Dooku Side Mod

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Black Sun Slicer
User avatar
Posts: 621
Joined: Wed Aug 23, 2006 4:10 pm
Location: A better place....

Dooku Side Mod

Postby MasterSaitek009 » Mon Nov 05, 2007 1:25 am

Remember how a few days ago Tean' said that almost all of the models Pandemic made have all the stuff they need to make them "movie like"?
Well here is another Golden Example of that.
I shall now unveil.....
Hidden/Spoiler:
Realistic Count Dooku!
dooku_2.jpg

The default model with a slightly altered skin
dooku_1.jpg

This is made possible by RepSharpshooter and his insights into model hexediting.
Kudos for you Rep'!
The Dooku model has the hands, the body, and the head all in seperate mesh groups.
Thus hexediting the head and hands was a snap.

Also notice the lightsaber he's carrying?
A Very nice JKA model made by uhhhhh... George Lucas!!
My thanks though to broken_hope for converting it from the mind of Mr. Lucas into a workable JKA model

Random Fact: 9 hands were chopped off of major lightsaber wielding characters in all 6 of the Star Wars films.
Anakin lost 3 (1 by Dooku, 1 by Obi-Wan and 1 by Luke)
Grevious 2 (Obi-Wan)
Mace 1 (Anakin)
Dooku 2 (Anakin)
Luke 1 (Anakin/Vader)


So if you use the lightsaber credit:
  • George Lucas
  • broken_hope
  • MasterSaitek009
If you use the Dooku Model Please credit:
  • George Lucas
  • RepSharpshooter
  • MasterSaitek009

Download Link:

FileFront

The 7-Zip Dooku.exe contains:
File Dooku - For Modders the Dooku Side. It contains a slightly altered Dooku skin, Dooku Lightsaber and the new Dooku model.
File DDM - For all the Non-modders the Dooku Demo Map. Place it in your addon folder and play away.


Have fun!
-Saitek009
"Moddin' on for JC"

General
User avatar
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Location: happy fun island

Re: Dooku Side Mod

Postby Syth » Mon Nov 05, 2007 1:38 am

Oh fun. Funny, i was just about to try making texturing my dooku saber. This will save me some trouble. I dont get what is with the dooku model.

Oh wait, i get it. They're addon msh's.

EDIT: WHys it a .exe?

Black Sun Slicer
User avatar
Posts: 621
Joined: Wed Aug 23, 2006 4:10 pm
Location: A better place....

Re: Dooku Side Mod

Postby MasterSaitek009 » Mon Nov 05, 2007 1:46 am

No not addon mesh's. His hands and head are hexedited off.
Because, as you may remember. His hands and head were chopped off in the movie :P
It's an .exe because 7-zip has the best compression and some people don't want to dl the 7-zip program.
So by making it self extracting .7z almost everyone can unzip it.

Rebel Colonel
User avatar
Posts: 611
Joined: Fri Jan 19, 2007 10:13 pm
Location: Home

Re: Dooku Side Mod

Postby Achronos-117 » Mon Nov 05, 2007 10:30 am

MasterSaitek009 wrote:No not addon mesh's. His hands and head are hexedited off.
Because, as you may remember. His hands and head were chopped off in the movie :P
It's an .exe because 7-zip has the best compression and some people don't want to dl the 7-zip program.
So by making it self extracting .7z almost everyone can unzip it.


Lol i though they were addon meshes too. :P

Sith Master
User avatar
Posts: 2786
Joined: Mon Jun 12, 2006 3:46 pm

Re: Dooku Side Mod

Postby Xavious » Mon Nov 05, 2007 4:09 pm

Yes!!! :runaway:

Someone finally released a proper Dooku saber! It annoyed me to no end when I first played Battlefront II and Dooku didn't have his trademark lightsaber hilt. Great work, dude.

Master Bounty Hunter
User avatar
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Location: CANADA!

Re: Dooku Side Mod

Postby EGG_GUTS » Mon Nov 05, 2007 4:14 pm

Woot a Dooku saber finally.

Jedi
User avatar
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm

Re: Dooku Side Mod

Postby Ace_Azzameen_5 » Mon Nov 05, 2007 4:29 pm

Nice saber concept, but I severely doubt that George Lucas came up with it. Isn't he more into authoring/directing than props?

P.S. Finally, a realistic, decapitated Dooku. Why oh why didn't he out the Emperor as a sith?

Supreme Galactic Ruler
User avatar
Posts: 2157
Joined: Sat Dec 10, 2005 6:30 am
Location: Waaaaay over there.

Re: Dooku Side Mod

Postby The_Emperor » Mon Nov 05, 2007 6:17 pm

Ahhh, good! Yeah, Dooku should have had his own lightsaber in this game. All jedi/sith should. Only Maul is lucky.

Rebel Colonel
User avatar
Posts: 611
Joined: Fri Jan 19, 2007 10:13 pm
Location: Home

Re: Dooku Side Mod

Postby Achronos-117 » Mon Nov 05, 2007 11:18 pm

Looks like your Side Mod got the POTD:
http://starwarsbattlefront.filefront.co ... 2x#1398863

Black Sun Slicer
User avatar
Posts: 621
Joined: Wed Aug 23, 2006 4:10 pm
Location: A better place....

Re: Dooku Side Mod

Postby MasterSaitek009 » Mon Nov 05, 2007 11:58 pm

Yeah I think that it turned out nicely. :)
I edited the side a little bit for the pic.
Example: the download doesn't have anakin with two sabers in it. I just put him in when I was setting the map up for the PotD
Anyways, go ahead and use the side for whatever you want.

lieutenantcoda

Re: Dooku Side Mod

Postby lieutenantcoda » Fri Nov 09, 2007 10:55 pm

ouch, massive dismemberment. might as well cut off the, well, [self-imposed censor]

2nd Lieutenant
User avatar
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Location: Germany

Re: Dooku Side Mod

Postby Bantha55 » Sat Nov 10, 2007 8:54 am

Wonderful lightsaber model!!!!!!!

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: Dooku Side Mod

Postby RepSharpshooter » Sat Nov 10, 2007 1:14 pm

It looks very nice, thank you very much for its release :D

2008 Best Games Related Avatar
User avatar
Posts: 1707
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set

Re: Dooku Side Mod

Postby Taivyx » Sat Nov 10, 2007 1:58 pm

Hey, this brings up something new.

Custom saber models! *Will try this out*

lieutenantcoda

Re: Dooku Side Mod

Postby lieutenantcoda » Sat Nov 10, 2007 8:25 pm

i thought new saber models were unfunctional(due to fact I hardly see any ingame)

2008 Best Games Related Avatar
User avatar
Posts: 1707
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set

Re: Dooku Side Mod

Postby Taivyx » Sat Nov 10, 2007 10:48 pm

If you add the hardpoints for the saber effect and for holding, there's no reason why it shouldn't :?

And how can it be unfunctional if an example of it is what this thread is about?

General
User avatar
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Location: happy fun island

Re: Dooku Side Mod

Postby Syth » Sat Nov 10, 2007 11:23 pm

They are sorta tricky to place though. THey must be at a 45 degree angle towards the Z axis and the fire point must be angled about -45 too or else the blade comes out side ways.

Jigsaw

Re: Dooku Side Mod

Postby Jigsaw » Sat Nov 10, 2007 11:32 pm

Good to see that Count Dooku was given an accurate saber hilt at long last...




Those who do not appreciate life, do not deserve life...

lieutenantcoda

Re: Dooku Side Mod

Postby lieutenantcoda » Sun Nov 11, 2007 3:37 am

Taivyx wrote:And how can it be unfunctional if an example of it is what this thread is about?


i meant i thought of it before this thread

Lieutenant Colonel
User avatar
Posts: 544
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: Dooku Side Mod

Postby Thunder » Fri Feb 15, 2008 12:04 am

hey nice model dude
downloading now!

Next

Return to Released Assets

Who is online

Users browsing this forum: No registered users and 5 guests