Also, the Loadouts for the Flood are Thruster Pack, Promthean Vision, and Active Camo with each only having their modified sword hand as a weapon:
Halo 4
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- Gametoast Staff
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Re: Halo 4
The people at the event today are under an NDA, but from what they've been saying it sounds like the Mantis might be a Multiplayer vehicle as well. Someone said that it was possible to teabag enemies with it and I believe this event was multiplayer only.
Also, the Loadouts for the Flood are Thruster Pack, Promthean Vision, and Active Camo with each only having their modified sword hand as a weapon:
Edit: Yep, the Mantis is on Ragnarok:
Also, the Loadouts for the Flood are Thruster Pack, Promthean Vision, and Active Camo with each only having their modified sword hand as a weapon:
Hidden/Spoiler:
Hidden/Spoiler:
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- Sith
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Re: Halo 4
Promethean weapons.
http://www.youtube.com/watch?v=15Ksq4dvLuk&feature=plcp
Would be nice if someone could embed.
Ragnarok is a remake for Valhalla. Also, check the Eurogamer confference, Frank played Forerunner.
Epic spoiler comming!!!
*Bumped.
My god! Ragnarok looks stunning!
Check out this images and the Mantis trailer:
http://halo.xbox.com/en-us/Universe/det ... geNumber=1
http://halo.xbox.com/en-us/Universe/det ... f54ed5c417
Bumped*
http://www.youtube.com/watch?v=15Ksq4dvLuk&feature=plcp
Would be nice if someone could embed.
Ragnarok is a remake for Valhalla. Also, check the Eurogamer confference, Frank played Forerunner.
Epic spoiler comming!!!
Hidden/Spoiler:
My god! Ragnarok looks stunning!
Check out this images and the Mantis trailer:
http://halo.xbox.com/en-us/Universe/det ... geNumber=1
http://halo.xbox.com/en-us/Universe/det ... f54ed5c417
Bumped*
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- Gametoast Staff
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Re: Halo 4
IGN will be showing off a map every Tuesday and Thursday until launch. Tomorrow will be about a new map that isn't Ragnarok.
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- Sith
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- Gametoast Staff
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Re: Halo 4
The .iso has been leaked. If you wish to remain spoiler-free, now is the time to go dark.
Avoid all Halo 4 videos on Youtube, avoid halo forums with no approval process, and if you're brave enough to avoid spoilers in the recommended videos portion of Yotube, I suggest you download a plugin that blocks Youtube comments.
Me? I don't care. I'll be waiting for the leaks to happen so I can confirm if something is fake or not.
Map 10 is a small/medium map named Vortex.
Avoid all Halo 4 videos on Youtube, avoid halo forums with no approval process, and if you're brave enough to avoid spoilers in the recommended videos portion of Yotube, I suggest you download a plugin that blocks Youtube comments.
Me? I don't care. I'll be waiting for the leaks to happen so I can confirm if something is fake or not.
Map 10 is a small/medium map named Vortex.
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- Hoth Battle Chief
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Re: Halo 4
http://www.youtube.com/watch?v=7RbQSfhw ... tyrT11HT34
^I'm not sure if this has been posted, but it's a really cool montage on the creation of HALO 4.
^I'm not sure if this has been posted, but it's a really cool montage on the creation of HALO 4.
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- Gametoast Staff
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Re: Halo 4
Legendary ending has been posted. This is the time to smash your routers if you want to have a fresh experience.
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- Sith
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Re: Halo 4
Wow, it feels like Prometheus took the game of the gods and gave it you the humans. I didnt want this to happen this way, at least this happened with legal copies when Reach was about to come out, and was just a few days before, not a month...
BTW, new vidoc Infinity Multiplayer. The map called Vortex that Fusion mentioned before can be seen in this video, but the developers dont talk about it nor mention its name.
http://www.halowaypoint.com/en-us/Unive ... 98f497f762
I have been trying to stay away from spoilers as much as i can, but youtube has a full harvest of leaks. Part of me wants to see it, but the other part does not. The last thing i saw was the leaked trailer. There werent any real spoilers, but if you didnt see it in the few minutes it was up, trust me, it was amazing.
EDIT:
Scanned trailer:
http://www.youtube.com/watch?v=b7dqtgkS ... re=g-all-u
Didact, i guess...
Spoiler
NEW!
Gameplay Launch trailer
http://www.youtube.com/watch?v=DIspQ1Nm ... e=g-user-u
(Above theory confirmed and no longer a big spoiler)
All DLC revealed
http://www.youtube.com/watch?v=-Zs-S4GC ... re=g-all-u
Emeny characteristics:
Knight:
-Uses lightrifle and supressor.
-Special ability: Charge at the player to meele.
-Armor ability: Apparently none.
-Knights serve as the man attacking force and will open fire at the player from a wise distance.
Lancer:
-Uses binary rifle and lightrifle.
-Special ability: Short range teleports.
-Armor ability: Autosentry or promethean vision.
-Lancers are extremely accurate, and their promethean vision renders hidding useless.
Battlewagon:
-Uses scattershot.
-Special ability: Jumps long distances and discharges a powerful meele attack.
-Armor ability: Promethean vision.
-Battlewagons are deadly in close quartes as one single hit from the scattershot can disolve the player. They are never seen working with other battlewagons.
Commander:
-Uses lightrifle or incinerator cannon.
-Special ability: Emit an explosive charge when the player gets too close.
-Armor ability: promethean vision.
-Commaders stay behind other units as they fire their weapons. The promethean vision and the explosive charge makes the task of getting close to assassinate extremely difficult.
Crawler:
-Uses boltshot.
-Every class of crawler has the ability to make a jump or climb walls, they can also stand in rooftop and attack without problem. A single shot the exposed glowing part on their face can dispatch them easily.
Snipe:
-Uses binary rifle.
-Does not move usualy after it has seen the player.
Alpha:
-Uses supressor.
-Moves fast and charges at the player while other crawlers follow. Has twice the health as a normal crawler but is still vulnerable to headshots.
Watcher:
-Uses boltshot.
-Special ability: Create crawlers, create turrets, catch grenades and throw them back, or project a hardlight shiled to protect knights or crawlers.
-Every knight carries one on their back, but not always deploys them.
Tactics used by the prometheans:
-Force the player to move out from cover using crawler attacks.
-Lancers and snipes are long range combat units.
-Battlewagons charge to the player when all other units are dead.
-Commanders never charge. The fireball shot with the incinerator cannon condensates and becomes stronger with longer distances.
-Regular knights will usually throw pulse grenades at the player.
Tactics against the prometheans:
-Do not your cover when fighting off a wave of crawlers.
-If you killed a snipe of lancer, make sure to pick up their binary rifle.
-The binary rifle can carry 8 shots as max, and it can kill knights with ease, except for the commanders and battlewagons.
-Boltshot and lightrifle are good weapons against the crawlers.
-You can pick up any armor ability left behind by dead knights or watchers.
-Any promethean can be assassinated.
-Hitting any enemy with a grenade with shake them for a second giving time to the grenade to explode. Pulse grenades explode twice, the second and most powerful explosion kills any unshielded enemy inside the field.
-Plasma grenades not enought powerful to kill knights.
The Storm behaves exactly as the Reach Covenant did, with the exception that Elites wont go berserk.
All armors:
BTW, new vidoc Infinity Multiplayer. The map called Vortex that Fusion mentioned before can be seen in this video, but the developers dont talk about it nor mention its name.
http://www.halowaypoint.com/en-us/Unive ... 98f497f762
I have been trying to stay away from spoilers as much as i can, but youtube has a full harvest of leaks. Part of me wants to see it, but the other part does not. The last thing i saw was the leaked trailer. There werent any real spoilers, but if you didnt see it in the few minutes it was up, trust me, it was amazing.
EDIT:
Scanned trailer:
http://www.youtube.com/watch?v=b7dqtgkS ... re=g-all-u
Didact, i guess...
Spoiler
Hidden/Spoiler:
NEW!
Gameplay Launch trailer
http://www.youtube.com/watch?v=DIspQ1Nm ... e=g-user-u
(Above theory confirmed and no longer a big spoiler)
All DLC revealed
http://www.youtube.com/watch?v=-Zs-S4GC ... re=g-all-u
Emeny characteristics:
Knight:
-Uses lightrifle and supressor.
-Special ability: Charge at the player to meele.
-Armor ability: Apparently none.
-Knights serve as the man attacking force and will open fire at the player from a wise distance.
Lancer:
-Uses binary rifle and lightrifle.
-Special ability: Short range teleports.
-Armor ability: Autosentry or promethean vision.
-Lancers are extremely accurate, and their promethean vision renders hidding useless.
Battlewagon:
-Uses scattershot.
-Special ability: Jumps long distances and discharges a powerful meele attack.
-Armor ability: Promethean vision.
-Battlewagons are deadly in close quartes as one single hit from the scattershot can disolve the player. They are never seen working with other battlewagons.
Commander:
-Uses lightrifle or incinerator cannon.
-Special ability: Emit an explosive charge when the player gets too close.
-Armor ability: promethean vision.
-Commaders stay behind other units as they fire their weapons. The promethean vision and the explosive charge makes the task of getting close to assassinate extremely difficult.
Crawler:
-Uses boltshot.
-Every class of crawler has the ability to make a jump or climb walls, they can also stand in rooftop and attack without problem. A single shot the exposed glowing part on their face can dispatch them easily.
Snipe:
-Uses binary rifle.
-Does not move usualy after it has seen the player.
Alpha:
-Uses supressor.
-Moves fast and charges at the player while other crawlers follow. Has twice the health as a normal crawler but is still vulnerable to headshots.
Watcher:
-Uses boltshot.
-Special ability: Create crawlers, create turrets, catch grenades and throw them back, or project a hardlight shiled to protect knights or crawlers.
-Every knight carries one on their back, but not always deploys them.
Tactics used by the prometheans:
-Force the player to move out from cover using crawler attacks.
-Lancers and snipes are long range combat units.
-Battlewagons charge to the player when all other units are dead.
-Commanders never charge. The fireball shot with the incinerator cannon condensates and becomes stronger with longer distances.
-Regular knights will usually throw pulse grenades at the player.
Tactics against the prometheans:
-Do not your cover when fighting off a wave of crawlers.
-If you killed a snipe of lancer, make sure to pick up their binary rifle.
-The binary rifle can carry 8 shots as max, and it can kill knights with ease, except for the commanders and battlewagons.
-Boltshot and lightrifle are good weapons against the crawlers.
-You can pick up any armor ability left behind by dead knights or watchers.
-Any promethean can be assassinated.
-Hitting any enemy with a grenade with shake them for a second giving time to the grenade to explode. Pulse grenades explode twice, the second and most powerful explosion kills any unshielded enemy inside the field.
-Plasma grenades not enought powerful to kill knights.
The Storm behaves exactly as the Reach Covenant did, with the exception that Elites wont go berserk.
All armors:
Hidden/Spoiler:
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- Gametoast Staff
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Re: Halo 4
Just bought the War Games Map Pass. I can't wait to shoot some bad guys while wearing a VCR on my face.
Haven't done that since 2003.
Haven't done that since 2003.
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- Sith
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Re: Halo 4
It looks like I wont have the Limited Xbox Edition since my dear president send the taxes to the skies
Anyways, tomorrow is the day of the last Bachelor exam, and i am more excited about finishing annoying public education than the game. But sadly i wont be able to play the game for a few weeks or months...
BTW, Halo 4 Follower posted a video "spoiler free" that showed one major spoiler. It confirmed a theory said in here before, but i will not say which theory...
Anyways, tomorrow is the day of the last Bachelor exam, and i am more excited about finishing annoying public education than the game. But sadly i wont be able to play the game for a few weeks or months...
BTW, Halo 4 Follower posted a video "spoiler free" that showed one major spoiler. It confirmed a theory said in here before, but i will not say which theory...
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- Gametoast Staff
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Re: Halo 4
Yeah, there are a lot of better channels than that one. It was clearly made just so someone could make a quick buck on Youtube by cashing in on the Halo hype. Sucks that he had to spoil that for you.
If it's any consolation, it's not that big of a spoiler in the scheme of things.
If it's any consolation, it's not that big of a spoiler in the scheme of things.
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- Sith
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Re: Halo 4
Yeah, but it wasnt much of a surprise since i had already read the released Forerunner Saga books... Well, at least i think i will enjoy the game, after all.
Spartan Ops:
http://www.halowaypoint.com/en-us/intel/spartanops
Oh, and anybody watched Forward Unto Dawn? I enjoyed the series a lot, specially during the last scenes of episode V.
Have a playlist if you havent watched http://www.youtube.com/watch?v=BfJVgXBf ... 4F00D8E6AC
Spartan Ops:
http://www.halowaypoint.com/en-us/intel/spartanops
Oh, and anybody watched Forward Unto Dawn? I enjoyed the series a lot, specially during the last scenes of episode V.
Have a playlist if you havent watched http://www.youtube.com/watch?v=BfJVgXBf ... 4F00D8E6AC
- Teancum
- Jedi Admin
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Re: Halo 4
So after one Spartan Ops mission, some Forge time and three DoubleXP multiplayer matches I can honestly say I'm totally in love with Halo 4. That being said, here are my complaints and confusions on the game:
Complaints:
Questions:
Complaints:
Hidden/Spoiler:
Hidden/Spoiler:
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- Gametoast Staff
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Re: Halo 4
I would actually not care if they got rid of forge with a patch. Somehow it's a step down from Reach's. That's not a good thing, as Reach forge had numerous problems such as a base map that was so big it caused framerate issues.
My complaints with it:
Such a disappointment. Other than that, the game is great. I think it's lacking the Bungie polish in a few places (like the menus and a few too many buttons to press in the campaign) but the game at its core more than makes up for the last two years dealing with Reach.
My complaints with it:
Hidden/Spoiler:
- Teancum
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Re: Halo 4
These two. Major time. The map design is the weakest of all the Halo games. Seeing the previews I never saw anything and thought "that looks like fun". Also.Fusion wrote: My complaints with it:Hidden/Spoiler:
Hidden/Spoiler:
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- Gametoast Staff
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Re: Halo 4
Oh you mean NEEEEEEOOOWAAAEEEEWAAEEE playing endlessly every 3 seconds? Yeah, that sure was a good idea.Teancum wrote:Hidden/Spoiler:
- willinator
- Major
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Re: Halo 4
Overall, I think Halo 4 is a pretty good installment in the Halo franchise. It's not as bad as Halo Wars, but it doesn't quite rank up there with Halo 2. I'm happy they brought back the Banshee bomb and Valhalla. My main gripe with the game is the weapons. Yes they are diverse, but there isn't really a whole lot of advantage to having the different weapons from each race. The suppressor functions the same as the storm rifle and the assault rifle. Also, I truly despise the storm rifle. Why you would eliminate such an iconic weapon as the plasma rifle is beyond me.
- Teancum
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Re: Halo 4
I'm not happy with a lot of the sound changed to the weapons/vehicles, either. The Warthog no longer sounds like a Warthog, and the Battle Rifle sounds like an airsoft gun.
- Fluffy_the_ic
- Hoth Battle Chief
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Re: Halo 4
I really like it so far, a lot of the complaints you guys have are valid and I agree with most of them, though most aren't a big deal to me. The only thing that could potentially ruin the game for me at this point is Flood. Flood mode is awesome, don't get me wrong, but the fact that Flood MUST have their swords with either thrusters, promethean vision, or active camo completely ruins custom games for me, since that rules out so many fun, party gametypes like Halo on Halo, Fat Kid, or Jenga.
A couple of other complaints:
And some praise:
A couple of other complaints:
Hidden/Spoiler:
Hidden/Spoiler:
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- Gametoast Staff
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Re: Halo 4
Going back to my old armor set. Reach basically split Scout into Scout and Military Police so I'm glad to have it back.
Forge isn't as bad as I first thought. They do have a little more paint added to the pieces than Reach did. Magnets are still useless and I still can't seem to understand the reason why they removed zooming/fine editing mode.
As for the multiplayer, the base gameplay is much better than Reach, but they need to get rid of the absurd amount of power weapons. Seriously, I have not had a game lasting more than 5 minutes where more than half of the people in the game had some sort of power weapon.
Hidden/Spoiler:
As for the multiplayer, the base gameplay is much better than Reach, but they need to get rid of the absurd amount of power weapons. Seriously, I have not had a game lasting more than 5 minutes where more than half of the people in the game had some sort of power weapon.