Rising Son: Countdown to Release (Day 1 up)

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Re: Rising Son: Countdown to Release (Day 2 up)

Post by Ping »

I get back from vacation, and all these mods are being released. :P

Great work, Mav, can't wait.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Maveritchell »

Day 1 update is up! Look here tomorrow for the download.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Eggman »

Maveritchell wrote:This will be a somewhat unorthodox countdown post, in that whatever I might have planned to show here went up in acrid smoke along with my modding PC's power supply last night. Fortunately for you, I am hypersensitive to having my ducks in a row as far as mod releases go, and I've had the mod uploaded and prepared for release for a couple days now, so there should be no change to the schedule. :P
Haha, wow, talk about good timing. :P
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Blade117 »

One more day!!! Any idea how high the requirements (graphics-wise) are for the new maps?
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Maveritchell »

Blade117 wrote:One more day!!! Any idea how high the requirements (graphics-wise) are for the new maps?
If you don't have any problems with stock maps, you shouldn't with these. Most of the maps here are less-graphically-intensive than stock maps or most mod maps.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Blade117 »

Good to know. Stock maps are fine for me, but a lot of convo pack maps (Kashyyyk Docks, Raxus Prime, ect) and a many of Dark Space and BF: 0 maps crash as well. Thanks for the reply, Mav.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by lucasfart »

So if its been ready for several days now, why have the wait to release it?
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Blade117 »

One should not question the ways of the Force...and mod release dates. I don't know, but the waiting just makes the final release that much sweeter.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Teancum »

So speaking as a tester, IG-88's "other" gun is one of the best weapons in the game. Bar none.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Blade117 »

I anticipate using even more now, Tean.
Also, Mav, your third rebel ops map didn't run on my system. Might that herald any inability to use these maps. Sprry for asking, but it couldn't hurt to know.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by AgentSmith_#27 »

Best in terms of what? If it's in terms of firepower, I know a guy named Boeing who would heartily disagree! If it's in terms of how cool it is, or intuitive, then I'd probably agree with you before even trying it myself.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by inky »

AgentSmith_#27 wrote:Best in terms of what? If it's in terms of firepower, I know a guy named Boeing who would heartily disagree!
So true!

However I think its in terms of all the weapons in the Dark Times II: Rising Son.

Outside of Rising Son however....

Can't wait to use IG-88!
Oh, and about a week ago I saw a "Dark Times II" testing server. I'm guessing this means that it works online well?
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Maveritchell »

Blade117 wrote:Also, Mav, your third rebel ops map didn't run on my system. Might that herald any inability to use these maps. Sprry for asking, but it couldn't hurt to know.
I can't answer that, not knowing what specific problem you had. In terms of how taxing these maps are, they are as I mentioned above.
So speaking as a tester, IG-88's "other" gun is one of the best weapons in the game. Bar none.
Best in terms of what?
I would assume it is a subjective judgment. It is definitely not the most powerful.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Eggman »

AgentSmith_#27 wrote:Best in terms of what?
Fun. If you're looking for a "best" weapon in terms of firepower, you won't find one in this mod because the sides are incredibly well-balanced.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Nihillo »

Well, it dishes out a good amount of damage and can easily knock people around, it's sort of similar to Col Serra's mortar gun. The only real downside to IG-88's Plasma Rifle is range, that gun is terrible at long range, and that's why you should swap for the Blaster Rifle when engaging distant enemies.

@Mav's Day 1 update: huh, so that's why I keep getting Bail Organa as the Alliance's Hero, it's kind of annoying actually, I'm tired of playing as him. :P
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Maveritchell »

Nihillo wrote:@Mav's Day 1 update: huh, so that's why I keep getting Bail Organa as the Alliance's Hero, it's kind of annoying actually, I'm tired of playing as him. :P
He's no more or less likely than Kota or Starkiller to show up in the pre-GCW, and on the new maps, it's more likely that you'll get the ABY time period than the BBY time period. Statistically speaking, of course. They are random, so it is within the realm of possibility that you can go on a "run" of one particular hero.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by chubber »

please release mod early tommorrow

BTW it is already the 24th where I live so I got all hyped up and then you told me that it's the 23rd where you live :faint:
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Nova Hawk »

chubber wrote:please release mod early tommorrow.
Patience is virtue.
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by Eaol »

Yes, and I like to act like I am waiting patiently while I am silently bouncing off the walls and drinking caffine-free coffee.

EDIT: Oh dear. Did I just kick back the release a few hours?
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Re: Rising Son: Countdown to Release (Day 1 up)

Post by inky »

Patience is a virtue....though right now I want to kill whoever said that....
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