The Dark Times (1.0 Release)

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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GangsterJawa
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Re: The Dark Times

Post by GangsterJawa »

Ping wrote:To beat the waves I tend to overuse the charged force repulse alot. Works wonders.
Exactly... :)
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Fiodis
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Re: The Dark Times

Post by Fiodis »

GangsterJawa wrote:
Ping wrote:To beat the waves I tend to overuse the charged force repulse alot. Works wonders.
Exactly... :)
I barely ever use Repulse; I find I can do better with Push and lightsabers. Mostly lightsabers.
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GangsterJawa
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Re: The Dark Times

Post by GangsterJawa »

True, push works for a larger area in front of you, however when you are mobbed from all sides (which happens alot) repulse is more effective.
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Re: The Dark Times

Post by masterfaa »

GangsterJawa wrote:True, push works for a larger area in front of you, however when you are mobbed from all sides (which happens alot) repulse is more effective.
I agree.

One thing i almost never used lightning.only once or twice.It isn' very effective,i think.i would like it to last longer not just a one shot.
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Re: The Dark Times

Post by Nihillo »

Lightning is very powerful, you normally have just one shot but if you charge it up, aim at the right target and successfully hit it, then it's well worth the disvantages.

It's especially useful against heroes and resistant units.
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Re: The Dark Times

Post by GangsterJawa »

Nihillo wrote:Lightning is very powerful, you normally have just one shot but if you charge it up, aim at the right target and successfully hit it, then it's well worth the disvantages.

It's especially useful against heroes and resistant units.
Very true, I found if there was a hero and only 3 or so units surrounding it, and they were around a corner or doorway, charging up lightning and just unleashing it on them is very effective. The disadvantage is an even smaller cone of effect than push, so you have to have it lined up quite well.
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Re: The Dark Times

Post by Devastator77 »

All of the force powers have their advantages and disadvantages.
That being said, I really HATE Overheating :P , so I often use force push and light and heavy saber attacks.
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Re: The Dark Times (1.0 Release)

Post by Tekkenfreak4 »

will this mod work with Convo pack 2.0?
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Re: The Dark Times (1.0 Release)

Post by Anakin »

i cannot see the trailers.
an Error from Youtube because of the country

Code: Select all

Dieses Video enthält Content von Sony Music Entertainment. Es ist in deinem Land nicht mehr verfügbar. 
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Re: The Dark Times (1.0 Release)

Post by acryptozoo »

Tekkenfreak4 wrote:will this mod work with Convo pack 2.0?
yes it will
inky
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Re: The Dark Times (1.0 Release)

Post by inky »

Mod is great and everything, but one problem with Holocron mode. When i get the holocron I don't know where to go..... There's no pointers or anything, so I just run around the map until I get a point....Answers?
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Re: The Dark Times (1.0 Release)

Post by Maveritchell »

inky wrote:.Answers?
Holocron mode isn't part of this mod. It's part of the Conversion Pack. Holocron mode works by simply holding the holocron for long enough to score.
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Re: The Dark Times (1.0 Release)

Post by inky »

Oh, right, my bad. Ignore my post.
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