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Re: Aldura: Coastline

Posted: Thu Mar 10, 2011 3:31 pm
by Nova Hawk
Wow, that's a really nice map! I'm very anxious for the release of this mod!

Re: Aldura: Coastline

Posted: Thu Mar 10, 2011 3:35 pm
by Lephenix
Excellent as always , that's all 8) .

Re: Aldura: Coastline

Posted: Fri Mar 11, 2011 12:10 pm
by Jendo7
Looks really good! :thumbs:

Re: Aldura: Coastline

Posted: Fri Mar 11, 2011 9:03 pm
by acryptozoo
lookin' great :D

Re: Aldura: Coastline

Posted: Fri Mar 11, 2011 9:13 pm
by Sky_216
Thanks all!

Answering a few comments:
-TK432 - eh, dull/bland colours is part of the theme of the map, its meant to be pretty desolate. Personally I don't like the mountains that much, but moddeled mountains would have pushed the visual limits a bit too far....
-Camoflauge never makes you completely invisible, but you'll be close too when completely still.
Nova Hawk wrote:I'm very anxious for the release of this mod!
As you seem to have been for several years. :) Some of that anxiety might get reduced pretty soon though. ;)

Re: Aldura: Coastline

Posted: Sat Mar 12, 2011 5:11 pm
by TK432
I didn't mean to add another whole new color. I just ment adding some darker spots here and there. Around the buildings for example. But thats just my opinion.

Re: Aldura: Coastline

Posted: Sat Mar 12, 2011 5:26 pm
by Grev
I would agree, although I don't know how possible it is to add contrast (which is both what I want and how I'm interpreting TK432's request) from the map's side. If I remember correctly, that could be done in settings though.

Looks great, keep up the good work!

Re: Aldura: Coastline

Posted: Sat Mar 12, 2011 8:37 pm
by Eaol
Just a question: Will having shadows enabled look weird on this map? Just noticed the new plant models (At least they look new).

Also, usually when the right objects cast shadows and the right ones don't, you can get away with playing smoothly on max settings even on a not-so-good computer. You taking shadows into consideration?

Re: Aldura: Coastline

Posted: Sat Mar 12, 2011 9:38 pm
by Sky_216
Eaol wrote:Just a question: Will having shadows enabled look weird on this map? Just noticed the new plant models (At least they look new).

Also, usually when the right objects cast shadows and the right ones don't, you can get away with playing smoothly on max settings even on a not-so-good computer. You taking shadows into consideration?
Plant models are just stock endor/yavin ones. No, not taking shadows into consideration for the most part (mostly because large increase in modelling time and I almost always CAN'T play with shadows on), especially on this map since shadows aren't enabled (justification being even with the faint sun, its a pretty overcast day).

Re: Aldura: Coastline

Posted: Wed Mar 16, 2011 12:30 am
by Eaol
Gotcha. The map looks great. I like the rather low saturation. Gives it a grittier feel to me. Which is good.

Re: Aldura: Coastline

Posted: Wed Mar 16, 2011 5:27 pm
by modmaster13
Awesome! :thumbs: :thumbs: :thumbs:

Re: Aldura: Coastline

Posted: Wed Dec 11, 2013 12:50 pm
by Generalfacu
I am a grat fan of "Aldura Campaign" by Eggman. I have been following this project since I started playing Battlefront II. :cpu: I am very anxious to know when would it be released, or maybe an approx. date. Screenshots look awesome! :thumbs: