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Re: Dark Space: Map Update p 18

Posted: Tue Jul 14, 2009 7:51 pm
by Sky_216
Nova Hawk wrote:
Skyhammer_216 wrote: Guide:
Hidden/Spoiler:
Yellow - at least one of the two maps highlighted will be included
-Kadrala: Antarctic Forest (Sky)
-Gaalidran: Alpine Forest (bobfinkl)
If only one of those is going to be included, then I suggest adding in Kadrala. That is, I haven't seen any pics of Gaalidran but if I do see any, I might change my mind.
Gaalidran (or Galidraan?) is already released on SWBF Files. Twice.

All I've done is put in a coupla custom models, made a minimap and done some retexturing of the caves. Oh and added random skies/enviros but that applies to all maps in this. :D

Re: Dark Space: Map Update p 18

Posted: Tue Jul 14, 2009 7:56 pm
by Super_Clone
I say Kadrala

Re: Dark Space: Map Update p 18

Posted: Tue Jul 14, 2009 7:58 pm
by Sky_216
Super_Clone wrote:I say Kadrala
And I say we're not having a debate on this.

Re: Dark Space: Map Update p 18

Posted: Wed Jul 15, 2009 6:43 am
by Super_Clone
Oh.. sorry. Nova had just suggested it, so I agreed. Sorry again

Re: Dark Space: Map Update p 18

Posted: Thu Jul 16, 2009 1:33 am
by B-1Burt
Skyhammer_216 wrote:@B1: Ummm...any chance you're talking about the other Raxus map? By Delinquent? Huge Factory?
Pause,
I was talking about the map in the Conversion Pack, that Raxus. I thought Speck made that one. And yeah, I know about the Raxus Factory, but I've never downloaded it.
Sorry continue your map discussion... Or don't because Sky didn't want you to...

Re: Dark Space: Map Update p 18

Posted: Thu Jul 16, 2009 2:45 am
by Sky_216
B-1Burt wrote:
Skyhammer_216 wrote:@B1: Ummm...any chance you're talking about the other Raxus map? By Delinquent? Huge Factory?
Pause,
I was talking about the map in the Conversion Pack, that Raxus. I thought Speck made that one. And yeah, I know about the Raxus Factory, but I've never downloaded it.
Sorry continue your map discussion... Or don't because Sky didn't want you to...
Discussing how many is fine...discussing which of two maps you want in when you've played one/none is not.

And no speck didn't make that map. I'm pretty sure Teancum did. Speck's is not the factory one either. Can be got from SWBF Files if u want to try it out.

.....so there are three Raxus Maps.


On-topic:

DS now has working Tactical Droid. Huzzah! He's rubbish in combat (commando pistol) but has the best support equipment possible (including mobile command posts).

Re: Dark Space: Map Update p 18

Posted: Thu Jul 16, 2009 4:41 am
by mswf
Giving the mobile command post to a tactical droid is indeed very logical.

Re: Dark Space: Map Update p 18

Posted: Thu Jul 16, 2009 5:23 am
by Delta-1035
The Tactical Droid looks amazing!

Re: Dark Space: Map Update p 18

Posted: Thu Jul 16, 2009 5:55 am
by negah
As for me, I love all Raxus Prime maps made for SWBF2, especially for their look.

Glad to see that Catacran is still alive :D

Re: Dark Space: Map Update p 18

Posted: Fri Jul 17, 2009 5:14 pm
by B-1Burt
*Gasp* Three! O.K. I never played specks Raxus, sorry speck didn't mean to bash your map that I never played. Well then my opinion dosen't matter on Raxus never played it.
@Manderek: Do you have connections at the lucasfilm? Because that model looks like it was taken right from the show, great really.

Re: Dark Space: Map Update p 18

Posted: Sat Jul 18, 2009 2:00 pm
by Null_1138
That's a nice new droid model! Don't see many of those around.

And yes. I'm back.

Re: Dark Space: Map Update p 18

Posted: Sun Jul 19, 2009 9:35 pm
by Nova Hawk
Wow, that's a nice model. Nice update Sky, and congrats to MandeRek for creating the droid.

Re: Dark Space: Map Update p 18

Posted: Tue Jul 21, 2009 6:37 am
by Sky_216
Map Update time!


Firstly, YaNkFaN has packaged up and sent me his jungle map, Hymar: Ancient Temple. A few minor object placement issues aside, its great.

Second, well, Fai'Kaal is out the window (planning argh) and Adon Fel: Cavern didn't work (very weird terrain error + insane lag)...so after these stuff ups its a relief to have a map that worked...pretty much straight away

Adon Fel: Misty Valley

Formerly YaNkFaN's Grathe (doesn't effect original, like all DS maps). Reskinned, reordered a bit (planning had to be redone) and with a bunch of Fai'Kaal caves and arches and boulders added.
Hidden/Spoiler:
Image

Image

Image

Image

Image

Re: Dark Space: Map Update p 22

Posted: Tue Jul 21, 2009 7:21 am
by Dom380
wow awesome looking map looks kind of dark which is cool

Re: Dark Space: Map Update p 22

Posted: Tue Jul 21, 2009 7:46 am
by MandeRek
Wow, looks good Sky! Thanks for the compliments guys, the model was fun to make, I used some good textures of materials and used that as main texture. I uv'ed all detail on, moddelers will understand this is quite a job. But I'm terrible at skinning, and this turned out really great! :D

Good luck on the progress Sky!

Re: Dark Space: Map Update p 22

Posted: Tue Jul 21, 2009 7:55 am
by YaNkFaN
@ sky if there's anything you want me to fix about Hymar don't hesitate to shoot me a PM.

Re: Dark Space: Map Update p 22

Posted: Tue Jul 21, 2009 1:42 pm
by Nova Hawk
Omg... that looks awesome! I love the reskin, sky!

Re: Dark Space: Map Update p 22

Posted: Tue Jul 21, 2009 3:56 pm
by Delta-1035
Looks very nice!

Re: Dark Space: Map Update p 22

Posted: Tue Jul 21, 2009 5:47 pm
by Nihillo
I get the feeling it's very cold in that place. Nice map.

Re: Dark Space: Map Update p 22

Posted: Tue Jul 21, 2009 6:27 pm
by Grev
Wow. That's simply awesome. I often complain about maps not having ambience, but this is just superb.