Took the second-to-last key.
Some issues I noticed:
- Frontend UI needs a lot of work, it feels really rough right now. I'd suggest splitting the Controls screen off into its own page with its own button.
- In the "How to Play" page, the way the text and graphics are laid out make it extremely difficult to be able to comprehend what I'm supposed to do. I mocked up a quick wireframe of how I'd recommend you do it: https://dl.dropboxusercontent.com/u/384 ... eframe.png Note: The images of the battery meter should be small enough so they're no taller than the height of the line of text they're inserted into.
- Typo in "How to Play" page: "acess" should be spelled "access".
- There's virtually zero payoff for dying. A black screen saying "you died" without the player ever even seeing the monster (unless I guess the monster is darkness itself?) isn't exactly horrifying. Modern horror typically demands a build of tension with some sort of payoff or release. Extra Credits has an excellent video on this: https://www.youtube.com/watch?v=OyiAR2BXtKU
- When the player spawns, I don't think you should have the player character directly talk about the battery indicator at the top of the screen. Instead, I think you should have them say something like, "My flashlight's batteries are limited, so I should do my best to make sure that they don't run out."
- I highly recommend that you don't use icons in the pause menu, I'd use normal buttons with text instead. Or, what you could do is when the mouse hovers over a button, have text appear under the button that says what it does.
- There should be some sort of confirmation message for restarting the game when I press the button to do so, as well as for when I press the button that takes me back to the main menu.
- Kevin MacLeod's music isn't being credited correctly. Here's how he requests it be done: http://incompetech.com/music/royalty-free/faq.html
- The footstep sounds should be quieter.
Overall, I like the atmosphere you've created - it has a very nice aesthetic, despite its jarring lack of polish, but there remains a lot of work to be done overall.