Conversion Pack Source File Release Thread

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Postby Teancum » Mon Apr 16, 2007 4:44 pm

Teancum wrote:Also, 'KotOR sides' was removed. Apparently there were some bugs. If you want to use it just copy kor.lvl from /Gamedata/Data/_LVL_PC/SIDE to your map's side folder instead.


I have no desire to upload it again for two reasons:

1-I forgot to ask Qdin for permission to release it publicly
2-Apparently the Sith Trooper was "broken" even though I've munged it 5 times since from scratch with no problems.

And any source files that are out there are free for use, just add the credits from the first page of the 1.8.1 release thread. That's why I released them, so anyone could do whatever they wanted :D

Luke

Postby Luke » Mon Apr 16, 2007 11:59 pm

Teancum wrote:It's best to learn mapping before you bother with custom sides. Also check the FAQ/ Everything you need thread in SWBF2 modding


I know how to make ( or I mean skin ) custom sides. It's just I have absolutely no clue how to use user made character or level source files. Could you help me out, Tean?

- :vader:

p.s. If anyone wants the Vader thing to stop, just tell me, 'kay?

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Postby Teancum » Tue Apr 17, 2007 7:32 am

Nope, sorry. I released the source files because I'm getting out of Battlefront modding. I've moved on to much greener pastures. The only modding I have left to do here are bugfixes. But truth be told I haven't touched the pack in well over a month.

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Postby ARC_Commander » Tue Apr 17, 2007 7:16 pm

Ah, well. Everyone has to leave at one point.

Are you going to release the infantry sides?

Luke

Postby Luke » Tue Apr 17, 2007 7:50 pm

So no one wants to help me... :cry:

- :vader:

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Postby Teancum » Tue Apr 17, 2007 7:52 pm

@ ARC_Commander -- yes, all sides will be released as I have time to upload them

@ Luke -- Like I said before, you gotta start out small man. The guys that are adding these sides have been editing SWBF2 for at least a few months and have learned the ropes. Gotta crawl before you can walk.

Luke

Postby Luke » Tue Apr 17, 2007 7:55 pm

I've been reading the tut's and all and I still can't make heads or tails out of it! But I do know how to hex-edit so that's a start and I do know the skin map, so....I need help.

- :vader:

EDIT : Also I've been studying these modtools very vigorously ( I probably spelt that wrong. Curse my feeble mind! ) and I still read the tuts and am probably gonna fry my brain when I'm done with it, but I think I've sorta figured out how to change the shells for the troopers! Still need more insight, though...

- :vader:
Last edited by Luke on Tue Apr 17, 2007 8:12 pm, edited 1 time in total.

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Postby Teancum » Tue Apr 17, 2007 8:09 pm

Well don't worry about custom sides at all right now. I know, it's very tempting, but trust me when I say don't worry about them. Knowing how to do them requires knowing how the munge process works, so it's best to play around with mapping for awhile.

On that note, the link below has THE BEST tutorial for learning ZeroEdit EVAR!! I learned with this tutorial, and Zero was majorly confusing before I tried it. Again, you gotta trust me on this one, but put all your other projects aside, make a new project, then follow his tutorial step-by-step, to the T. Skip the part about lava/water as that is sortof advanced, and different in SWBF2. Trust me, when you're done you'll feel like a pro and all the other stuff like custom sides will be easier to understand.

http://www.saturnlabs.net/Tutorial_Lava ... ge_00.html

*It's hard to explain how to do custom sides to you just now because you need to learn more about how the engine works. TRUST ME. If you learn things in the right order it all comes naturally.

Luke

Postby Luke » Tue Apr 17, 2007 8:14 pm

Thanks, Tean! You know, no one has probably ever tried to go as far to help me as Gametoast staff! Yeah!

- :vader:

:?: Problem : This tut is for BF1 not BF2 It explains the BfModtools not the BF2modtools...Please if there is aything more to it or I've just jumped the gun or there is another tut out there let me know.

- :vader:
Last edited by Luke on Tue Apr 17, 2007 8:50 pm, edited 1 time in total.

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Postby BF2-Master » Tue Apr 17, 2007 8:33 pm

I was wondering. Is the Sith Trooper the only thing broken in the KOTOR sides, because NO OFFENSE TO ANYBODY WHO LOVES SITH TROOPERS but I don't care too much for them anyway. So if I made a map with KOTOR chars but didn't actually load the Sith trooper, would it work?

- Jvm

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Postby Hero_Unit » Sat Apr 21, 2007 2:29 pm

This is probably a stupid question, but am I allowed to retexture some of the stuff in the heroes side?

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Postby arty » Sat Apr 21, 2007 3:05 pm

Ummm... Where did Prince Xizor come from??? He wasn't in any maps!

Luke

Postby Luke » Sun Apr 22, 2007 9:13 am

Hey! Guess what?! I mde a Dagobah Luke out of the Bespin Luke skin! It's a bit crappy but...I'm still new to te gig. If you wan the skin to put in a map, PM me! May the Force be with you...

- :vader:

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Postby Darth_Z13 » Sun Apr 22, 2007 9:40 am

-OFF TOPIC- Luke, maybe if you loaded it with the 3D Object Converter and took a picture it would encourage people.

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Postby BF2-Master » Sun Apr 22, 2007 8:27 pm

I am trying to use this mod but am getting this message in my BFront2.log:

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)

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Postby Penguin » Sun Apr 22, 2007 8:46 pm

Games out of memory for units, remove some units that use up alot of memory (like a unit with alot of custom animations)

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Postby EGG_GUTS » Mon Apr 23, 2007 2:45 pm

What does this mean??
(It's the assault and there is a lot of heroes from the heroes side.)

Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\heroes\heroes.lvl

Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\heroes\heroes.lvl

Message Severity: 3
.\Source\Weapon.cpp(96)
Weapon failed to find animmap human_sabre

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Postby Teancum » Mon Apr 23, 2007 8:51 pm

Guys, ask questions in the modding forum please. This ain't no tech support thread :lol:

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Postby EGG_GUTS » Mon Apr 23, 2007 9:13 pm

Sorry I just thought it was better than making a useless topic.

Luke

Postby Luke » Thu Apr 26, 2007 6:07 pm

Darth_Z13 wrote:-OFF TOPIC- Luke, maybe if you loaded it with the 3D Object Converter and took a picture it would encourage people.


I have no IDEA how to load a picture onto the website or whatever yor talking about but I took a picture of it and put it on filefront. Here's the link:

http://gallery.filefront.com/ThePendulum//537036/

Tell me what you think!

- :vader:

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