Conversion Pack Source File Release Thread

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Teancum
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Post by Teancum »

It's either that or no files at all. Kit Fisto being out is non-negotiable, and I don't want to hear any more whining about it. I had to beg and plead just to have him in the pack.
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Post by Fusion »

I thought you people knew Fisto was off-limits already?
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Post by EGG_GUTS »

I never knew he was off limits I thought they have just forgot him in the unit spawn name thread. By the way who is the author, None of our business but I'm just curious?
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Post by Caleb1117 »

EGG_GUTS wrote:I never knew he was off limits I thought they have just forgot him in the unit spawn name thread. By the way who is the author, None of our business but I'm just curious?
What, so you can hunt him down and beat him up for Kit? :wink:

In that case I CAN'T tell you he lives in Dallas, Texas in a small suburb on the east side of town.
I also CAN'T tell you he has lunch at home with his mother everyday at 2:00.
I also CAN't Advise you to go beat the [Gnome] out of him.

jk
Kits cool an all, but I think shak tii is WAY cooler.
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Post by Syth »

I am also curious who made him. Oh well, it will still be awesome to have all the other heroes.
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Post by Teancum »

Heroes side (sans Kit)
http://files.filefront.com/heroes_sider ... einfo.html
*LINK BROKEN... SEARCH ON...

Also, 'KotOR sides' was removed. Apparently there were some bugs. If you want to use it just copy kor.lvl from /Gamedata/Data/_LVL_PC/SIDE to your map's side folder instead.
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Post by trainmaster611 »

EEEEEEEE!!!! :D :D :D Someone mentioned something about a heroes.lvl file. How exactly is that needed when adding heroes to a side? :|
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Post by BF2-Master »

Yay, the cool heroes!

EDIT: I found out how to get Kit Fisto in!!! Just need to test it!!!
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Post by Teancum »

Yeah, unless you mean spawning him from the pack don't bother. I removed his files from the rar fiel.
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Post by Caleb1117 »

Does Shak Tii work? :)
Nevermind, Ill find out on my own.

Edit: uh... what is the name of animation that Shaak Ti uses in the conversion pack?
I tryed: AnimationName = "shaakti"
but it didn't work...

Dosn't the anim called in the hero odf have to match the anim called in the lightsaber odf?

I've found that in the lightsaber odf you can't just do this:
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "shaakti"

It needs to be:
human_sabre melee rep_hero_ep3obiwan
Or something like that.
ya, If you could help... shhhhh that would be great. :wink: (office space)
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Post by Teancum »

Yeah, Shaak Ti won't work unless you change her anims to someone else's. That's something else I couldn't release.
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Post by BF2-Master »

Could someone double-check the GT side for me??? It doesn't seem to be working for me.
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Post by Caleb1117 »

Someone else made her anim? awwww =[ Well she's still cool!
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Post by authraw »

Thanks a lot for releasing these files, Teancum (and everyone else who contributed to them!) They will be put to good use. :)
Luke

Post by Luke »

I'm not entirely sure how to use them...I mean I've tried something like this before and it didn't work...help me.

- :vader:
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Post by Teancum »

It's best to learn mapping before you bother with custom sides. Also check the FAQ/ Everything you need thread in SWBF2 modding
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Post by Caleb1117 »

Um, how am I to get Revan working? His msh, calls ani's skin and it overwrites the Revan skin.
I do have a theroy however...
What if I made a custom rep side with only ani related stuff in it, and replace the old skin with Revan's?
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Post by BF2-Master »

I think Kit Fisto's bubble attack slipped through the cracks and got in heroes.lvl - may I have permission to extract and share it?
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Post by Teancum »

Yeah, that was made by me.
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Post by EGG_GUTS »

This might be have been asked but can we change the weapons/force or localize them differently?
and the Kotor link isn't working
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