Squeddies pack source models (over 300 models!)
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- squipple
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Squeddies pack source models (over 300 models!)
The pack is fast on it's way. I've already got several little fixes in place and am working to add minor enhancements as well. Here it is, out before the pack...a ton of the source models used in the squeddies pack. I hand picked the models form the maps that I thought would be most re-useable. It came out to just over 300 models!
Feel free to grab n use as you see fit. Enjoy!
Download Link:
MediaFire
FileFactory
Feel free to grab n use as you see fit. Enjoy!
Download Link:
MediaFire
FileFactory
Last edited by squipple on Sun Sep 23, 2007 6:35 pm, edited 1 time in total.
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RE: Squeddies pack source models (over 300 models!)
dang, thats kool. good job doin all of those and thanx
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RE: Squeddies pack source models (over 300 models!)
Sweet, they look good. Can't wait to try them all out.
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Yes, you can reskin them. Several of the objects in there are the same object reskinned. Eddie loved his legos And I should warn you I didn't test ALL of them in-game. There were a couple of eddie's models I had to 'fix' (I just rebuilt them) in order to make them work in-game. A couple of them were so messed up it was crashing my munge. All of the NEL, ARF, and KOTOR models are clean, although many don't have shadowvolumes.
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@Yock, you need to make a copy of the .msh file and .tga file then a copy of the .odf file and change the .odf name and the .msh name. Then open the .odf file and change the .msh name to your new one. Then open the .msh file with a hex editor and change the .tga name to your custom .tga name. Understand?
'Z13: I did understand you, but I'm not very familiar (I don't know anything at all) with hex editing. If you give me an example on how the texture name apears and where to find it, it would be a great help.
Darth something : It seems that this is more simple to do than Z13's option. How would I do that?
Darth something : It seems that this is more simple to do than Z13's option. How would I do that?