UT-AT Source Files Released!

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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PR-0927
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UT-AT Source Files Released!

Post by PR-0927 »

That's right:

http://www.swbffiles.com/file/;75832

MediaFire


Make sure you read the README file. If you don't...you suck, LOL.

Readme File
Hidden/Spoiler:
Releaser: Majin Revan
Contact: MajinRevan@gmail.com

Description:

Finally! This file is a .zip file of everything I use for the UT-AT.

The UT-AT model was created and skinned by DooFi.
t551 attempted to get it in-game, and upon becoming confused, Psych0fred finished the job.
I made every single .odf file in this .zip. Please do not modify them without first getting consent from me.

Make sure to credit the above authors for what they have each given.

This is what is contained inside:

* The UT-AT .msh and .odf files.
* The Imperial UT-AT .tga files.
* The Republic UT-AT .tga files.
* The sounds for the UT-AT.
* The .tga file for the laser effect used by the UT-AT.
* The effects files and .tga files for the UT-AT's explosion.


I hope you all make good use of all of this.
Please do not forget to credit the people above if you use this.
Also, if you use the files from this .zip, please state from where you got it.

Thank you.
Last edited by PR-0927 on Thu Feb 15, 2007 4:09 pm, edited 5 times in total.
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RE: UT-AT Source Files Released!

Post by Darth_Z13 »

Yes! Wicked cool! I've got a feeling that a lot of Kashyyyk maps are going to spring up soon...
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RE: UT-AT Source Files Released!

Post by phazon_elite »

Sorry I triple posted on the comments. It was a posting error.

- EP-000782
Razgriz

Post by Razgriz »

Yay there finally released! Thank you majin!
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PR-0927
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Re: RE: UT-AT Source Files Released!

Post by PR-0927 »

phazon_elite wrote:Sorry I triple posted on the comments. It was a posting error.

- EP-000782

No problem.

And you're all welcome!

By the way, the link might show up with an error, just keep hitting refresh and stuff, FileFront is still not stable.

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RE: Re: RE: UT-AT Source Files Released!

Post by DeathRow »

Thanks Majin! These will be great!
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RE: Re: RE: UT-AT Source Files Released!

Post by Rekubot »

Darn it, LoL. Just as my copy of Battlefront II stops working, you go and release the source files for the UT-AT! Just my luck :D. Anyway, thanks Majin/DooFi/Psych0fred!
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Post by Redline »

Cool ,Thank that,s pretty cool :wink: :D

But the Downlode file work not :cry:
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Post by valiant »

i cant understand how to add this to a map? do you have a special easy way of doing so?
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Post by trainmaster611 »

No matter how many times I refreshed the download link, it still said it wouldn't work :(
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Post by DarthD.U.C.K. »

servers cant find the downloadfile!!!
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Post by Redline »

yo, I hope he will make a new uplode or what ever :? :wink:
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Post by Elmo »

For those of you who don't know how to implement this into your map, Ill write a small tut. :p

1. there should be 4 folders- msh, odf, effects, and sound. (you need the rep side for this to work)

2. open up The rep side folder, and put the files that are in the msh folder (UT AT source files) in the msh folder of the rep folder. (there are 2 folders in the source files msh folder) - (skins for GCW and skins for CW) Do what i said above, for all the folders, copying the files into each corresponding folder. (there is no sound folder in the reps sides folder, So just copy the whole sound folder.)

3. In the rep req file where all the other folders are, put this line under all the others, "rep_hover_utat") make sure you work out all the quotes and brackets.

4.then- In your req folder copy a vehicle req file, and delete everything in there and then put this in it-
ucft
{
REQN
{
"class"
"rep_hover_utat"
}
}
after that, you should be all set (assuming you know how to place the vehicle spawn in the ZE and all :wink: )

Edit: also, when you munge make sure to select "rep" in the dropdown bar under sides...
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Post by Redline »

lol thx Elmo ,that you wrote, how i get the Sounds in the Ingame.
That,s for me a good information , but first i need the UT-AT :wink:
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Post by valiant »

and what about vehicle spawns elmo?
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Post by Elmo »

oh DUH!! (you also put the utat odf name in the LUA under the rep side.

For vehicle spawns, You place a vehicle spawn, assign it to a cp which has a control region, select the vehicle spawn, go to the bottom of the bar that pops up, and press pagedn (or something) then fill out the bars that say rep ATK rep DEF with rep_hover_utat :wink:
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Post by PR-0927 »

I re-uploaded and fixed the link here.

- PR-0927/Majin Revan
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Post by phazon_elite »

Unfortunately, I downloaded it and it worked alright, but when I extracted the folder, only the effects and sound folder were extraced. I got diagnostic messages saying the other folders were corrupted. Bah! And again, Bah! Now it has to be re-re-re-reuploaded!

- EP-000782
darthtrogsasea

Post by darthtrogsasea »

if you have problembs with link/file/download why dont you put it up on megaupload never had a probelmb with
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Post by t551 »

Because no one here really likes megaupload, except for you. It's slower and more cluttered than Filefront. The only reason that Filefront isn't working that well is because the entire Filefront netwrok has been having downtime recently.
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