+123 is yours!

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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]v[

+123 is yours!

Post by ]v[ »

OSSU! (Hi!)

This is the final version of my +123 Mod: 123.zip (39.94 MB)
http://files.filefront.com/123zip/;6151 ... einfo.html

+123 is a set of map modifications, has the following 2 new features.
* Support for "OverrideTexture".
- You can reskin almost units, weapons, vehicles and turrets on +123 maps.
* Support for "AdditionalUnit".
- You can play as your own units on all XL mode of +123.

And I release source files of +123 Mod: 123source.7z (24.63 MB)
http://files.filefront.com/123_Source_F ... einfo.html

Now +123 is yours. It means your free modification of +123, and use it to own Mod work.
You need not even put my neme in credit. Anyway, +123 is yours!

Updated: Dec 07, 2006
- Corrected VOUnitType issues with Ewoks on end1c_1flag/c_con/c_hunt/c_xl/g_xl.
- Corrected Ewok team's UnitCount on end1c_con/c_xl/g_xl.
- Corrected fel1c_hunt crashes to desktop issues.
- Corrected AddWalkerType(0) on fel1c_ctf/eli/xl.

Patch release2: patch_2.zip (796.06 KB) *includes "END1 patch"
http://files.filefront.com/patch_2zip/; ... einfo.html
Patch release2 source files: patch_2source.7z (650.75 KB)
http://files.filefront.com/patch_2sourc ... einfo.html

* Please unpack these files with 7-Zip or WinRar.

+123 + 20 : Feb 02, 2007
+123 Second Edition (1.0): 123se.zip (38.00 MB)
http://files.filefront.com/123_Second_E ... einfo.html

+123SE Source Files (1.0): 123sesource.zip (35.34 MB)
http://files.filefront.com/123SE_Source ... einfo.html

- ]v[

Download links for +123 Assets:

MediaFire
Last edited by ]v[ on Sun Feb 04, 2007 8:30 am, edited 15 times in total.
|

RE: +123 is yours!

Post by | »

Download now.
Pereza0

RE: +123 is yours!

Post by Pereza0 »

cool........
what is it?
Creel

RE: +123 is yours!

Post by Creel »

Thank you for updating this! It is an extremely awesome mod! One thing though; the file is corrupt. You need to re upload it. I am looking forward to playing it!
Hawksolo

Post by Hawksolo »

A: Please provide some Screens
B: I dont trust it until I see screens
C: What the bloody hell is it?
]v[

Post by ]v[ »

OHAYO! (Good morning!)
>>Creel
Please retry unpacking with 7Zip or WinRar.

>>HawkSolo
A: http://images.filefront.com/+123_Screen ... rent_image
B: I dont know how to paste images to here....
C: I dont know, because I have not been bloody hell yet....
SymbolS

Post by SymbolS »

+123 mod basically remakes a ton of modes, for example, it makes a hunt game mode for levels that dont have them, and will have the chars. really cool. Its basically like a game mode mod, i recomend u all get it

=)
Caleb1117
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Post by Caleb1117 »

OOOOOH YEA! I got this at SWBFfiles a Long time ago

It is so totaly and completely awsome, it has NO bugs and add tons of content to the game!

oh and ]V[ how did you do the blood FX on that one tantave mode?

that is if your the author... I would love to know
timusafa

Post by timusafa »

Hm... definitely gonna d/l, but before I install it I gotta ask ya

Its not gonna interfere with any of the normal gameplay (all original gametypes will be avalible)?

Edit: yup, the file is corrupt (might wana try and re-upload it). Although I think the corruption is in the compressing because the message it was giving me said, "skipped unknown compression method."

Edit2: heh, heh, hm... guess i didn't read your first post, it extracts fine with winrar. Sry about that, anyway creel, get winrar to extract it.
Hawksolo

Post by Hawksolo »

:O OMG this image makes me want to DL this now-

Image
]v[

Post by ]v[ »

>>Caleb1117
I only used bloodspray.fx and dirtspray.tga in SWBF1 Mod Tools (...\Assets\Shipped Common Effects).
And added [ ImpactEffectSoft = "bloodspray" ] to weapons' ***_ord.odf.
Pereza0

Post by Pereza0 »

IS this working with the conversion pack?
Razgriz

Post by Razgriz »

WOW that pick is so cool! ill have to download this!
]v[

Post by ]v[ »

>>timusafa
+123 uses only the slot empty without changing original gametypes.

>>Pereza0
Ive not tried with it....
Pereza0

Post by Pereza0 »

Then ill try it by myself :wink:
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Teancum
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Post by Teancum »

I'm not sure if it will work with the conversion pack, Pereza0. I think mostly it will, but there will be a few instances where +123 and the Conversion Pack will use the same assets. But I'm pretty sure most maps will be fine.
]v[

Post by ]v[ »

>>Teancum
If you build +123 into your BF1Pack, will it be solved perfectly?
I think that it is also desirable as one choices. Because +123 is yours!
User avatar
Teancum
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Location: Indiana

Post by Teancum »

Hmmm... Good Idea!
Pereza0

Post by Pereza0 »

Great news once again!!!
Darth_Killius

Post by Darth_Killius »

i hope you are gonna do it teancum cuz the +123 and the BF1 Conversion pack are my favorite mods that are released!
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