TFU Proto-Stormtrooper

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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angolandelegate
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TFU Proto-Stormtrooper

Post by angolandelegate »

I always preferred the look of the PS2 version's Stormtroopers on Kashyyyk to the PS3 version, so using various assets of Gistech's, I put together this higher-res version of that.

It uses the DEFAULT skeleton

TFU Proto Stormtrooper
Pictures:
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Image
Image
Image
Download: http://www.mediafire.com/file/z1ddm023w ... r.zip/file

Credits:
LucasArts -TFU Assets and Reference
Gistech - Big thanks for all the TFU ports, particularly the TFU Trooper PS3 version and the TFU Jumptrooper

If I forgot to credit anyone or there are issues with the download, let me know so I can fix it.
TemueraBeatsBaker501
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Re: TFU Proto-Stormtrooper

Post by TemueraBeatsBaker501 »

Very cool, but I prefer the REAL 501st Proto Clone Stormtrooper from the game. While I have the official model, I have no idea how to convert msh files to something workable in Blender. Any info on that? Would love to see these in Miku Miku Dance and 3D printed to cosplay as.
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Needo62
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Re: TFU Proto-Stormtrooper

Post by Needo62 »

TemueraBeatsBaker501 wrote:Very cool, but I prefer the REAL 501st Proto Clone Stormtrooper from the game. While I have the official model, I have no idea how to convert msh files to something workable in Blender. Any info on that? Would love to see these in Miku Miku Dance and 3D printed to cosplay as.
If you have Softimage modtools then you can import the .msh file and export it as .fbx
thats how i rendered my avatar image
TemueraBeatsBaker501
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Re: TFU Proto-Stormtrooper

Post by TemueraBeatsBaker501 »

Where can I get that?
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Re: TFU Proto-Stormtrooper

Post by Needo62 »

TemueraBeatsBaker501 wrote:Where can I get that?
dunno if youve found it since this (im not on GT too much if you cant tell)
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TemueraBeatsBaker501
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Re: TFU Proto-Stormtrooper

Post by TemueraBeatsBaker501 »

Needo62 wrote:
TemueraBeatsBaker501 wrote:Where can I get that?
dunno if youve found it since this (im not on GT too much if you cant tell)
Hidden/Spoiler:
Yeah I understand the lack of active activity here. lol. I will attempt this.
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Re: TFU Proto-Stormtrooper

Post by Needo62 »

if you have discord me and everyone else are much more active on the gametoast discord server, if you would need more direct help with something then itd be a good idea to join that, or you could dm me on discord and id be glad to help
https://discord.gg/hVVUvCN
TemueraBeatsBaker501
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Re: TFU Proto-Stormtrooper

Post by TemueraBeatsBaker501 »

I got it to work but having an issue exporting the texture mapping correctly. If you can show me a screenshot of the proper fbx export settings, it should help me export properly. Might join discord.
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Re: TFU Proto-Stormtrooper

Post by Needo62 »

there is a wacky texture problem with the .fbx exports of .msh files, its fixable but ive worked with cinema 4d more than blender so im not sure how blender is layed out but in c4d i need to delete some extra uv tags on the models, then reapply the textures
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