SWBF3 Assets SWBF2 ready

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Anakin
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SWBF3 Assets SWBF2 ready

Post by Anakin »

These models have all been released here: http://www.gametoast.com/viewtopic.php?f=64&t=31412
I made them ready to use in SWBFII

Since SWBFIII has other skeleton proportion than SWBFII all units have their own skeleton file. Make sure that you included it correctly.
If the elbow looks like the left picture, you made something wrong (with the skeleton). It used to look like the right picture.
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Stormtrooper
The model includes the original normal and specular map (specular is in the alpha from the normal map).
An shadow and lowrez volume are included in the msh.
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[code]
SWBFIII Stormtrooper for SWBFII

How to use:
Make sure you have all files copieed to your project:
msh:
imp_bf3_stormtrooper.msh
imp_bf3_stormtrooper.msh.option
Storm_Trooper_Diff.tga
Storm_Trooper_Normal.tga
Storm_Trooper_Normal.tga.option
munged:
swbfiii.zafbin

I included basepose.msh if you need to munge custom animation sets.

In the odf add this:
| SkeletonName = "swbfiii" |

after
| GeometryName = "imp_bf3_stormtrooper" |

The msh contains an shadow and lowrez volume.

Open the Stormtrooper_bug.jpg and check whether the elbow looks like the
right picture. If it looks like the left one, you did something wrong with
the Skeleton.
[/code]
Download


Clones
The msh contains an shadow volume. There are no bump/normal map, specular map or lowrez volume.
And just for ace i added the Kung Fu grip ;)
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[code]SWBFIII Clones for SWBFII

How to use:
.msh, .tga and .option -> msh folder.
.zafbin -> munged folder
.odf -> odf folder

I included basepose.msh if you need to munge custom animation sets.

In the odf add this line. You need it for every clones. They all use the same skeleton.
| SkeletonName = bf3clones|

after
| GeometryName = "rep_bf3_unitname" |

The msh contains an shadow volume. The handy are not very accurate since i made the shadow before the Kung Fu grip.
If you don't like it, feel free to change the shadow.

Open Skeleton_bug.jpg in the image folder and check whether the elbow looks like the
right picture. If it looks like the left one, you did something wrong with the Skeleton.[/code]
Download


Credits and special thanks for every model:
Free Radical - for the model itself
Corra_Ashu (alias clonetrooper163) - for extracting and publishing
AceMastermind - for having patience with me
me (Anakin) - converting and enveloping for SWBFII.
Last edited by Anakin on Sat Feb 20, 2016 8:13 am, edited 3 times in total.
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Re: SWBF3 Stormtrooper

Post by JimmyAngler »

Is the lowrez the vanilla swbf2 trooper? :funny2: Good job, it looks like a really clean envelope. I might just have to make a new side mod for myself with these guys..
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Re: SWBF3 Stormtrooper

Post by Anakin »

no the low_rez is the stormie but with less poly (modify>poly reduction)
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Re: SWBF3 Stormtrooper

Post by Delta-1035 »

Nice work dude, I love it!
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by Anakin »

UPDATE

i worked on an Magmatrooper addon. But the texture looks terrible. So if you are good in textures, make a new one and send it to me, so i can finish this model.
You find everything you need at the first post
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by MissingTexture »

Looking nice! I may play around with the texture when I get the chance!
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by Deviss »

cool add for empire side :D thanks Anakin
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by jojo3450 »

wow i was making a magma trooper aswell but had difficulty on the tube
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by DarthDio »

You are a SAINT! The new Stormtrooper looks so much better now , a huge improvement although I still need to figure out how to properly install these model mods.
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by Anakin »

You are in the wrong place here.

These are just assets and no mods. You cannot take this, put it in an addon folder and get the sides ingame.
You need to make a new project, add these 3d models to your custom units and munge everything to get it ingame.
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by DarthDio »

Anakin wrote:You are in the wrong place here.

These are just assets and no mods. You cannot take this, put it in an addon folder and get the sides ingame.
You need to make a new project, add these 3d models to your custom units and munge everything to get it ingame.
Yeah I see , asked the_legend about this and he told me the same , I'll see what I can do then.
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Re: SWBF3 Stormtrooper + Magmatrooper

Post by CdtFox »

Great job Anakin!!! :thumbs: This model is so accurate and detailed, honestly I prefer this one to the stock swbf 2 :mrgreen:
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Re: SWBF3 Assets SWBF2 ready

Post by Anakin »

Thank you.
I moved the magma trooper to it's own thread and made this one to an SWBF3 assets SWBF2 ready thread where i release all SWBF3 assets that i converted to SWBF2.

i finished the work on the clones and added them to the first post.
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Re: SWBF3 Assets SWBF2 ready

Post by giftheck »

The clones look pretty cool, I think. Great job!

The one thing I would change is those knees: I'd map them to the shins instead of the thighs.
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Re: SWBF3 Assets SWBF2 ready

Post by AceMastermind »

ggctuk wrote:The one thing I would change is those knees: I'd map them to the shins instead of the thighs.
I agree, even the FR devs had them weighted to the thighs for some reason. :)
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Re: SWBF3 Assets SWBF2 ready

Post by Anakin »

Both does not look very great. I enveloped them 50:50 to thigh and calf, but the softskin does not work -.- Maybe i'll change it to 100% calf later
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Re: SWBF3 Assets SWBF2 ready

Post by giftheck »

AceMastermind wrote:
ggctuk wrote:The one thing I would change is those knees: I'd map them to the shins instead of the thighs.
I agree, even the FR devs had them weighted to the thighs for some reason. :)
Apparently the rig for the clones was not very good altogether.
Anakin wrote:Both does not look very great. I enveloped them 50:50 to thigh and calf, but the softskin does not work -.- Maybe i'll change it to 100% calf later
I wouldn't map it 50/50 - if you get the softskin to work somehow, it makes the mesh stretch and it doesn't look natural at all.
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Re: SWBF3 Assets SWBF2 ready

Post by AceMastermind »

With an extra bone in the knees and some modified animations you could get it to look like this:
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Re: SWBF3 Assets SWBF2 ready

Post by Anakin »

ggctuk wrote:[...]
Anakin wrote:Both does not look very great. I enveloped them 50:50 to thigh and calf, but the softskin does not work -.- Maybe i'll change it to 100% calf later
I wouldn't map it 50/50 - if you get the softskin to work somehow, it makes the mesh stretch and it doesn't look natural at all.
In XSI it looked good ;)

@Ace: i don't think that i can get this working at the moment
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Re: SWBF3 Assets SWBF2 ready

Post by CdtFox »

Anakin wrote:
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Those clones models look really nice :thumbs: but if I remember well, Nedarb7 is using them for his own mod...no?

http://www.moddb.com/mods/evolution-of-warfare
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