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Wildlife Asset Pack - Rancor, Fambaa, Ant, and more

Posted: Wed Aug 12, 2015 11:56 pm
by MileHighGuy
Screenshot album: http://imgur.com/a/KxgCy

Download: http://www.mediafire.com/download/w5ib1 ... ighguy.zip
alternative: https://www.moddb.com/games/star-wars-b ... asset-pack

So after I made the "Naked Fambaa" I was inspired to do the same for taun taun and kaadu, and then one thing led to another...

Included in this asset pack:

Walking fambaa
- walker vehicle
- with and without generator
- normal and atat sized (bigger ones use atat anims)

Rancor unit
- acklay type unit
- surprisingly stay upright at all times unlike the acklay

Ant
- acklay type unit
- comes giant sized and realistic sized
- life size ant prone to falling thru terrain if spawn path is too low
- AI targets too high and misses, might be possible to fix

Acklay
-normal and small acklay

Wampa
-normal and large wampa, large wampa set up like acklay

Dewback,Bantha,Taun Taun, and Kaadu
- saddles and equipment removed, so they are wild now.
- walker vehicles

Info:

These creatures were intended to be spawned as a local side.
You can find out how to add a local side to your map at Gametoast.com.
They can all be spawned from a path, no need to place the vehicles.
You can add any of the non-vehicle creatures to your side and play as them.

Remember to set this in your lua if you do not have it:

AddWalkerType(1, 20) -- 1x2 (1 pair of legs)
AddWalkerType(2, 20) -- 2x2 (2 pairs of legs)
SetMemoryPoolSize("AcklayData", 20)

If you encounter an issue feel free to message me on gametoast.com

Enjoy!

Re: Wildlife Asset Pack - Rancor, Fambaa, Ant, and more

Posted: Thu Aug 13, 2015 12:39 am
by Noobasaurus
Wow, these are awesome! I love/hate it when people release cool assets and make me want to create another mod. I'm not exactly what I would use these for though...probably the hunting campaign map thing from a while back. No bears yet, but these will probably do.