Converted SWBF2 Vehicles from my mod (for SWBF1)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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jdee/barc
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Converted SWBF2 Vehicles from my mod (for SWBF1)

Post by jdee/barc »

I was feeling like giving an asset so here it is, SWBF2 vehicles that I converted (changed odfs and took out BF2-specific things) from my mod. The first of many minor assets releases from my mod (still-in-progress).

You may use this in a map. If you want to use it in a Mod just ask me first.

AAC-1 Hovertank source files. Ya know, this weird looking fella'
Hidden/Spoiler:
Image

Seats: 2 (Pilot, and Gunner)
Pilot Weapons: Medium-strength Laser Cannon, Anti-personnel Sonic shock cannon.
Gunner weapons: Rocket Turret (32 Rockets)


You need modding knowledge for using this.

1. In BFbuilder pro, create a new side, call it "hovertank"
2. Copy everything over, edit what you want.
3. Munge, put it in your side folder or addon map side folder.
4. Call it in your mission lua (or mission luas) instead of the default combatspeeder like this

What this part of a lua originally looked like (an example with the combat speeder)

Code: Select all

    ReadDataFile("SIDE\\all.lvl",
        "all_fly_xwing",
        "all_hover_combatspeeder",
        "all_inf_basicdesert",
        "all_inf_lukeskywalker",
        "all_inf_smuggler")
Do this (Comment out the "all_hover_combatspeeder" , or just delete that line) And add a reference to the hovertank file as shown below.

Code: Select all

    ReadDataFile("SIDE\\all.lvl",
        "all_fly_xwing",
--        "all_hover_combatspeeder",
        "all_inf_basicdesert",
        "all_inf_lukeskywalker",
        "all_inf_smuggler")
    ReadDataFile("dc:SIDE\\hovertank.lvl",
        "hovertank")
note: the "dc:" is used only if you're using this in an addon map

5. Play it, enjoy a cool new tank!

What you can do with this: Use it in any map or mod, just as long as you give proper credits )

DOWNLOAD HERE

There may be an issue that can easily be fixed if it's there: Missing Rocket sounds and Missing sonic blaster sounds. Just call the geonosis sound lvl in your lua or change the sound that is referenced in the odf files.

Credits:
Pandemic for the model and texture
Me: editing/creating the weapons and giving the texture a minimal edit
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