Maxloef's Assets release thread!

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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maxloef
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Maxloef's Assets release thread!

Post by maxloef »

Hi guys this is my assets release thread, all following releases will be posted on here, the WIP topic will show WIP stuff and this will have DL-links for finished stuff!


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Image

Tie Advanced X-1
http://www.gamefront.com/files/20068653 ... evader.rar
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Image

Tie Bomber
http://www.gamefront.com/files/20068723 ... bomber.rar
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Image

Tie Agressor Download Links:

MegaUpload
Gamefront

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Last edited by maxloef on Sun Mar 06, 2011 4:25 pm, edited 2 times in total.
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Anakin
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Re: Maxloef's Assets release thread!

Post by Anakin »

yeah the first release :D

:vader2:
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Re: Maxloef's Assets release thread!

Post by naru1305 »

AWESOME, AWESOME, you start with release :faint:
i realy like your models, a dream comes true :bowdown:
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Re: Maxloef's Assets release thread!

Post by acryptozoo »

awesome :D
cant wait for the rest ;D
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Re: Maxloef's Assets release thread!

Post by Firefang »

acryptozoo wrote:awesome :D
cant wait for the rest ;D
I second this
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Re: Maxloef's Assets release thread!

Post by skelltor »

Sweet :thumbs:
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Re: Maxloef's Assets release thread!

Post by ACEwithSPADES »

Awsome! :thumbs:
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Re: Maxloef's Assets release thread!

Post by Labj »

Cool, finally :thumbs:
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Re: Maxloef's Assets release thread!

Post by Darth_Spiderpig »

Yay, finally you ar going to release them one by one. :thumbs:
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Re: Maxloef's Assets release thread!

Post by commander501stappo »

Awesome, I've been waiting for theese :D
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Re: Maxloef's Assets release thread!

Post by Maveritchell »

Are all those textures sampled right from SWBF2? If they are not, it would be wise to make the proper crediting here in the topic lest someone think you are trying to skate around that.
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Re: Maxloef's Assets release thread!

Post by maxloef »

Maveritchell wrote:Are all those textures sampled right from SWBF2? If they are not, it would be wise to make the proper crediting here in the topic lest someone think you are trying to skate around that.
They are Higher rez versions, from TFU 2, its the same texture as in swbf2 just higher rez, so lucasarts is the only one besides me that build stuff :P
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Re: Maxloef's Assets release thread!

Post by Maveritchell »

maxloef wrote:
Maveritchell wrote:Are all those textures sampled right from SWBF2? If they are not, it would be wise to make the proper crediting here in the topic lest someone think you are trying to skate around that.
They are Higher rez versions, from TFU 2, its the same texture as in swbf2 just higher rez, so lucasarts is the only one besides me that build stuff :P
Except for all the textures that weren't from SWBF2 (e.g. TIE Advanced). Credit your sources, please, so that others can too.

Please note that using these models in mods submitted to SWBFFiles will cause them to be rejected, as they use textures ripped from another game.
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Re: Maxloef's Assets release thread!

Post by THEWULFMAN »

Maveritchell wrote:
maxloef wrote:
Maveritchell wrote:Are all those textures sampled right from SWBF2? If they are not, it would be wise to make the proper crediting here in the topic lest someone think you are trying to skate around that.
They are Higher rez versions, from TFU 2, its the same texture as in swbf2 just higher rez, so lucasarts is the only one besides me that build stuff :P
Except for all the textures that weren't from SWBF2 (e.g. TIE Advanced). Credit your sources, please, so that others can too.

Please note that using these models in mods submitted to SWBFFiles will cause them to be rejected, as they use textures ripped from another game.

Well, one could replace all the parts of the ripped texture with stock bf textures. I think that would make it okay right? :?
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Re: Maxloef's Assets release thread!

Post by Maveritchell »

THEWULFMAN wrote:Well, one could replace all the parts of the ripped texture with stock bf textures. I think that would make it okay right? :?
It would be okay. It would be a bit of a pain for the staff, because I can promise you that we'd look extra-hard if we saw things up from this pack (we can decompile textures from .lvl files, remember), but it wouldn't be breaking the rules so long as you only used SWBF2 textures.
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Re: Maxloef's Assets release thread!

Post by Cerfon Rournes »

YAY!! :mrgreen: These are finally out! Great job Maxloef!
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Re: Maxloef's Assets release thread!

Post by maxloef »

Maveritchell wrote:
maxloef wrote:
Maveritchell wrote:Are all those textures sampled right from SWBF2? If they are not, it would be wise to make the proper crediting here in the topic lest someone think you are trying to skate around that.
They are Higher rez versions, from TFU 2, its the same texture as in swbf2 just higher rez, so lucasarts is the only one besides me that build stuff :P
Except for all the textures that weren't from SWBF2 (e.g. TIE Advanced). Credit your sources, please, so that others can too.

Please note that using these models in mods submitted to SWBFFiles will cause them to be rejected, as they use textures ripped from another game.
well they werent ripped, the TFU 2 files arent encrypted. Also the Tie advanced texture set is part of the stock swbf tie texture set (hence the perfect fit) wich was created by lucasarts in the first place (originaly for rogue squadron 2 on the gamecube like most swbf ship models) so it stays within a lucasarts game so i dont see any problem, its non profit and its not illegal.

but i guess thats just swbffiles policy, but ill include readme's with proper credits in the following releases.
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Re: Maxloef's Assets release thread!

Post by Delta-1035 »

Cool! Can't wait for more! :thumbs:
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Re: Maxloef's Assets release thread!

Post by Anakin »

if you will release the other's with this speed you'll release them all in :? how many fighters do you have in WIP


great work :thumbs:
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Re: Maxloef's Assets release thread!

Post by Jendo7 »

Good job maxloef! These models are awesome :thumbs:
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