BF1-Compatible BF2 Unit models [Updated]

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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giftheck
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BF1-Compatible BF2 Unit models [Updated]

Post by giftheck »

Finally, here are the BF2 units ready for Battlefront 1.

The pack has been updated.

Download

Some screens:
Hidden/Spoiler:
Image
Image
Image
Image
Changes from V1:
-Removal of Wookie until dreads problem can be fixed
-Addition of the Galactic Marine model and a Shock Trooper with kama (thanks to DarthD.U.C.K. for the kama)
-Addition of the Cold Assault Trooper

Glitches and errors:
-All kama may be one-sided, despite me hex-editing the models to allow for double-sided textures with hard-edged transparency (I'm not sure if it will work). Sorry, guys, but if it doesn't work as planned, then the one-sided skirts are better than no skirt and to be frank you won't be looking at a unit's legs anyway while you're playing. I haven't tested this out for myself though. The Cold Assault Trooper is the only model exempt since it is made from the stock Snowtrooper.
Hidden/Spoiler:
Special thanks go to Darth D.U.C.K. for creating the addon kama meshes, to AQT who created the static-caped Episode III sniper and heavy trooper, and who helped me with hex-editing problems. Thanks to Deviss-Rex for his advice on hex-editing addons, and to whoever made the Clone Commander skin.

WARNING: I have not tested these units fully.
Last edited by giftheck on Thu Jan 06, 2011 6:58 pm, edited 1 time in total.
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jdee/barc
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Re: BF1-Compatible BF2 Unit models

Post by jdee/barc »

:bowdown:



do you have to set up animations for the dreads or kamas?
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Re: BF1-Compatible BF2 Unit models

Post by acryptozoo »

those look great nice job
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Re: BF1-Compatible BF2 Unit models

Post by Firefang »

Very Nice
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Re: BF1-Compatible BF2 Unit models

Post by Delta-1035 »

Thanks for this! Good job ggctuk and AQT. :)
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giftheck
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Re: BF1-Compatible BF2 Unit models

Post by giftheck »

jdee/barc wrote::bowdown:



do you have to set up animations for the dreads or kamas?
No, they're just addon meshes. They remain static.
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Re: BF1-Compatible BF2 Unit models

Post by jdee/barc »

ok now i have a question about skeletonname and skeletonlowres

the regular bf1 wookiee
all_inf_wookie for skeletonname
all_inf_wookie_lowres for skeletonlowres
i haven't tested this one yet

while the bf2 wookiee uses
wookie for skeletonname
wookielz for skeletonlowres
the bf2 skeleton/lowres skeleton made the dreads stick out all over the place, except for where they are supposed to be.

which ones do i put in for skeletonname and skeletonlowres?
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Re: BF1-Compatible BF2 Unit models

Post by Delta-1035 »

jdee/barc wrote: the bf2 skeleton/lowres skeleton made the dreads stick out all over the place, except for where they are supposed to be.
That appens also with the bf1 one. :?
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Re: BF1-Compatible BF2 Unit models

Post by giftheck »

Delta-1035 wrote:
jdee/barc wrote: the bf2 skeleton/lowres skeleton made the dreads stick out all over the place, except for where they are supposed to be.
That appens also with the bf1 one. :?
I think it's because the wookie has a different skeleton. It may need to be reboned :(
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Re: BF1-Compatible BF2 Unit models

Post by giftheck »

I've worked on a few of the caped units since then, with thanks to AQT and DarthD.U.C.K. I will release a pack of them in due course.

EDIT: Updated, here's the download: Download
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