Ginev wrote:This is the same like in COD4 Airstrike

cool!
That was actually a large part of my inspiration. A perfect replica of the COD air strike wouldn't be possible in Battlefront, so I just replaced the model for the remote droid, changed the camera angle to be top-down, and beefed up the remote's health so it wouldn't be destroyed by enemy AI, but would be destroyed properly by the orbital strike. It took me a while to work out the right values for the camera angles, but in the end it was a very simple weapon to set up.
A note on the camera angle, while I'm thinking about it: if you want to adjust the vertical height of the camera (so you're closer to or farther from the ground when moving the aimer around), adjust
only the z value for TrackOffset and DestructTrackOffset (the third value in each line, set to 75.0 by default). Messing with the other values may give you wonky results.