FragMe!'s ATAP

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Gametoast Staff
User avatar
Posts: 2267
Joined: Sat May 13, 2006 12:34 am
Location: Origin name GT_FragMe
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set

FragMe!'s ATAP

Postby FragMe! » Mon Nov 08, 2010 1:47 pm

This is my version of the Republic ATAP.
With the exception of a couple of bits (the top gun) the model
is made from scratch. The animations as well are a totally new
set and while not totally perfect they are quite realistic.
It took a long time to learn the walk cycle and get it to a point
where I was happy with it.
The front stablizer leg is also animated to come down when the
walker has stopped.

Included in the ZIP are the already munged WRK.lvl ATAP side file
and AN2.lvl sound file required for sounds to function correctly
for any map the ATAP is used in.

As well as the unmunged side folder should you choose to change the
texture or weapon ammo.

I ask that you do not alter the msh file in any way.
A lot of hours went into making the way I want and I'd like
to have it kept that way.

To add the ATAP to your map and have it work correctly with sounds
you will need to add the following lines to your LUA in the appropriate places.

ReadDataFile("dc:soundan2.lvl;an2cw") --- placed above the normal ReadDataFile (sound line

ReadDataFile("dc:SIDEwkr.lvl",
"rep_walk_atap")


As well you need to change second number in this line to the
number of walkers you intend to have in your map

AddWalkerType(1, 3) -- 1x2 (1 pair of legs)


Of course you will need to add the appropriate vehicle spawns in Zero Editor.


In game shot is taken from a map from my good friend MandeRek's Battlefront Zer0 series.

Image

Click to see the walker in action on a test map
Image


Enjoy
FragMe!

ATAP Download

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD

Master Bounty Hunter
User avatar
Posts: 1497
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: FragMe!'s ATAP

Postby [Padawan]Helkaan » Mon Nov 08, 2010 2:03 pm

Good. DLing now.

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: FragMe!'s ATAP

Postby THEWULFMAN » Mon Nov 08, 2010 2:26 pm

:eek: downloading now, and definatly going in my TCW mod

Master Bounty Hunter
User avatar
Posts: 1602
Joined: Mon Jul 16, 2007 1:30 pm
Location: Las Vegas
Projects :: Battlefront Chronicles

Re: FragMe!'s ATAP

Postby Eggman » Mon Nov 08, 2010 2:33 pm

Nice. :thumbs:

I wasn't expecting to ever see this released. I may not have any immediate use for the vehicle, but now I kind of want to go make a map just so I can play around with it.

Hidden/Spoiler:
Regarding the screenshot, wasn't that specific map for BF0 made by YaNkFaN?

Sith
User avatar
Posts: 1353
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.

Re: FragMe!'s ATAP

Postby Jendo7 » Mon Nov 08, 2010 2:35 pm

That's amazing work! The animations are impressive.

Gametoast Staff
User avatar
Posts: 2267
Joined: Sat May 13, 2006 12:34 am
Location: Origin name GT_FragMe
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set

Re: FragMe!'s ATAP

Postby FragMe! » Mon Nov 08, 2010 2:36 pm

Eggman wrote:
Regarding the screenshot, wasn't that specific map for BF0 made by YaNkFaN?


You are most likely correct on that. I just put MandeRek in there as he headed up the mod but cudos to YaNkFaN for making the map.

Command Sergeant Major
User avatar
Posts: 251
Joined: Thu Apr 02, 2009 7:02 am
Location: Bulgaria
Projects :: Remaking FR Battlefront 3 Tatooine map.
Games I'm Playing :: nothing for now
xbox live or psn: No gamertag set

Re: FragMe!'s ATAP

Postby Ginev » Mon Nov 08, 2010 2:49 pm

Fragme this vehichle is really amazing!Thank you so much. :)

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: FragMe!'s ATAP

Postby DarthD.U.C.K. » Mon Nov 08, 2010 3:10 pm

wow, youve finally finished it! congratulations :D

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: FragMe!'s ATAP

Postby Teancum » Mon Nov 08, 2010 3:14 pm

Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.

Droid Pilot Assassin
User avatar
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am

Re: FragMe!'s ATAP

Postby Sky_216 » Mon Nov 08, 2010 3:56 pm

Brilliant work! Always wanted one of these. :)
Amzing job on the anims btw.

Private
User avatar
Posts: 35
Joined: Sat Oct 23, 2010 6:59 pm
Location: France
Projects :: Sleep before end of holidays
Games I'm Playing :: COD6 and ZT2

Re: FragMe!'s ATAP

Postby GreenDent » Mon Nov 08, 2010 5:11 pm

:eek:

Amazing, wonderful, magnificent : 21/20 :runaway:

Sith Master
User avatar
Posts: 2642
Joined: Mon Aug 04, 2008 10:32 am
Location: Pizza Land
Projects :: TOR GCWII GCW1035
xbox live or psn: Johnny_Sciroppo

Re: FragMe!'s ATAP

Postby Delta-1035 » Mon Nov 08, 2010 5:12 pm

Well, that's incredible! Thanks FragMe!
Too bad that my mod tools dosent work anymore.

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: FragMe!'s ATAP

Postby THEWULFMAN » Mon Nov 08, 2010 6:37 pm

Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.


I second that :plokoon:

Jedi
User avatar
Posts: 1062
Joined: Tue Sep 28, 2010 8:13 am
Location: In a galaxy very, very close by...
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo

Re: FragMe!'s ATAP

Postby commander501stappo » Mon Nov 08, 2010 8:33 pm

THEWULFMAN wrote:
Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.


I second that :plokoon:


And I third that :yes:

Brigadier General
User avatar
Posts: 621
Joined: Tue Jan 05, 2010 5:11 am
Location: Australia. Melbourne
Games I'm Playing :: STALKER - TDU2

Re: FragMe!'s ATAP

Postby Lozza » Tue Nov 09, 2010 5:57 am

Wow.

Rebel Sergeant
Posts: 193
Joined: Sat Jul 10, 2010 5:30 pm
Location: Behind enemy lines

Re: FragMe!'s ATAP

Postby CT-26-6958_Hevy » Tue Nov 09, 2010 10:42 am

Awesome

Major
User avatar
Posts: 509
Joined: Sun Dec 13, 2009 10:02 am

Re: FragMe!'s ATAP

Postby Lagomorphia » Tue Nov 09, 2010 2:37 pm

commander501stappo wrote:
THEWULFMAN wrote:
Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.


I second that :plokoon:


And I third that :yes:


I fourth and fifth that.

Amazing model. Bigger than I thought AT-APs were, but I suppose I've been playing too much EAW.

Major
User avatar
Posts: 524
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: FragMe!'s ATAP

Postby Firefang » Tue Nov 16, 2010 12:26 am

Awesome definitely using this.

Gametoast Staff
User avatar
Posts: 2267
Joined: Sat May 13, 2006 12:34 am
Location: Origin name GT_FragMe
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set

Re: FragMe!'s ATAP

Postby FragMe! » Sat Nov 20, 2010 11:32 pm

Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.

No promises, but which ATPT are you refering to the one on Fred's site
Image
or the one as it is shown on Wookiepedia
Image

Both are referred to as being ATPTs Freds I believe was a BF1 beta vehicle.

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: FragMe!'s ATAP

Postby THEWULFMAN » Sun Nov 21, 2010 12:24 am

the one on wookiepedia is accurate, i have no idea what fred was looking at when he made it, i mean he did great work, but i am a major geek and i have no idea what fred made.
we want an accurate atpt, like the one you have in that pic. Mav has one in his DT2 mod. but he will not ever release his dark times assets, or at least thats what he told me

Next

Return to Released Assets

Who is online

Users browsing this forum: No registered users and 2 guests