DC-15a Rifle Animation.

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

DC-15a Rifle Animation.

Post by kinetosimpetus »

I've gotten a few requests for this. It's not much really, just a simple anim. It replaces only the Standing-aiming and Standing-firing anims.

I uploaded the munged version. To use it, just unzip the files into your rep side's munged folder and give your unit the AnimationName = "dc15a" line. The unit should use the DC-15a rifle, and no other weapon with the rifle anim bank for best results. Pistols, bazzookas, nades, and drop items will work easily, using the default anims.

Some pics of the anim in use.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Pre-munged and munged:

DropBox
Last edited by kinetosimpetus on Tue Oct 25, 2011 2:04 pm, edited 2 times in total.
User avatar
Marvel4
Rebel Colonel
Rebel Colonel
Posts: 556
Joined: Mon Jun 21, 2010 12:57 pm
Projects :: Marvel4s BF1 Conversion Pack + Era Mod

Re: DC-15a Rifle Animation.

Post by Marvel4 »

Looks really good! :yes:
If possible, could you upload a video please?
CT-26-6958_Hevy
Rebel Sergeant
Rebel Sergeant
Posts: 193
Joined: Sat Jul 10, 2010 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Behind enemy lines

Re: DC-15a Rifle Animation.

Post by CT-26-6958_Hevy »

Cool, like it!
I will use it :thumbs:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: DC-15a Rifle Animation.

Post by THEWULFMAN »

thx man, i appreciate you uploading this for me/us/theworld/kittens/jimmycarter....../.......
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DC-15a Rifle Animation.

Post by Deviss »

Marvel4 wrote:If possible, could you upload a video please?
i think kinetos have a vid of this in his profile i will search it :D .
yay you released it :D , could you upload anims set please? because i always make mixies with others anims like i made with commando and dual pistol from DUCK :P
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: DC-15a Rifle Animation.

Post by [Padawan]Helkaan »

Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DC-15a Rifle Animation.

Post by Deviss »

yes did, many time ago when he showed it as wip, using kamino map as test :wink:

EDIT: here http://www.xfire.com/video/2dad2f/
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: DC-15a Rifle Animation.

Post by kinetosimpetus »

Deviss wrote:
Marvel4 wrote:If possible, could you upload a video please?
i think kinetos have a vid of this in his profile i will search it :D .
Yep, it's a vid of the anim while still WIP. The uploaded one is the second version.
Deviss wrote:yay you released it :D , could you upload anims set please? because i always make mixies with others anims like i made with commando and dual pistol from DUCK :P
First post updated.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DC-15a Rifle Animation.

Post by Deviss »

kinetosimpetus wrote:
Deviss wrote:yay you released it :D , could you upload anims set please? because i always make mixies with others anims like i made with commando and dual pistol from DUCK :P
First post updated.
many thanks :D
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: DC-15a Rifle Animation.

Post by Cerfon Rournes »

WOW! Looks amazing! Dloadin NOW :mrgreen:
User avatar
Lozza
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Tue Jan 05, 2010 5:11 am
Games I'm Playing :: STALKER - TDU2
Location: Australia. Melbourne
Contact:

Re: DC-15a Rifle Animation.

Post by Lozza »

Wow that aiming when your press in the mouse 3 looks like real aiming now : )
Ninja
Master Sergeant
Master Sergeant
Posts: 172
Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich

Re: DC-15a Rifle Animation.

Post by Ninja »

Thanks for releasing this :thumbs:

The animation works fits the dc17m model perfectly too.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: DC-15a Rifle Animation.

Post by kinetosimpetus »

hm, interesting, i should check that out.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: DC-15a Rifle Animation.

Post by THEWULFMAN »

it prob could be used in all sorts of things
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: DC-15a Rifle Animation.

Post by kinetosimpetus »

Maybe not. It was designed specifically for the stock dc15a msh, so if it fits with others, like the dc17, that's coincidence, and i doubt there will be many of those.

Also, the DC15a is a very long and heavy rifle, I would never lean back with any other gun.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: DC-15a Rifle Animation.

Post by THEWULFMAN »

kinetosimpetus wrote:Maybe not. It was designed specifically for the stock dc15a msh, so if it fits with others, like the dc17, that's coincidence, and i doubt there will be many of those.

Also, the DC15a is a very long and heavy rifle, I would never lean back with any other gun.
"sniffle" dont crush my creativity man"sniffle"
User avatar
Lozza
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Tue Jan 05, 2010 5:11 am
Games I'm Playing :: STALKER - TDU2
Location: Australia. Melbourne
Contact:

Re: DC-15a Rifle Animation.

Post by Lozza »

I would never lean back with any other gun.
I would.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: DC-15a Rifle Animation.

Post by kinetosimpetus »

Ok, maybe I would with an underhand chaingun or something, but with most rifles shotguns or pistols I wouldn't.
User avatar
Havoc 526
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Sat Apr 04, 2009 6:24 pm
Projects :: Something
Games I'm Playing :: Xenoblade Splatoon
Location: Howling at the Moon

Re: DC-15a Rifle Animation.

Post by Havoc 526 »

OH WOW Where has this been all my life? It looks great!
User avatar
Raptor_101
Private Second Class
Posts: 61
Joined: Tue Jun 16, 2009 6:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: DC-15a Rifle Animation.

Post by Raptor_101 »

Very cool. Great job. I think it would be cool if you could make three types of anims. One with the clones holding the rifle low like in some of the scenes in Ep.II on Geonosis and the clones at the battle of Kashyyyk. This is just to give you some inspiration for possible future anims. Keep it up.
Post Reply