AQT's Random Release Thread

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

2nd Lieutenant
Posts: 386
Joined: Fri Jun 04, 2010 10:57 pm
Location: Seattle Area
Projects :: Korsava IV - Pre WIP
Games I'm Playing :: MW2-Reach-BF2

Re: AQT's Random Release Thread

Postby Press_Tilty » Mon Oct 25, 2010 11:23 pm

THEWULFMAN wrote:
Lozza wrote:Good launcher :thumbs:

But I run bf2 from the application its self so I don't see the launcher anyway


same here, i have seen the launcher in months :funny2:


Same...I never do anything other than play it. It's just another step before I get to play my map.

Gametoast Staff
User avatar
Posts: 4983
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: AQT's Random Release Thread

Postby AQT » Thu Oct 28, 2010 11:53 pm

Hidden/Spoiler:
Image

[Click to Download the Imperial Jumptrooper]

Also included is the lowres MSH, as well as a slightly recolored jetpack effect. Credits to Qdin for the Commander Cody visor, and AceMastermind for the Stormtrooper model with symmetrical knees.

Jedi
User avatar
Posts: 1062
Joined: Tue Sep 28, 2010 8:13 am
Location: In a galaxy very, very close by...
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo

Re: AQT's Random Release Thread

Postby commander501stappo » Fri Oct 29, 2010 12:12 am

nice work AQT :thumbs:

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: AQT's Random Release Thread

Postby THEWULFMAN » Fri Oct 29, 2010 6:29 am

looks cool AQT, if mav makes dt3 he could use this :funny2:

Brigadier General
User avatar
Posts: 621
Joined: Tue Jan 05, 2010 5:11 am
Location: Australia. Melbourne
Games I'm Playing :: STALKER - TDU2

Re: AQT's Random Release Thread

Postby Lozza » Fri Oct 29, 2010 7:39 am

The jumptrooper looks great : D Are you going to release the jungle camo stormtrooper thingy-guy that you showed in the glamour skins thread? I gotta say that looked the best :thumbs:

Gametoast Staff
User avatar
Posts: 4983
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: AQT's Random Release Thread

Postby AQT » Wed Feb 09, 2011 8:25 pm

Here's Qdin's DC-17m Interchangable Weapon System but improved! (somewhat)
Hidden/Spoiler:
Image

[Click to Download Qdin's "Improved" DC-17m ICWS]

List of changes (from major to minor):
  • The three models together now only use 22 different textures! Yes, that is still many, but it's significantly less than whatever it was before.
  • The "weird" parts sticking out of the sniper attachment have been removed.
  • The missing polygon on the sniper attachment's grip has now been technically filled.
  • All textures now look like what's in the above picture.
  • The "second hand grip" is now shiny.

And here's the Readme:
Hidden/Spoiler:
Code: Select all
Hud Coordinates:

                MeshInfo("rep_weap_inf_dc17blaster")
                {
                    Position(-0.249442, 0.359076, 0.007261, "Viewport")
                    Rotation(0.804269, 90.747269, 359.999695)
                    Scale(1.000000, 1.000000, 1.000000)
      }

                MeshInfo("rep_weap_inf_dc17sniper")
                {
                    Position(-0.249442, 0.359076, 0.007261, "Viewport")
                    Rotation(0.804269, 90.747269, 359.999695)
                    Scale(1.000000, 1.000000, 1.000000)
      }

                MeshInfo("rep_weap_inf_dc17antiarmor")
                {
                    Position(-0.249442, 0.359076, 0.007261, "Viewport")
                    Rotation(0.804269, 90.747269, 359.999695)
                    Scale(1.000000, 1.000000, 1.000000)
      }

Credits:

Qdin for the original models/textures

Major
User avatar
Posts: 524
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: AQT's Random Release Thread

Postby Firefang » Wed Feb 09, 2011 9:03 pm

Nice improvement

Master Bounty Hunter
User avatar
Posts: 1649
Joined: Thu Jul 08, 2010 5:53 pm
Location: New York, USA
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set

Re: AQT's Random Release Thread

Postby Cerfon Rournes » Wed Feb 09, 2011 11:10 pm

Sweet, great work AQT! 8)

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: AQT's Random Release Thread

Postby THEWULFMAN » Thu Feb 10, 2011 12:06 am

Cerfon Rournes wrote:Sweet, great work AQT! 8)


I concur :plokoon:

I will use this in my secret project :wink:

Brigadier General
User avatar
Posts: 621
Joined: Tue Jan 05, 2010 5:11 am
Location: Australia. Melbourne
Games I'm Playing :: STALKER - TDU2

Re: AQT's Random Release Thread

Postby Lozza » Thu Feb 10, 2011 6:32 am

Very nice stuff again AQT, these skins are really my style. I like how you reskin imperial stormtrooper skins, they just look bloody good.

Lephenix

Re: AQT's Random Release Thread

Postby Lephenix » Thu Feb 10, 2011 6:46 am

Great my friend :thumbs:

Major General
User avatar
Posts: 659
Joined: Fri Jan 07, 2011 4:57 pm
Location: Germany
Games I'm Playing :: SWBF2

Re: AQT's Random Release Thread

Postby naru1305 » Thu Feb 10, 2011 7:36 am

THEWULFMAN wrote:
Cerfon Rournes wrote:Sweet, great work AQT! 8)


I concur :plokoon:

I will use this in my secret project :wink:

i agree and i will use it for my map, too :yes:

Jedi
User avatar
Posts: 1062
Joined: Tue Sep 28, 2010 8:13 am
Location: In a galaxy very, very close by...
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo

Re: AQT's Random Release Thread

Postby commander501stappo » Thu Feb 10, 2011 10:52 am

Awesome improvement AQT! :yes:

Master Bounty Hunter
User avatar
Posts: 1497
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: AQT's Random Release Thread

Postby [Padawan]Helkaan » Thu Feb 10, 2011 12:17 pm

Awesome, awesome, awesome.

(off-topic: stupid I am. Now I know what does mean "ICWS" :roll: )

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: AQT's Random Release Thread

Postby THEWULFMAN » Thu Feb 10, 2011 1:47 pm

ICWS = Inter. Changable. Weapon. System.

Geek on duty :plokoon:

Sith Lord
User avatar
Posts: 1707
Joined: Wed Jun 03, 2009 3:14 pm
Location: in the jungles of Yavin IV
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo

Re: AQT's Random Release Thread

Postby acryptozoo » Thu Feb 10, 2011 5:19 pm

Cool looking
ICWS :wink:

Rebel Sergeant
User avatar
Posts: 191
Joined: Thu Jan 07, 2010 9:49 pm
Location: Inside your sandwich
Projects :: Ghostmark

Re: AQT's Random Release Thread

Postby Ninja » Thu Feb 10, 2011 8:59 pm

Aww, I already fixed the sniper and reduced the amount of textures a few months ago, I should have released them. The new skins still look good though.

Gametoast Staff
User avatar
Posts: 4983
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: AQT's Random Release Thread

Postby AQT » Mon Feb 21, 2011 10:34 pm

Rebel Honor Guard (or basically the stock vangard with a visor)
Hidden/Spoiler:
Image

[Click to Download the Rebel Honor Guard]

Credits to icemember for the visor.

Major
User avatar
Posts: 524
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: AQT's Random Release Thread

Postby Firefang » Mon Feb 21, 2011 11:05 pm

Nice addition. :thumbs:

Sith Lord
User avatar
Posts: 1707
Joined: Wed Jun 03, 2009 3:14 pm
Location: in the jungles of Yavin IV
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo

Re: AQT's Random Release Thread

Postby acryptozoo » Mon Feb 21, 2011 11:16 pm

Looks great
but the Visor is abit too transparent

PreviousNext

Return to Released Assets

Who is online

Users browsing this forum: No registered users and 2 guests