The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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[Padawan]Helkaan
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Sky_216 wrote:Could someone please re-upload MasterSaitek's movie-like count dooku?
I found the model but not the map with it... I hope it's what you are looking for:

FileFront
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

Sky_216 wrote:Could someone please re-upload MasterSaitek's movie-like count dooku?
i just asked that 1 post above you :P
[Padawan]Helkaan wrote:
Sky_216 wrote:Could someone please re-upload MasterSaitek's movie-like count dooku?
I found the model but not the map with it... I hope it's what you are looking for:

FileFront
That should be it, Thanks :D
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Wonderboy »

Can someone please reupload the Terrorist Arctic Unit by commanderalan? Seems there is an error.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Anakin »

looking for kama i can add to sides

have searched but they are all broken
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Why don't you use the stock ones? You can find kama skins in the "Feel free to use my skin" topic.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Slime615 »

Can someone please reupload the concussion rifle? The one I had I accidently deleted, and I dont want to download the BFX Assets again just for one model.

Also, Did anyone ever make a multi-Choke, that chokes everyone in a radius?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Cocussion rifle: http://www.gametoast.com/forums/viewtop ... 64&t=12859
3 links, I think at least one is working.

For the multi-choke, not quiet sure for that, but I believe that you can modify the damages, and so the damaged units with the ODF.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

[Padawan]Helkaan wrote:3 links, I think at least one is working.
Confirmed: All three links work.

@Slime615: For your future references, approximately 90% of the assets found in the BFX assets can be acquired elsewhere; they are not BFX exclusive. Anyway, while I personally recommend that you use Taivyx's version of the concussion rifle, the one you actually seek can be found in the Conversion Pack heroes side assets. If you already have that, then you're good to go. If not, then it sure beats redownloading the BFX assets since the file size is smaller.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

Multi-Choke ODF
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "areaeffectweapon"

[Properties]
HUDTag = "hud_force_choke"
GeometryName = ""
HighResGeometry = ""

//MuzzleFlash = "med_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
Discharge = "med_smoke_effect"

//RoundsPerClip = "32"
RoundsPerClip = "0"
ReloadTime = "0.0"

HeatPerShot = "0.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "0.2"
HeatThreshold = "0.01"

DisplayRefire = "0"

EnergyDrain = "40.0"
EnergyDrainRate = "15.0"
FireType = "Hold"
InitialSalvoDelay = "0.5"
//ChargeMaxTime = "0.0"
//ChargeMinStrength = "0.0"
MaxTargets = "4"
AreaType = "Ray"
AreaRange = "20.0"
AreaRadius = "10.0" // -> 20 degree arc
AreaHeight = "4.0"

EffectDamage = "150.0"
EffectType = "Choke"
EffectStrength = "10.0"
EffectFalloff = "1.0"
ThrustFactor = "0.5" // when firing, move at half speed
// I don't think this is used in the code at all -> TargetLock = "1" // when firing, activate target lock
SoldierAnimation = "choking"

OffhandWeapon = 1
InstantPlayFireAnim = 1
TriggerSingle = "1" // if FireType = "Hold" this will work correctly now - Mike Z

LockOnRange = "64.0"
LockTime = "0.0"
AutoAimSize = "2.0"

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "2.2"

RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"

FireSound = "force_choke_fire"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by BF2-Master »

I'm sorry. I try to avoid asking for help or items these days, and have spent all day tracking down old assets.

Does anyone know where I may be able to find the "+123" Special Edition mod assets?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

BF2-Master wrote:I'm sorry. I try to avoid asking for help or items these days, and have spent all day tracking down old assets.

Does anyone know where I may be able to find the "+123" Special Edition mod assets?
Take a look on the Assets Links Thread, please, it's there under "Assets Packs" http://www.gametoast.com/forums/viewtop ... =64&t=7649
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by BF2-Master »

Delta-1035 wrote:
BF2-Master wrote:I'm sorry. I try to avoid asking for help or items these days, and have spent all day tracking down old assets.

Does anyone know where I may be able to find the "+123" Special Edition mod assets?
Take a look on the Assets Links Thread, please, it's there under "Assets Packs" http://www.gametoast.com/forums/viewtop ... =64&t=7649
I know. The link it sent me to is dead.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

At the end of the post there are 2 working links - FileFactory or MediaFire.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by BF2-Master »

^ Weird, I swore I triple-checked...

Thanks regardless :D
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

Does anyone have the nabooian pistol? Please reupload, thanks in advance.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by agentsmith38 »

can anyone please reupload the Republic Artillery Gun made by ForceMaster, the link to download it at his thread is broken
http://www.gametoast.com/forums/viewtop ... 64&t=16071

Thanks
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

agentsmith38 wrote:can anyone please reupload the Republic Artillery Gun made by ForceMaster, the link to download it at his thread is broken
http://www.gametoast.com/forums/viewtop ... 64&t=16071

Thanks
http://cid-d72cbadfda0843b7.office.live ... cannon.zip :wink:
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by agentsmith38 »

[Padawan]Helkaan wrote:
agentsmith38 wrote:can anyone please reupload the Republic Artillery Gun made by ForceMaster, the link to download it at his thread is broken
http://www.gametoast.com/forums/viewtop ... 64&t=16071

Thanks
http://cid-d72cbadfda0843b7.office.live ... cannon.zip :wink:
thank you very much!
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Hawk »

Can anyone please reupload this Recon Antenna ? Thanks !
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

Here's the version the recon antenna that Deviss supposedly fixed: http://www.megaupload.com/?d=CCMYEU53
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