Executer94's Fixed Stock Models and effects asset

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply

Should I write a tut "How to mod" for german modders?

Yes, that would be great!
14
74%
No, you shouldn't do that!
5
26%
 
Total votes: 19
Executer94
Major
Major
Posts: 504
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Executer94's Fixed Stock Models and effects asset

Post by Executer94 »

Executer94's Fixed Stock Models and effects asset



Here comes my first assets with some useful props and effects.
I have created some destroyable vehicles and some nice effects.
The weapon and health recharge work by the way!

So here they are have fun with them!
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Download Link:

MegaUpload

NOTE: The msh datas were not created by me. They were allready in the BF2_modtools asset.

Credits
PANDEMIC for the BF2_Modtools
Me Executer94 for fixing this asset
[Skirata]Darman[M] for some nice ideas
Last edited by Executer94 on Fri Jan 15, 2010 2:41 pm, edited 3 times in total.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Executer94's Assets

Post by DarthD.U.C.K. »

i cant download it right now i get an error but, what did you do if you didnt modle them?
texture/UV them?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Executer94's Assets

Post by Maveritchell »

Executer94 wrote:NOTE: The msh datas were not created by me. They were allready in the BF2_modtools asset.
Why do people even do this? If the meshes, textures, whatever weren't made by you, don't include them. All this does is confuse people and give unwarranted credit to people. And the pictures of "your" assets are just pictures of stock meshes.
Executer94
Major
Major
Posts: 504
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: Executer94's Assets

Post by Executer94 »

They were allready in the BF2_assets. But the tga had a wrong name or didn't exist.
The msh "had" a tga but the name was wrong so I gave them a suitably tga with the right name.

An error?
I downloaded it one time fine.
If other people also have problems i will of course reupload it!

That's right but some people doesn't know that they exsist so I created a odf for it because they had no.

I didn't credit me for that just for creat a asset/folder which includes them.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Executer94's Assets

Post by Sky_216 »

True, and its useful for those who don't know about them......BUT.......

You've fixed the assets, not created them. Changing a tga name does not mean the asset is yours. It'd be nice if people who dl this credit you, but it should be for fixing/modifying the asset not for creating it.

Could you maybe change the topic name to something more informative such as "Fixed Stock Models"?
User avatar
Battlefiler
2nd Warning
2nd Warning
Posts: 203
Joined: Thu Jul 30, 2009 6:29 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
Contact:

Re: Executer94's Assets

Post by Battlefiler »

sice work :jango:
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: Executer94's Fixed Stock Models

Post by [Skirata]Darman[M] »

Stang, you made it :D Nice!
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Executer94's Fixed Stock Models

Post by mswf »

[Skirata]Darman[M] wrote:Stang, you made it :D Nice!
Have you even bothered to read the previous posts? He changed their .tga name so the .msh's read them correct, he didn't make them himself.
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: Executer94's Fixed Stock Models

Post by [Skirata]Darman[M] »

Hey mswf, I know that he hasn't made the models. I also made this hoth-prop before and that was his inspiration. But this destructable objects are very useful, even they are simple to make. He also made the effects himself.
And this all isn't less work than skinpacks or something like this. It's pretty simple but pretty cool, too.
Executer94
Major
Major
Posts: 504
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: Executer94's Fixed Stock Models

Post by Executer94 »

I see this just as [Skirata]Darman[M].

@mswf
If you read my description of my topic you could know that my asset includes not only the fixed objects.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Executer94's Fixed Stock Models

Post by mswf »

Executer94 wrote:I see this just as [Skirata]Darman[M].

@mswf
If you read my description of my topic you could know that my asset includes not only the fixed objects.
Yeah, sorry. I just read your entire post first, then the comments, then the last section. So I missed the "effects" part, sorry, I was a bit too focused on the "fixed stock models" discussion.
Executer94
Major
Major
Posts: 504
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: Executer94's Fixed Stock Models

Post by Executer94 »

No problem.

I should change the headline again. :D
Post Reply