Phase I TCW "Cody" Visor

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Phase I TCW "Cody" Visor

Postby CodaRez » Tue Sep 29, 2009 8:59 am

Hello again GT! :mrgreen:

Well I have also been working on this little gadget too, cus I realized the community may need it, but no one wants to go into detail of a visor that a unit just HAS won't they? Well I did that for you guys. I present:

Cody's Phase I Visor

Image

Kudos to B.I.G_Cookie for the Cody skin.

Comparison Pic:
Hidden/Spoiler:
Image

Hehe, sry for humongous size

Quite accurate eh? Except maybe thickness of visor itself, but you be the judge.

The camera light apparently glows, but to see the gleam you need to look more closely, which you probably will never get the chance to :( .

You CAN edit the texture, which uses a slightly basic guideline(text). This is for those who want this for other clones(i.e. Commander Fox)
But you MUST credit B.I.G_Cookie if you edit it also k.

This is an Addon .msh/hex-edit mesh, read the readme on how to apply it to a model.

And it only works for PHASE I CLONES. NO OTHER MODEL BUT THOSE, got it?

Ah well, I can't keep you long

DL LINK: ------ http://www.megaupload.com/?d=PD4GNMQ0

EDIT: Ok, for those annoyed with the hole, get THIS addon:

Hole Filler Link: http://www.filefront.com/14738675/VHF.exe

Attach it to the clone with the visor and the hole should be filled.
Its a separate addon .msh, so I advise using DEVISS_REX's visor hex-edited cody as a host(cus a model can't handle 2 addons)

CREDITS:

-Me, CodaRez, for the model itself
-B.I.G_Cookie, seriously couldn't have done it without him, for the incredible texture, also finding vital ref screenies
-Said screenies were originally from AlexSecura, kudos to him too.
-Wookiepedia, for other ref pics too
-Rep's Meshtools, for glow
-Mande and Ace, for the addon mesh tut
-DEVISS_REX for creating the hex-edited visor version, making life easier for you all :wink:
-Pandemic......period
-And the happyhappy community of GT

So, enjoy the shades 8)

Download Link: http://www.megaupload.com/?d=PD4GNMQ0
Last edited by CodaRez on Sat Oct 17, 2009 6:45 am, edited 2 times in total.

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Re: Phase I TCW "Cody" Visor

Postby StarkillerMarek » Tue Sep 29, 2009 9:09 am

DLing now. I read the README, any model can be attached to any model this way, right?

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Re: Phase I TCW "Cody" Visor

Postby Super_Clone » Tue Sep 29, 2009 9:30 am

Just curious, why only Phase 1 Clones?

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Re: Phase I TCW "Cody" Visor

Postby StarkillerMarek » Tue Sep 29, 2009 9:45 am

Super_Clone wrote:Just curious, why only Phase 1 Clones?

Probably with this model, the helmet has to be the right shape in order to look right.

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Re: Phase I TCW "Cody" Visor

Postby Deviss » Tue Sep 29, 2009 9:51 am

really great usefull model :wink: but why this hole on visor :? ?
Image

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Re: Phase I TCW "Cody" Visor

Postby B.I.G_Cookie » Tue Sep 29, 2009 9:54 am

because there is a hole. :P

Hidden/Spoiler:
Image


very nice model, CodaRez. im going to use it for sure. :)

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Re: Phase I TCW "Cody" Visor

Postby CodaRez » Tue Sep 29, 2009 10:18 am

StarkillerMarek wrote:
Super_Clone wrote:Just curious, why only Phase 1 Clones?

Probably with this model, the helmet has to be the right shape in order to look right.

B.I.G_Cookie wrote:because there is a hole. :P

Hidden/Spoiler:
Image


very nice model, CodaRez. im going to use it for sure. :)


Both of those are true statements.

thnx for comments guys!

Glad it was useful :mrgreen:

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Re: Phase I TCW "Cody" Visor

Postby kinetosimpetus » Tue Sep 29, 2009 10:32 am

doesn't look like a hole, looks like a white part of the visor. there is no depth to the yellow part there if it is a hole, you would see the inner edge, like on the outer edge.

it looks great though!

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Re: Phase I TCW "Cody" Visor

Postby StarkillerMarek » Tue Sep 29, 2009 11:35 am

These look great. Is it possible to have more than one animated addon mesh?

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Re: Phase I TCW "Cody" Visor

Postby B.I.G_Cookie » Tue Sep 29, 2009 11:36 am

i believe not.
you would have to hex edit the other addon meshes onto the model

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Re: Phase I TCW "Cody" Visor

Postby Aman/Pinguin » Tue Sep 29, 2009 11:55 am

kinetosimpetus wrote:doesn't look like a hole, looks like a white part of the visor. there is no depth to the yellow part there if it is a hole, you would see the inner edge, like on the outer edge.


It's definitely a hole. I just resized that part, hard to see but you can see the inner edge. LucasFilm fail.

Image

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Re: Phase I TCW "Cody" Visor

Postby kinetosimpetus » Tue Sep 29, 2009 1:36 pm

Hidden/Spoiler:
Image
then shouldn't the reference look more like that? (PSE edit)

Hidden/Spoiler:
ImageImage

in both of these unaltered screenshots, the lighting is different on the white part on the visor, and the white part of the helmet behind it, i think it is in a depression, just not all the way through.

The new model still looks great though. :D

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Re: Phase I TCW "Cody" Visor

Postby Delta-1035 » Tue Sep 29, 2009 2:15 pm

Well, I think kinetosimpetus is right.

Anyway very good job Coda. :thumbs:

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Re: Phase I TCW "Cody" Visor

Postby Aman/Pinguin » Tue Sep 29, 2009 2:56 pm

Oh. Okay. Nevermind.

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Re: Phase I TCW "Cody" Visor

Postby Fiodis » Tue Sep 29, 2009 3:46 pm

Heh, nice detective work. :wink:

The model is simple but (mostly) flawless. The in reality hole-lessness of Cody's visor has been revealed, but it's such a minor detail that it really doesn't matter, IMO.

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Re: Phase I TCW "Cody" Visor

Postby Deviss » Tue Sep 29, 2009 3:48 pm

be nice 2 versions, 1 with hole and 1 without hole anyway great work :wink:

B.I.G_Cookie wrote:i believe not.
you would have to hex edit the other addon meshes onto the model

well i am ready for help you in that XD

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Re: Phase I TCW "Cody" Visor

Postby MandeRek » Tue Sep 29, 2009 4:01 pm

God i always get so upset with these kindoff discussions.. Around 8 posts about a freggin hole! Do you see a difference? Below the hole is probably just white, the hole is so small, i would hardly notice it.. The model is quite simple, yet quite detailed for such an addon, it looks very good in my opinion, good job! :thumbs:

This probably took a 'hole' lot of yourself? ;) Keep making these lovely small models Coda

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Re: Phase I TCW "Cody" Visor

Postby obiboba3po » Tue Sep 29, 2009 6:25 pm

Honestly, people, who cares if it's a hole or not? get over being 500% cannon all the time and just say thank you for an excellent addon. :roll:

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Re: Phase I TCW "Cody" Visor

Postby [Skirata]Darman[M] » Wed Sep 30, 2009 11:41 am

Oh, yeah I was waiting for this :D

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Re: Phase I TCW "Cody" Visor

Postby CodaRez » Sat Oct 17, 2009 6:25 am

Sry for the immense bump :angel:
But:

Well, the controversy of the hole thing was small. But oh well.

Just incase for anyone(and by the sole law that I have too much free-time) I whipped up a 5-minute addon .msh that should fill the hole in the visor.
Its a separate addon because I believe some people would be just comfy with a hole in a visor
*shrugs*
(and I am lazy :P )

I suggest you use it with DEV's visor hex-edited troopers.
viewtopic.php?f=64&t=20621
Kudos to you dude.

And I don't advise using it as a lone addon msh(as it is afterall, just a cube :? )

Sry for interupting your modeling experience.
Move along
And we wish you a pleasant modeling 8)

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