Metal Pole Weapon

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Metal Pole Weapon

Post by CodaRez »

Lol, I got too much spare time, so I made this:

Image

A long metal pole.

Yup.

Doesn't get any much better than this.

Anyone can use this weapon, mostly civillian though.

Its got envmap, so at least its shiny in the sun.....like the quite good pic above...

Ok, running out of stalling lines,

DL LINK ------ http://www.megaupload.com/?d=KUZ9QRUH

CREDITS:

-Me, CodaRez. For just calling a primitivec cylinder remvoing some polys adding envmap and calling it a weapon.

-Textures are 64 x 64 grey to-some-degree

-RepSharpShooter's Meshtools4(and MshEx probably) allowing envmap.

-Pandemic

-GT

Well, if this humble weapons floats ur boat, enjoy :maulsaber: :sleep:
Last edited by CodaRez on Wed Dec 29, 2010 10:29 am, edited 6 times in total.
User avatar
destos
Chief Warrant Officer
Chief Warrant Officer
Posts: 349
Joined: Sat Sep 22, 2007 10:37 pm

Re: The Extremely Mundane Metal Pole

Post by destos »

reminds me of the days when i owned the steel cage, ahh the trio of midgets never saw that pole coming,

not much to say for a simple pole =P, i like it though, might be useful for something im thinking of =D
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: The Extremely Mundane Metal Pole

Post by General_Nate »

You can do a lot with a steel rod... <Evil laughter here>
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The Extremely Mundane Metal Pole

Post by Fiodis »

Very nice pole. It's extremely polish. It's got that look around it that says, "Here comes a long bar of metal." A mechanic's best friend, no doubt. It's so mundane that anyone can use it. Indeed, it is excessivley mundane. It can boost a map's mundaneness ratio just by existing. Very well executed, Coda. Expertly handled....

....I'm running out of stalling lines.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: The Extremely Mundane Metal Pole

Post by MandeRek »

I've seen my AT-OT, the DC-15 Side Arm and a huge yavin temple with interior lately, all produced in XSI, but i must say, they're nothing compared to this model. The finesse, the detail.. Looks amazing! :thumbs:

Tip for users: for a big variety, you can use a real metal texture with holes, and apply a bumpmap. This will make this model even more detailed ;)
User avatar
Valthero
2nd Lieutenant
2nd Lieutenant
Posts: 365
Joined: Thu Jan 29, 2009 1:26 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Wherever there's a chainsaw.
Contact:

Re: The Extremely Mundane Metal Pole

Post by Valthero »

Haha, nice! This could be used in a ton of different maps.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Metal Pole Weapon

Post by Darth_Squoobus »

I wonder if it'd be possible to put a lightsaber blade on one end...
Recon Trooper
Command Sergeant Major
Command Sergeant Major
Posts: 285
Joined: Fri Sep 11, 2009 5:36 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Muhamid Ant Farm ???
Contact:

Re: Metal Pole Weapon

Post by Recon Trooper »

Looks like a bit of fun :D
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Metal Pole Weapon

Post by Fiodis »

Darth_Squoobus wrote:I wonder if it'd be possible to put a lightsaber blade on one end...
That ought to be possible. In order for any weapon to hit, the creator needs to put an hp_fire on somewhere, and you can add a saber blade to it via odf parameters.
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: Metal Pole Weapon

Post by CodaRez »

Fiodis wrote:
Darth_Squoobus wrote:I wonder if it'd be possible to put a lightsaber blade on one end...
That ought to be possible. In order for any weapon to hit, the creator needs to put an hp_fire on somewhere, and you can add a saber blade to it via odf parameters.
Unfortunately said hp_fire's are placed INSIDE the staff.

So instead of a bladed spear, you would get darth mauls doubleblade, but INSIDE the pole
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: Metal Pole Weapon

Post by Fluffy_the_ic »

CodaRez wrote:
Fiodis wrote:
Darth_Squoobus wrote:I wonder if it'd be possible to put a lightsaber blade on one end...
That ought to be possible. In order for any weapon to hit, the creator needs to put an hp_fire on somewhere, and you can add a saber blade to it via odf parameters.
Unfortunately said hp_fire's are placed INSIDE the staff.

So instead of a bladed spear, you would get darth mauls doubleblade, but INSIDE the pole
I'm pretty sure you can hexedit the locations of hps.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Metal Pole Weapon

Post by Darth_Squoobus »

Fluffy_the_ic wrote:
CodaRez wrote:
Fiodis wrote:
Darth_Squoobus wrote:I wonder if it'd be possible to put a lightsaber blade on one end...
That ought to be possible. In order for any weapon to hit, the creator needs to put an hp_fire on somewhere, and you can add a saber blade to it via odf parameters.
Unfortunately said hp_fire's are placed INSIDE the staff.

So instead of a bladed spear, you would get darth mauls doubleblade, but INSIDE the pole
I'm pretty sure you can hexedit the locations of hps.
I don't have the least amount of experience in hex-editing. I guess I'll just have to make my own.
User avatar
Havoc 526
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Sat Apr 04, 2009 6:24 pm
Projects :: Something
Games I'm Playing :: Xenoblade Splatoon
Location: Howling at the Moon

Re: Metal Pole Weapon

Post by Havoc 526 »

But actually, if you make the blades long enough, they might stick out! Just like a realistic lightsaber technique! The blade starts from inside, and works it's way out! I wish all other Lightsaber hilts were like that. Oh woe...I'm downloading this.
Post Reply