Kenobi's models.

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Corporal
User avatar
Posts: 150
Joined: Sun Feb 08, 2009 3:13 pm
Location: Lieutanant Commander aboard ENTERPRISE NX-01

Kenobi's models.

Postby Gen.Kenobi » Sat Aug 15, 2009 8:31 pm

Hey guys!

I'll be realesing my old models that i made long time a ago. They are models. Doesn't include texture.

They are both on .obj and .3ds format.

----------------------------------------------------------------------------------------------------------------------

Image

This is a Geososian Weapon [elite beam weapon] that i made long time ago for the cancelled project: Clone Wars.
However, i wasn't good that moment, and the weapon didn't come out too good. I'm prety sure it can become a engine or something that your imagination wants to.
Poly count: 1646

You are allowed to:

Texture the model.
Tweak it.
Use it in any ways you might want, if you give me credit.
Download it here: http://www.filefront.com/14293547/elite ... eapon.zip/

-----------------------------------------------------------------------------------------------------------------------

Image

This is a simple gas lamp. From early 1900's it can be a good prop for someone whilling to make a retro map.
Poly count: 218

You are allowed to:

Texture the model.
Use it in any ways you might want, if you give me credit.
You're not allowed to make changes on the model.

Download it here: http://www.filefront.com/14293577/Gas_Light.zip

----------------------------------------------------------------------------------------------------------------------

Image

This model is a well-know geonosian static-pike seen on episode II. Also for the dead project of the Clone Wars.
I did a quick texture on this one. Includes texture (on TGA) and model.
Use it in any ways you might want, if you give me credit.

Download it here: http://www.filefront.com/14293607/Static_Pike.zip

----------------------------------------------------------------------------------------------------------------------

Image

This one is a small starfighter i created in base of this picture: http://images2.wikia.nocookie.net/starw ... ighter.jpg Of course i took some creative liberties.
Poly Count: 1616 polys.
You are allowed to:

Texture the model.
Tweak it.
Use it in any ways you might want, if you give me credit.

Download it here: http://www.filefront.com/14293641/Fight ... rClass.zip

--------------------------------------------------------------------------------------------------------------------

Image

These props are ideal for filling up some empity map spaces. They are: a box, a weight lifting, and somekinda of chandelier or pinatã...you guys decide what to do with.

You are allowed to texture, tweak the model and use it in any ways that you want, if you give me credit.

Download it here: http://www.filefront.com/14299553/Ramdom%20Props.zip

-----------------------------------------------------------------------------------------------------------------------

The model pack ends here. But sonner i'll be updating this list. BTW i take requests. If anyone wants a specific model, feel free to PM me.

Thanks and enjoy the models! Feedback as always is welcome!

-Gen.Kenobi out
Last edited by Gen.Kenobi on Sun Aug 16, 2009 5:04 pm, edited 1 time in total.

Sith Master
User avatar
Posts: 2584
Joined: Mon Aug 04, 2008 10:32 am
Location: Pizza Land
Projects :: TOR GCWII GCW1035
xbox live or psn: Johnny_Sciroppo

Re: Kenobi's models.

Postby Delta-1035 » Sun Aug 16, 2009 5:30 am

Love the geonosians weapons. :thumbs:

My reqest is: make them working on SWBF.

Rebel Colonel
User avatar
Posts: 562
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: Kenobi's models.

Postby Executer94 » Sun Aug 16, 2009 8:07 am

Oh my god

that's exactly what i need! :bowdown:

I can't export myself this in msh or whatever i have to do
Hidden/Spoiler:
I have no ideas how to use XSI and all this things you need to make models

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: Kenobi's models.

Postby General_Nate » Sun Aug 16, 2009 10:13 am

These are great! I really like the ship.
@Everyone: Just import to MilkShape, texture it there, export to Milkshape 3D Ascii, and import to BConstructer, and from there, export to .msh.

Master of the Force
User avatar
Posts: 4192
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Kenobi's models.

Postby Fiodis » Sun Aug 16, 2009 2:20 pm

Or import the .obj to XSI, export to MshEx. Or any variety of export options. The MSH Viewer can export .wrl to .msh.

Rebel Colonel
User avatar
Posts: 562
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: Kenobi's models.

Postby Executer94 » Sun Aug 16, 2009 2:30 pm

where can i download Milkshape 3D Ascii?

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Kenobi's models.

Postby DarthD.U.C.K. » Sun Aug 16, 2009 2:40 pm

its a file format :P

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: Kenobi's models.

Postby General_Nate » Sun Aug 16, 2009 2:42 pm

Google MilkShape. I costs a little money, but you can just get the trial for now. In Milkshape is where you get the file format of Milkshape 3d ascii.

Master of the Force
User avatar
Posts: 4192
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Kenobi's models.

Postby Fiodis » Sun Aug 16, 2009 4:28 pm

Or you could get the absolutely free and unlimited versions of Blender or Vivaty Studio and use those to import .3ds files and export to XSI.

Corporal
User avatar
Posts: 150
Joined: Sun Feb 08, 2009 3:13 pm
Location: Lieutanant Commander aboard ENTERPRISE NX-01

Re: Kenobi's models.

Postby Gen.Kenobi » Sun Aug 16, 2009 5:04 pm

lol!

Hijacked thread!

BTW here are some ramdom props.

Image

These props are ideal for filling up some empity map spaces. They are: a box, a weight lifting, and somekinda of chandelier or pinatã...you guys decide what to do with.

You are allowed to texture, tweak the model and use it in any ways that you want, if you give me credit.

Download it here: http://www.filefront.com/14299553/Ramdom%20Props.zip

First post updated ;)

If you need a specific model, feel free to PM me. I take requests. ;)

-Gen.Kenobi out

Return to Released Assets

Who is online

Users browsing this forum: No registered users and 2 guests