Clone Wars Assets Pack I!!!

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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maxloef
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Clone Wars Assets Pack I!!!

Post by maxloef »

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Re: Clone Wars Assets Pack I!!!

Post by 501st_commander »

D/L ing now
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Re: Clone Wars Assets Pack I!!!

Post by DarthD.U.C.K. »

YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU :eek: :eek: :music:
Hidden/Spoiler:
i know its a bit extreme but i couldnt resist to making the first post of that kind
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Re: Clone Wars Assets Pack I!!!

Post by Valthero »

Duck, I just laughed my bum off..
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Re: Clone Wars Assets Pack I!!!

Post by mswf »

Those models look awesome.
By-The-Way, Are the textures on those tie's the some with different uv mapping, or are they all a little different?
DarthD.U.C.K. wrote:YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU :eek: :eek: :music:
Hidden/Spoiler:
i know its a bit extreme but i couldnt resist to making the first post of that kind
Well, It actually isn't the first post. It was the second.
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Re: Clone Wars Assets Pack I!!!

Post by DarthD.U.C.K. »

well, i actually wrote:
DarthD.U.C.K. wrote:i know its a bit extreme but i couldnt resist to making the first post of that kind
(i mean exaggeratively marveling posts)
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Re: Clone Wars Assets Pack I!!!

Post by Delta-1035 »

DarthD.U.C.K. wrote:YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU :eek: :eek: :music:
Hidden/Spoiler:
i know its a bit extreme but i couldnt resist to making the first post of that kind
QFT, thank you so much :bowdown:
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Re: Clone Wars Assets Pack I!!!

Post by obiboba3po »

DarthD.U.C.K. wrote:YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU :eek: :eek: :music:
Hidden/Spoiler:
i know its a bit extreme but i couldnt resist to making the first post of that kind
:lol: well said. its funnier when an experienced person says it cause you know they're joking. others not so much though...
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Re: Clone Wars Assets Pack I!!!

Post by Deviss »

awesome, the AAT 'll be very useful :thumbs:
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Re: Clone Wars Assets Pack I!!!

Post by Master_Ben »

:faint:
DEVISS-REX wrote:awesome, the AAT 'll be very useful :thumbs:
It'll all be very useful! :wink:
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Re: Clone Wars Assets Pack I!!!

Post by yukisuna »

great, love the pistol! d/l'ing now! :)
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Re: Clone Wars Assets Pack I!!!

Post by Bantha55 »

Great work! I was waiting for such an AAT for years!

EDIT: I noticed that it has some bad collisionbugs... Do you mind fixing these?
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Re: Clone Wars Assets Pack I!!!

Post by Deviss »

Bantha55 wrote:Great work! I was waiting for such an AAT for years!

EDIT: I noticed that it has some bad collisionbugs... Do you mind fixing these?
i second, the cannon don't move correctly :(
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Re: Clone Wars Assets Pack I!!!

Post by maxloef »

DEVISS-REX wrote:
Bantha55 wrote:Great work! I was waiting for such an AAT for years!

EDIT: I noticed that it has some bad collisionbugs... Do you mind fixing these?
i second, the cannon don't move correctly :(
wich one???which cannon??
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Re: Clone Wars Assets Pack I!!!

Post by FOOLIS »

The Cannons are all working properly but you can walk through it at some points.
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Re: Clone Wars Assets Pack I!!!

Post by Deviss »

FOOLIS wrote:The Cannons are all working properly but you can walk through it at some points.
dont work properly, but i can move left and right this for shoot, but can't move up and down :( and my error log is this:

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1103)
Entity "cis_hover_aat" unknown hit location "p_crithit"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "cis_hover_aat" unknown vehicle collision "p_vehiclesphere"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "cis_hover_aat TURRET1" node "side_guns_base" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_gun_2" not found
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Re: Clone Wars Assets Pack I!!!

Post by Fiodis »

You have a msh.option with a -keep parameter for the aimer nodes?
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Re: Clone Wars Assets Pack I!!!

Post by Deviss »

Fiodis wrote:You have a msh.option with a -keep parameter for the aimer nodes?
sir yes sir
EDIT: this is my .msh.option:
-bump cis_hover_aat -keep gun_left_aimer gun_left_barrel gun_right_aimer gun_right_barrel main_gun_aimer_y main_gun_aimer_x main_gun_barrel
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Re: Clone Wars Assets Pack I!!!

Post by Fiodis »

Alright. And which nodes are referenced in the ODF as the aimer nodes for the turret with problems?
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Re: Clone Wars Assets Pack I!!!

Post by Deviss »

Fiodis wrote:Alright. And which nodes are referenced in the ODF as the aimer nodes for the turret with problems?
my ODF is the same than on pack
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