improvements in version 2:I wanted to do this for a long time but somehow i never did it..
the model and textures were made by NeoMarz/Marsmarshall and converted by Vyse (for everybody who doesnt know yet)
improvements:please credit NeoMarz/MarsMarshall, Vyse and me if you use the unit.readme wrote: - fixed modelpart overlappings on ellbowpads and shoes for example
- removed polygons where nobody misses them
- rebuild belt UVs
- fitted model better to battlefrontsceleton
- fitted parts smoother together
- moved shoulderpads to better place, attached them to upperarms
- moved ellbowpads to better place
- enveloped the unit better
- gave it swbfhands but with original texture
- gave shoes correct heights, they were halfunderground before
I also converted and added the torsotextures for Fixer and Scorch because I
couldnt find them in the infantryassets.
I made meshes for all variants in the convopack: Boss, Fixer, Scorch, Sev,
common, Dark and Caboose.
I included a commando with phase 2 jetpack and no ammocan and ammobag (_jet).
I included another model with kama ("rep_inf_clonecommando_cape") with extension _kama.
special thanks to AceMastermind for convering the original mesh to obj (i forgot him in the readme, sorry i will fix this if i should upload a newer version)
credits and further information in the readme
now download the file HERE!
and post any bugs or glitches you found
- visor and backpackscreen glow ingame (i couldnt get the backpack-glow stronger)
- pelvisarmor-envelopementbug fixed
- kama has no seperate txture ("rep_inf_commando_cape")
- backpack and jetpackshadowvolume
this version should have included envelopingimprovements for shoulderpads, ellbowpads
and kneepads but because softskin doesnt work on battlefornt 2 (atleast for me) these
improvements arent applied ingame.
here are some screens:
27.7.: EDIT: i forgot to include the texture for the glow , i reuploaded the archive with it inlcuded now