improved CloneCommando Version 2 released!

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DarthD.U.C.K.
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improved CloneCommando Version 2 released!

Post by DarthD.U.C.K. »

original post:
I wanted to do this for a long time but somehow i never did it..
the model and textures were made by NeoMarz/Marsmarshall and converted by Vyse (for everybody who doesnt know yet)

improvements:
readme wrote: - fixed modelpart overlappings on ellbowpads and shoes for example
- removed polygons where nobody misses them
- rebuild belt UVs
- fitted model better to battlefrontsceleton
- fitted parts smoother together
- moved shoulderpads to better place, attached them to upperarms
- moved ellbowpads to better place
- enveloped the unit better
- gave it swbfhands but with original texture
- gave shoes correct heights, they were halfunderground before

I also converted and added the torsotextures for Fixer and Scorch because I
couldnt find them in the infantryassets.

I made meshes for all variants in the convopack: Boss, Fixer, Scorch, Sev,
common, Dark and Caboose.
I included a commando with phase 2 jetpack and no ammocan and ammobag (_jet).
I included another model with kama ("rep_inf_clonecommando_cape") with extension _kama.
please credit NeoMarz/MarsMarshall, Vyse and me if you use the unit.
special thanks to AceMastermind for convering the original mesh to obj (i forgot him in the readme, sorry i will fix this if i should upload a newer version)

credits and further information in the readme
now download the file HERE!

and post any bugs or glitches you found
improvements in version 2:
- visor and backpackscreen glow ingame (i couldnt get the backpack-glow stronger)
- pelvisarmor-envelopementbug fixed
- kama has no seperate txture ("rep_inf_commando_cape")
- backpack and jetpackshadowvolume
this version should have included envelopingimprovements for shoulderpads, ellbowpads
and kneepads but because softskin doesnt work on battlefornt 2 (atleast for me) these
improvements arent applied ingame.

here are some screens:
Hidden/Spoiler:
Image
Image
Image
link in the priginal post updated

27.7.: EDIT: i forgot to include the texture for the glow , i reuploaded the archive with it inlcuded now
Last edited by DarthD.U.C.K. on Mon Sep 20, 2010 12:43 pm, edited 5 times in total.
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Re: improved CloneCommando released!

Post by Delta-1035 »

what time does it take to munge?
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Re: improved CloneCommando released!

Post by DarthD.U.C.K. »

it wont take long, if youmake a meshoption for it with -nocollision it will munge extremely fast
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Re: improved CloneCommando released!

Post by Delta-1035 »

good, i'll take some pic for you.
Last edited by Delta-1035 on Wed Feb 18, 2009 12:36 pm, edited 1 time in total.
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Re: improved CloneCommando released!

Post by Delta 47 »

The download only includes a readme with no files :?
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Re: improved CloneCommando released!

Post by DarthD.U.C.K. »

uh sorry, im fixing that instantly
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Re: improved CloneCommando released!

Post by Delta-1035 »

delta 47 wrote:The download only includes a readme with no files :?
exactly what I wanted to write.
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Re: improved CloneCommando released!

Post by DarthD.U.C.K. »

fixed

i dont know how long the munge will take exactly, but it unges really fast, if you put in the meshoption
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Re: improved CloneCommando released!

Post by Delta-1035 »

okok, thanks
...downloading...
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Re: improved CloneCommando released!

Post by Delta 47 »

They look really good in SWBF Viewer and I've been waiting for the Commando skins to be released. Thanks Darth D.U.C.K. Oh, and if you want I can take a few Screen-Shots in SWBF Viewer.
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Re: improved CloneCommando released!

Post by DarthD.U.C.K. »

in the ingame shots you can see the impriovements better but a few pics hurt 56k but modem owners so feel free to post them
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Re: improved CloneCommando released!

Post by Delta 47 »

Alright, here are some while we're waiting for in-game pics:
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image

Image

Image
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Re: improved CloneCommando released!

Post by theultimat »

Nice work D.U.C.K! :thumbs:
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Re: improved CloneCommando released!

Post by Delta-1035 »

in-game pics
**NOTE: THAT SKIN IS MADE BY ME**
Hidden/Spoiler:
Image
Image
Image
Oh and it munges extremely fast, just like DarthD.U.C.K. said :wink:
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Re: improved CloneCommando released!

Post by G_M_StYlEr_M »

DarthD.U.C.K. wrote:I wanted to do this for a long time but somehow i never did it..
the model and textures were made by NeoMarz/Marsmarshall and converted by Vyse (for everybody who doesnt know yet)

improvements:
readme wrote: - fixed modelpart overlappings on ellbowpads and shoes for example
- removed polygons where nobody misses them
- rebuild belt UVs
- fitted model better to battlefrontsceleton
- fitted parts smoother together
- moved shoulderpads to better place, attached them to upperarms
- moved ellbowpads to better place
- enveloped the unit better
- gave it swbfhands but with original texture
- gave shoes correct heights, they were halfunderground before

I also converted and added the torsotextures for Fixer and Scorch because I
couldnt find them in the infantryassets.

I made meshes for all variants in the convopack: Boss, Fixer, Scorch, Sev,
common, Dark and Caboose.
I included a commando with phase 2 jetpack and no ammocan and ammobag (_jet).
I included another model with kama ("rep_inf_clonecommando_cape") with extension _kama.
please credit NeoMarz/MarsMarshall, Vyse and me if you use the unit.
special thanks to AceMastermind for convering the original mesh to obj (i forgot him in the readme, sorry i will fix this if i should upload a newer version)

credits and further information in the readme
now download the file HERE!

and post any bugs or glitches you found

could anybody have the endless courtesy to post some pics?
Good Work!!!! :thumbs:
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Re: improved CloneCommando released!

Post by 666rulerofclones »

sweet!

HALFONTOPIC: nice skin delta-1035

will dload looks great!
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Re: improved CloneCommando released!

Post by Delta-1035 »

666rulerofclones wrote:HALFONTOPIC: nice skin delta-1035
thanks
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Re: improved CloneCommando released!

Post by Deviss »

hello to all again so sorry for my fall back lol, but i have problems with my job and unniversity, hey DarthD.U.C.K. great work , in special i love the clone commando :thumbs:
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Re: improved CloneCommando released!

Post by DarthD.U.C.K. »

thanks:D
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Re: improved CloneCommando released!

Post by Super_Clone »

DEVISS-REX wrote:hello to all again so sorry for my fall back lol, but i have problems with my job and unniversity, hey DarthD.U.C.K. great work , in special i love the clone commando :thumbs:
Yay! Dev is back! (offtopic)
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