Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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ryukaji
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by ryukaji » Mon Feb 16, 2009 6:00 pm
Last edited by
ryukaji on Fri Aug 07, 2009 7:21 pm, edited 7 times in total.
Master_Ben
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by Master_Ben » Mon Feb 16, 2009 6:06 pm
Tight Man. Nice work.
666rulerofclones
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by 666rulerofclones » Mon Feb 16, 2009 7:18 pm
Darth Vader wrote: impressive, most impressive
nice model.
jedi_pilot
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by jedi_pilot » Mon Feb 16, 2009 8:11 pm
Does the fire pont not work because of the freezing transforms. If that's the case, just freeze the transforms on the model, not the nulls. Then export like that.
Anyway, Nice work
!!!
ryukaji
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by ryukaji » Mon Feb 16, 2009 8:36 pm
I dont use xsi much so... How do you freeze the model and not nulls I dont know, im a blender user, but I have xsi
jedi_pilot
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by jedi_pilot » Mon Feb 16, 2009 8:42 pm
Ok, I was talking about exporting in XSI
.
ryukaji
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by ryukaji » Mon Feb 16, 2009 8:43 pm
well yes I exported this using xsi but i made it in blender, and i also added the null hardpoints in xsi, altough they did not work
jedi_pilot
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by jedi_pilot » Mon Feb 16, 2009 8:45 pm
Did you use Meshex to export???
ryukaji
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by ryukaji » Mon Feb 16, 2009 8:48 pm
yes
jedi_pilot
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by jedi_pilot » Mon Feb 16, 2009 9:03 pm
Did you freeze transforms on your gun???
ryukaji
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by ryukaji » Mon Feb 16, 2009 9:26 pm
I selected everything (nulls, and modell)
and on the right under FREEZE HISTORY I pressed MODELING and OBJECT
then exported
And hierarchy goes
hp_active (null)
-hp_fire (null)
-Scene_Root_None (Ak-47 model)
I hope thats right or does hp_fire go under the AK model?
Maveritchell
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by Maveritchell » Mon Feb 16, 2009 10:47 pm
Never freeze nulls, only polymeshes. Freezing nulls resets their position and rotation to 0,0,0. MshEx Beta3 can handle transforms, so keep your nulls unfrozen.
ryukaji
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by ryukaji » Tue Feb 17, 2009 12:21 am
Oh ok I froze the nulls as well, thanks for the info
Delta-1035
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by Delta-1035 » Tue Feb 17, 2009 12:26 pm
very cool man, dlling now.
elfie
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by elfie » Sat Mar 14, 2009 5:11 pm
MUCH better than my Ak for sure. I will use this one instead!
ryukaji
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by ryukaji » Sun Mar 29, 2009 6:31 pm
Last edited by
ryukaji on Mon Mar 30, 2009 2:23 pm, edited 1 time in total.
MileHighGuy
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by MileHighGuy » Sun Mar 29, 2009 8:59 pm
i like that rocket launcher
Delta-1035
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by Delta-1035 » Mon Mar 30, 2009 8:08 am
cool guns! i love the machine gun.
RogueKnight
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by RogueKnight » Tue Mar 31, 2009 12:34 pm
That is an awesome zombie skin! Good work! You got my D/L
YaNkFaN
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by YaNkFaN » Fri Apr 03, 2009 11:37 am
nice skins
off topic
how do you get the black background in mesh viewer did you just edit in in or is there a setting to change?