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BFX Assets

Posted: Sat Feb 14, 2009 11:36 pm
by ARC_Commander
Okay, so here are the BFX assets. I'm completely finished with BFX; I do not plan to make any further changes to it.

This release also signifies my retirement from SWBF2 modding. I'll probably still be around on the site, I just won't be making anything.

These assets contain the sides, the mission scripts, and the animations. Included also are a few small fixes to BFX 2.2 that I didn't feel like adding into a new version.

There are some stipulations with this release, though.

1. Do NOT continue BFX. There are some exceptions, stated below, but, I will not allow using the BFX assets to make a mod that is similar to it.
2. If you are planning to make a mod that uses assets from BFX, please contact me on GameToast via PM and ASK MY PERMISSION.
3. I will allow mods like BFX Campaign Mode, or adding BFX to the Conversion Pack. However, ASK MY PERMISSION first.
4. It is not necessary to ask my permission if you just want to use the BFX assets in a MAP.
5. GIVE CREDIT when you use these assets. Not just to me, but also to the people who made the original asset, as listed below.

Here's the readme:
Hidden/Spoiler:
BATTLEFRONT EXTREME 2.2 SOURCES

Here are the source files to BFX 2.2 in their entirety, with the exception of the mission REQ files and the AddMe script.
I have also fixed a few of BFX 2.2's issues in these files, so if you want to recompile them and over-write the BFX LVL files, go on ahead.

There are, however, some conditions that I'd like any potential users of these assets to respect:

1. Do NOT continue BFX. There are some exceptions, stated below, but, I will not allow using the BFX assets to make a mod that is similar to it.
2. If you are planning to make a mod that uses assets from BFX, please contact me on GameToast via PM and ASK MY PERMISSION.
3. I will allow mods like BFX Campaign Mode, or adding BFX to the Conversion Pack. However, ASK MY PERMISSION first.
4. It is not necessary to ask my permission if you just want to use the BFX assets in a MAP.
5. GIVE CREDIT when you use these assets. Not just to me, but also to the people who made the original asset, as listed below.

If these conditions are not respected, bear in mind that SWBFFiles will refuse to host the file in question, if I request that they do so.

- ARC_Commander

Credits:

- Syth for several assets + original inspiration 1+ years ago
- DarthD.U.C.K. for improved knife, grenade models, snowtrooper pack, assassin blades, Starkiller anims, fixed royal guard, and dual pistols
- RepSharpshooter for SWBF2 1.2 assets, 501st skin, caped clones, HUD icons, new ingame.lvl, and hex-editing help
- Maveritchell for converting saber hilts and dual-wielding animations
- Aman/Pinguin for the clone assassin and translating into German
- AceMastermind for OOM droids, Grievous cape, weapon models
- Darth_Z13 for JKA model conversions
- [RDH]Zerted for new shell.lvl and core.lvl
- ]v[ for +123 assets
- Teancum for some clone skins, Conversion Pack assets, and CP scripts
- Conversion Pack people for CP assets
- Megatron for beta-testing
- Dragonum and JawaKiller for assets from ML-Kashyyyk
- The_Emperor for Weequay skin
- Broken_Hope for saber hilts
- Commander Fordo for some clone skins
- Satti for shadow stormtrooper skin
- Taivyx for force pike
- L5R for knife
- Wazmol69 for assets
- Caleb1117 for models
- Droideka88 for some skins
- Pahricida for DC-15A
- OOM-9 for DC-15S carbine
- Dragon93 for Shadow Trooper
- Majin Revan for Clone Commando
- Dragonum for DC-15s pistol
- NeoMarz for DC-17m and JKA sniper rifle
- FragMe for converting models
- MasterSaitek009 for melee attack ODFs
- JabbaLovesLava and Delta_57_Dash for disruptor rifle
- Qdin for Commander Cody
- Pandemic for the SWBF2 assets
- Gametoast for beta-testing, support, and a modding education
Download:

MediaFire

Re: BFX Assets

Posted: Sun Feb 15, 2009 12:04 am
by Eggman
Cool. I'd been considering making some grenades for a side chargeable like in BFX, so that'll be a lot easier now that I can use your .odfs for references. And of course I'm sure there's lots of other useful stuff in here. :P

Re: BFX Assets

Posted: Sun Feb 15, 2009 12:21 am
by Commander_Fett
sweet! I think I'll use the jetpack missile assets and the ARC trooper's anims, maybe check out some of the grenades and force powers too.

Re: BFX Assets

Posted: Sun Feb 15, 2009 2:09 am
by Tygr
:eek: *Words cannot express the joy*

Thanks! And :cry: about your "Retirement."

Re: BFX Assets

Posted: Sun Feb 15, 2009 2:33 am
by Sky_216
Excuse me just a moment....
Hidden/Spoiler:
Awesome. Awesome. Brilliant. Awesome. Thank You. Awesome. Amazing. OMG BRILLIANT!!!!!!
Back to normal now. Thanks heaps ARC!


EDIT:

Oh yeah ARc, just one question. Are we allowed to add BFX era to our maps? IE unaltered BFX sides as a seperate era to normal CW/GCW era.

Re: BFX Assets

Posted: Sun Feb 15, 2009 5:09 am
by DarthD.U.C.K.
downloading...

but you forgot these in the readme:
i also made jango with pistol in left hand and the fixed forcepike and the doublepistol animations
Eric Landrenau made the royal guard

Re: BFX Assets

Posted: Sun Feb 15, 2009 8:41 am
by Super_Clone
Skyhammer_216 wrote:Excuse me just a moment....
Hidden/Spoiler:
Awesome. Awesome. Brilliant. Awesome. Thank You. Awesome. Amazing. OMG BRILLIANT!!!!!!
Back to normal now. Thanks heaps ARC!
Exactly what im thinking right now....

Re: BFX Assets

Posted: Sun Feb 15, 2009 8:55 am
by Delta-1035
oh yes thank you ARC! dlling now...

Re: BFX Assets

Posted: Sun Feb 15, 2009 9:09 am
by Super_Clone
And, Will it still be online compatible if i do recompile the sides with other people who havent recompiled them?

Re: BFX Assets

Posted: Sun Feb 15, 2009 9:15 am
by Fluffy_the_ic
*luvvs* Dude, thanks!

Re: BFX Assets

Posted: Sun Feb 15, 2009 10:23 am
by ARC_Commander
If you recompile the sides and use them, it will not be online-compatible any more.

Adding BFX era is allowed, I believe it falls under my 4th point.

Re: BFX Assets

Posted: Sun Feb 15, 2009 4:36 pm
by 666rulerofclones
EEEEK! [claps hands in a very excited manner] thanks a ton man! i finally got my hands on the 1.2 assets (as well as alot of other AWESOME stuff) thanks!!!!!!

Re: BFX Assets

Posted: Sun Feb 15, 2009 5:12 pm
by Fiodis
This'll be useful for skins and ODFs.

Re: BFX Assets

Posted: Sun Feb 15, 2009 5:28 pm
by Master_Ben
Fiodis wrote:This'll be useful for skins and ODFs.
Understatement.

Re: BFX Assets

Posted: Sun Feb 15, 2009 6:24 pm
by Frisbeetarian
Super_Clone wrote:And, Will it still be online compatible if i do recompile the sides with other people who havent recompiled them?
That's as simple as referencing the sides just like you would stock sides, instead of

Code: Select all

ReadDataFile("SIDE\\all.lvl"
put

Code: Select all

ReadDataFile("SIDE\\BFX\\all.lvl"
or whatever .lvl file you want to reference.

Re: BFX Assets

Posted: Sun Feb 15, 2009 10:35 pm
by Delta 47
Thanks for the source files!

Re: BFX Assets

Posted: Fri Mar 06, 2009 10:47 am
by Bantha55
Awesome assets ARC Commander! It´s really nice of you that you released them before quitting GT. I´m sure they´ll be very helpful for many modders!

Re: BFX Assets

Posted: Sat Mar 14, 2009 2:07 pm
by fai222
Um, the link takes me to the filefront main page... :runaway: Can filefront really be trusted? Almost every filefront link i try doesnt work. :x

Re: BFX Assets

Posted: Sat Mar 14, 2009 2:09 pm
by DarthD.U.C.K.
offtopic:how about trying liks to my assets? :P
they work

Re: BFX Assets

Posted: Sat Mar 14, 2009 2:46 pm
by Delta 47
fai222 wrote:Um, the link takes me to the filefront main page... :runaway: Can filefront really be trusted? Almost every filefront link i try doesnt work. :x
FileFront has auto deletion queues due to high volumes of files on their servers [source]. After 2-3 weeks after your file's been uploaded they send you an email to whatever email address you registered with on FileFront (FF| Forums and the FF| Network don't count) warning you about the auto-deletion and they give you a week or so to remove it from the deletion queues. Once you remove it from the queues, you will never again have to remove it from the deletion queues or worry about them deleting your file because it won't happen. You just have to do it once. But you must be registered at FileFront.com, it doesn't count if you have an account on the FileFront Forums, or the FileFront Network. If you just do that than you won't have to worry about broken links, etc. I have never had any of my files deleted automatically they have always sent me a warning message and I removed my files from the deletion queues and nothing happened. Just an idea for anyone who wants to upload files to FF| without worrying about them deleting your file(s).