Update to SWBF MSH Viewer

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Null_1138
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Re: Update to SWBF MSH Viewer

Post by Null_1138 »

It works fine now. Thanks, Tipam. :)
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Re: Update to SWBF MSH Viewer

Post by MasterFang1 »

I can export my VRML files to MSH and they work fine, but I can't get textures to work :( . They are .tga files, and are 256x256....I don't know whats wrong. Can you help me tipam? I'm learning how to model with a free program called Blender, which can export to VRML files :) .
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Re: Update to SWBF MSH Viewer

Post by computergeek »

Tipam, I can't download the msh viewer
Could you possibly load it onto filefront?
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Re: Update to SWBF MSH Viewer

Post by Deviss »

computergeek wrote:Tipam, I can't download the msh viewer
Could you possibly load it onto filefront?
try with this LINK
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Re: Update to SWBF MSH Viewer

Post by computergeek »

I just get this message
Image
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Re: Update to SWBF MSH Viewer

Post by Deviss »

computergeek wrote:
Hidden/Spoiler:
I just get this message
Image
well please try this other LINK
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Re: Update to SWBF MSH Viewer

Post by computergeek »

Thank you so much DEVISS
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Re: Update to SWBF MSH Viewer

Post by Deviss »

computergeek wrote:
Hidden/Spoiler:
Thank you so much DEVISS

you are welcome sir :D
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Re: Update to SWBF MSH Viewer

Post by AceMastermind »

Here is an updated SWBF_BF2List file for Tipam's SWBFViewer.
This update adds the space assets msh files to the SWBF2 list under the new Space category at the bottom of the list.

To Install:
Backup or rename the original SWBF_BF2List file and replace it with this updated one.

To Uninstall:
Delete the updated SWBF_BF2List file and restore the original.

Enjoy!

Image

EDIT (May 3, 2015)
Link updated to file, now includes msh files from world PC folders
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Re: Update to SWBF MSH Viewer

Post by mswf »

That's handy! Thanks Tipam, I always use the .msh viewer when making maps, I think it's great :thumbs:
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Re: Update to SWBF MSH Viewer

Post by asleeponduty »

MasterFang1 wrote:I can export my VRML files to MSH and they work fine, but I can't get textures to work :( . They are .tga files, and are 256x256....I don't know whats wrong. Can you help me tipam? I'm learning how to model with a free program called Blender, which can export to VRML files :) .
Hey I tried the same thing and it seems that Blender doesent like linking its vrml files to the images. Im working on this and it involves manual editing of the .wrl file. So far I have gotten the model in MSH viewer be different colors, but no textures are shown :(
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Re: Update to SWBF MSH Viewer

Post by biohazard »

asleeponduty wrote:
MasterFang1 wrote:I can export my VRML files to MSH and they work fine, but I can't get textures to work :( . They are .tga files, and are 256x256....I don't know whats wrong. Can you help me tipam? I'm learning how to model with a free program called Blender, which can export to VRML files :) .
Hey I tried the same thing and it seems that Blender doesent like linking its vrml files to the images. Im working on this and it involves manual editing of the .wrl file. So far I have gotten the model in MSH viewer be different colors, but no textures are shown :(
I'm having similar issues with 3DS Max 7. Textures work but UVs don't come through.
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Re: Update to SWBF MSH Viewer

Post by Null_1138 »

mswf wrote:That's handy!
/understatement. :wink: I always hated having to look through those space assets manually. Thanks!
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Re: Update to SWBF MSH Viewer

Post by fiddler_on_the_roof »

wow, thanks, this is great!! :thumbs: (its pointing up as well)
Last edited by fiddler_on_the_roof on Thu Nov 19, 2009 10:33 pm, edited 1 time in total.
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Re: Update to SWBF MSH Viewer

Post by biohazard »

Tipam, if you don't mind, I would really appreciate it if you'd PM me a detailed description of the msh file format. I'm doing a lot of work with it lately, and because I have no easy and definite source, my work has been darastically slowed. Thanks.
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Re: Update to SWBF MSH Viewer

Post by mswf »

Biohazard, I don't think Tipam will read your request. He hasn't been online on gametoast for 1 year. (You could ask around to see if anyone here is still in contact with him/can come in contact with him)
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Re: Update to SWBF MSH Viewer

Post by Frisbeetarian »

http://personal.riley-man.com/swbf/edit ... -modl.html

That should cover it in enough detail.
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Re: Update to SWBF MSH Viewer

Post by biohazard »

Actually, that's for SWBF1, and its for the information stored in the lvl file, rather than the msh. It might be similar, but I will have you know that site is linked to as a source on my msh tool topic anyhow :wink:

Thanks anyway, though.
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Re: Update to SWBF MSH Viewer

Post by fiddler_on_the_roof »

everything from chunk down should be relevant, even if it is for swbf1. it used the same system
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Re: Update to SWBF MSH Viewer

Post by RogueKnight »

fiddler_on_the_roof wrote:everything from chunk down should be relevant, even if it is for swbf1. it used the same system
biohazard wrote:...I will have you know that site is linked to as a source on my msh tool topic anyhow...
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