Andes Asset Pack 1

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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ANDEWEGET
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Andes Asset Pack 1

Post by ANDEWEGET »

-------------CONSTANTLY UPDATED RELEASE PAGE: http://www.gametoast.com/forums/viewtop ... 64&t=18603 -----------

Asset PAck of the past half year. Most Files are Models + some effects and prop-odfs.
Contains:
Clone with Backpack
CR-23
Death In Person
Tatooine stuff
Effects
Phase I Clone Chunks
WhatEver_Collection
MandoStuff

Screens(in order[not updated]):
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Not all Models
Image
Only 1 Model
Image
Download Link:

Google Drive

Have Fun!
Last edited by ANDEWEGET on Tue Aug 23, 2011 8:05 am, edited 1 time in total.
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RED51
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Re: Andes Asset Pack 1

Post by RED51 »

O.O
Those models look cool! BTW, Is there a phase 2 clone trooper with a backpack without a visor?
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Re: Andes Asset Pack 1

Post by Deviss »

wow :eek: the clone with backpack is greatesst :thumbs: good work
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Re: Andes Asset Pack 1

Post by NullCommando »

Sweet! Those look amazing.
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Re: Andes Asset Pack 1

Post by Ka-Ching »

Hey,Love The Models
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Re: Andes Asset Pack 1

Post by PhantoM »

Oh my gosh I love that gun! Lmao @ the clone chunks btw, how has nobody else ever thought of that? I agree though, the clone with the backpack is the best.
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Re: Andes Asset Pack 1

Post by redgroupclan »

Clone chuncks with bleeding were cool.
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ANDEWEGET
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Re: Andes Asset Pack 1

Post by ANDEWEGET »

thx for comments

if someone could tell me if i need rotatings for bone_ribcage addon meshes i could make the backpack as addon
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Re: Andes Asset Pack 1

Post by AceMastermind »

ANDEWEGET wrote:if someone could tell me if i need rotatings for bone_ribcage addon meshes i could make the backpack as addon
We have a tutorial linked in the XSI Tutorials sticky that explains how to set one up, but since many people tend to ignore stickies I can see how you overlooked it. :?

Quick Tutorial:
  • Import Unit_Template_Beta into your scene(for position reference)
    Create your backpack
    Position the backpack on the Unit where you want it
    Freeze the Transforms on your backpack(Transform>Freeze All Transforms)
    Create a Null and name it dummyroot
    With dummyroot selected go Transform>Match All Transforms
    then select bone_ribcage
    Select dummyroot and press the / key(forward slash) then left click your backpack
    right click to end pick session
    In the Explorer middle click dummyroot and export.
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Re: Andes Asset Pack 1

Post by Delta-1035 »

wow downloading now! i love the clone with backpack and the clone chunks are funny but very nice for an explosion!
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ANDEWEGET
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Re: Andes Asset Pack 1

Post by ANDEWEGET »

i saw the tut before, but someone said for bone_head addons, i have to rotate it somehow. im not a swbf 2 modder so i couldnt try it out = question
whats
AceMastermind wrote:...the / key(forward slash)...
?
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Re: Andes Asset Pack 1

Post by AceMastermind »

ANDEWEGET wrote:i saw the tut before, but someone said for bone_head addons, i have to rotate it somehow. im not a swbf 2 modder so i couldnt try it out = question
It doesn't matter, the procedure is the same, just follow the tutorial I posted and you'll be fine, it works for any bone and any type of addon.
ANDEWEGET wrote:whats
AceMastermind wrote:...the / key(forward slash)...
?
It's the hotkey for parenting objects, when in doubt have a look in the docs:
http://softimage.wiki.avid.com/xsidocs/ ... m#Rat84310
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ANDEWEGET
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Re: Andes Asset Pack 1

Post by ANDEWEGET »

her the download link(<click) if someone wants to test it
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Re: Andes Asset Pack 1

Post by Silas »

it's surprising no one thought of clone trooper chunks before. That's really funny and cool 8)
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Re: Andes Asset Pack 1

Post by Delta 47 »

Wow, these look great!
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Re: Andes Asset Pack 1

Post by Delta-1035 »

ANDEWEGET wrote:her the download link(<click) if someone wants to test it
i want to test but: which line we have to add in the unit odf?
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Re: Andes Asset Pack 1

Post by Deviss »

Delta-1035 wrote:
ANDEWEGET wrote:her the download link(<click) if someone wants to test it
i want to test but: which line we have to add in the unit odf?
you must add these lines:

AnimatedAddon = "BACKPACKTHINGY"
GeometryAddon = "addon_mesh_name"
AddonAttachJoint = "bone_ribcage"

this addon work perfectly :thumbs:
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Re: Andes Asset Pack 1

Post by Delta-1035 »

thx REX i'm munging now! :wink:

Edit: It works perfectly :runaway:
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ANDEWEGET
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Re: Andes Asset Pack 1

Post by ANDEWEGET »

kk thx for testing
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Re: Andes Asset Pack 1

Post by Delta-1035 »

you're welcome, you did a wonderfull job! :thumbs:
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