Working R2-D2 Release

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elfie
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Working R2-D2 Release

Post by elfie »

Well the title basically explains it. It is a working version of R2-D2 in a custom side format. I know that it is not the first time it has been made as a playable unit, but I was never able to find a thread where it was released previously so I thought I might as well do so now. R2 has everything as seen in the movies including a droid flamethrower, fusioncutter, and blaster, not sure if he had a blaster or not but I thought it fit. There is also a second green R2 skin that uses the same .msh, so you can have multiple droids if you want.
Download HERE
Here are some screens too:
Hidden/Spoiler:
Image
Image
Image
Readme:
Hidden/Spoiler:
[quote="Readme"]
--Playable R2D2 Readme--
What this contains:
The side assets for a playable R2 unit. Only useful for mappers/modders, as well as a green R2 skin that uses the same .msh
-----------------------------------------------
Installing:
Extract The R2D2 folder to your BF2_Modtools/Data_***/Sides folder. Then create an R2D2 folder in BF2_Modtools/Data_***/BUILD/Sides folder with the files munge.bat and clean.bat inside the new folder. Add all_droid_r2d2 to your .lua under dc:SIDE\\R2D2",
----------------------------------------------
Boring Legal Stuff--Read If you plan on using or modifying!
These assets were created by me (elfie) and I MUST be credited if you use them in any way despite if you didn't edit them. You are allowed to reskin the .tgas and edit the odf so it works for you, however, if you plan on editing the odf so it is noticable, get permission from me first.

Enjoy the assets![/quote]
EDIT: People have been asking me for this so Working Download Link:
http://www.filefront.com/14220339/r2d2.zip
Mediafire
Last edited by elfie on Fri Aug 14, 2009 6:22 pm, edited 1 time in total.
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Re: Working R2-D2 Release

Post by obiboba3po »

OMG elfie you are my hero!!! :bowdown: i was too lazy to do this myself, and this is exactly what ive been looking for :P this will find a place in the maze version 2. thanks so much for this lol :bowdown: :thumbs:
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Re: Working R2-D2 Release

Post by redgroupclan »

Wow looks good! :thumbs: Now we need a C3PO :3dcp:
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Re: Working R2-D2 Release

Post by MandeRek »

redgroupclan wrote:Wow looks good! :thumbs: Now we need a C3PO :3dcp:
Lol, Rep made a model once, and I improved it and finished.. Most stupid; it was perfect, he was weighted in this way that he walked as 3po with his arms and head without even freakin new anims.. More stupid was that i lost the scene and don't have the file! :D
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Re: Working R2-D2 Release

Post by obiboba3po »

MandeRek wrote:
redgroupclan wrote:Wow looks good! Now we need a C3PO
Lol, Rep made a model once, and I improved it and finished.. Most stupid; it was perfect, he was weighted in this way that he walked as 3po with his arms and head without even freakin new anims.. More stupid was that i lost the scene and don't have the file! :D
noooooooes... :faint: ah well theres porbably one still out there :cpu:
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Re: Working R2-D2 Release

Post by wazmol »

Diet Dr. Pepper 3 days late. I could of used this for my muunilinst space map. Diet Dr. Pepper lol.

Great job man.
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Re: Working R2-D2 Release

Post by elfie »

wazmol wrote:[Diet Dr. Pepper] 3 days late. I could of used this for my muunilinst space map. [Diet Dr. Pepper] lol.

Great job man.
Whoops, sorry. Anyway, I am glad this made you guys happy. :mrgreen:
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Re: Working R2-D2 Release

Post by alenoguerol »

R2 had an electro-weapon so u could add arc blaster from dark troopers and a jetpack and maybe a melee attack which should be a chainsaw or something :D
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Re: Working R2-D2 Release

Post by obiboba3po »

alenoguerol wrote:R2 had an electro-weapon so u could add arc blaster from dark troopers and a jetpack and maybe a melee attack which should be a chainsaw or something :D
dann added the acr gun in the cage match i believe
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Re: Working R2-D2 Release

Post by redgroupclan »

Yeah you should have his little electric shocker-its vital! :) Like mebbe replace the blaster with it. He used it to zap the SBD in Ep3. :P

I just thought of something. Does it have little boosters to hover him for awhile? Those are vital too! :D
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Re: Working R2-D2 Release

Post by Super_Clone »

have a buzz saw like in ep 6 a flamethrower like in ep 3 and a shocker like in all the movies : l +The Jet Packs, and by the way, artoo was in Dann Boeings Battle of the Titans
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Re: Working R2-D2 Release

Post by elfie »

Super_Clone wrote:a flamethrower like in ep 3 and a shocker like in all the movies : l +The Jet Packs, and by the way, artoo was in Dann Boeings Battle of the Titans
@ super clone, He already has a flamethrower
elfie wrote:R2 has everything as seen in the movies including a droid flamethrower
@ all - He also has a jetpack. I will make a version 2 with him using the arc caster as his primary.
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Re: Working R2-D2 Release

Post by redgroupclan »

Well does the jet come from his feet? :P
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Re: Working R2-D2 Release

Post by elfie »

Well the effect...no. I removed the jet effect because the offset of it was too far up and to the right. He still can jet jump though.
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Re: Working R2-D2 Release

Post by SBF_Dann_Boeing »

Just edit the offset in the rep_sfx_jetpack.fx file.
Hidden/Spoiler:
[code]
Offset()
{
PositionX(-0.2400,-0.2400);
PositionY(-0.2100,-0.2100);
PositionZ(-0.1500,-0.1500);
}
[/code]
It's mentioned several times in the fx, just change the values to ones that work. Try these:
Hidden/Spoiler:
[code]
Offset()
{
PositionX(-0.1000,-0.1000);
PositionY(-0.2500,-0.2500);
PositionZ(0.0000,0.0000);
}
[/code]
You can also edit the offset in the particle editor if you find that easier.

Honestly there wasn't really anything wrong with R2. It's just that if you want to make him playable, you have to give him a unit odf, and not a droid prop odf. And i already released an r2 with weapons and a reskin, along with the other droids. Though filefront probably deleted my link so nvm.
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Re: Working R2-D2 Release

Post by redgroupclan »

So the one that was orignally included was ok? I figured something was wrong with it...Image
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Re: Working R2-D2 Release

Post by SBF_Dann_Boeing »

well it wasn't originally designed to be playable. You have to change the odf to make it playable, but the msh, texture, collision is perfectly fine. You don't have to do much.
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Re: Working R2-D2 Release

Post by elfie »

I know, but like I said this was just meant for all of those people who kept saying how badly they wanted an R2-D2 unit so I set up the odf and released it. People seem to be liking it so I don't see anything wrong with that.
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Re: Working R2-D2 Release

Post by bobfinkl »

Great job on R2D2, sure it could use some work but it was done very well. Do you mind if I raise his health and weapon strength for my Geonosis arena map he is the hero so it would do well to have him worthwhile to play as.
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Re: Working R2-D2 Release

Post by elfie »

bobfinkl wrote:Great job on R2D2, sure it could use some work but it was done very well. Do you mind if I raise his health and weapon strength for my Geonosis arena map he is the hero so it would do well to have him worthwhile to play as.
Of course you can! go right ahead.
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