Meleeweapons, TIE Viper and ProbeDroid chunks

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DarthD.U.C.K.
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Meleeweapons, TIE Viper and ProbeDroid chunks

Post by DarthD.U.C.K. »

The double pistol models and anims are obsolete/outdated now, use the double weapon skeleton instead

old post:
Hidden/Spoiler:
I decidet to release the doublepistol assets I made

They include:
models for left and right hand:
-DC15 carbine
-DC17 pistol
-Jangos Westar blaster
animations:
-Jangos idle, reload and shoot
-Calos idle, reload and shoot

I reviewed Calos anims, they look better now, especially the idle
The animations are not munged, you have to create a new animationset for them.
This is a GT-exclusive betaversion, so please report any bugs ore uncleanness.
If you have Ideas which pistols could be also included, feel free to post them.
I havent got the new versions ingame yet, can somebody please post some screenies?

Download them and read the readme!
MediaFire

credits that i forgot and which will be in the next readme:
syth - jangos pistol (?)
dragonum - DC17 pistol



Older post and assets:
This will be the releasethread for my 1000 following assets :D

30.6.2008:
3.The Meeleweaponpack v0.9
this pack includes the following meeleweapon/swords:
1.Katana(/s): single combination
2.short, backhandwielded katana(/s): single (double included)
3.Urai Fen's baldes: double
4.the Glaive (weapon of Royalgurads): single :P
5.Claws (Wolverine-like): double

(click on the links to see the pictures)
all odfs are included. credits and legal stuff are in the readme
Download link:
MediaFire



14.05.2008:
1.The Tie Viper (beta version)
the pack includes everything you need to use the vehicle in your map (with tutorial how to get it ingame)
read the readme for more information
knows issues:
-awfull texture blending on wings (found no way to fix it)
-crappy lowrez model

pictures:
Hidden/Spoiler:
Image
Image
Download link:
MediaFire
if you want, i can comment/explain the odf in the next version


2.ProbeDroid chunks
not much to say about them, I just thought somebody could need them anytime
Download link:
GameFront


I will soon release a better version of the tieviper with custom weapons

if you have any comments, suggestions, criticism post it here!
Last edited by DarthD.U.C.K. on Sun Aug 14, 2011 2:17 pm, edited 17 times in total.
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Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Post by Aman/Pinguin »

DarthD.U.C.K. wrote:
Hidden/Spoiler:
Image
:bowdown:
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Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Post by The Duke »

Wow this is realllly good :thumbs:
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Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Post by White_Bear »

It's awesome! :yes:
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Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Post by redgroupclan »

:thumbs:
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Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Post by Sky_216 »

Very nice.... :thumbs:
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Re: DarthD.U.C.K.'s Stuff: TieViper & Probedroid chunks

Post by Swifty »

Great Job! Nice work Duck.. :maulsaber:
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Re: New Swords and Meeleweapons

Post by DarthD.U.C.K. »

First post updated :D
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Re: New Swords and Meeleweapons

Post by Aman/Pinguin »

Like I already said in ICQ....Awesome! :D
Though I probably never use them...because I don't need them....awesome anyways. :lol:
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Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Post by DarthD.U.C.K. »

first post updated :D
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Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Post by Delta-1035 »

thx DarthD.U.C.K. i'll use that :thumbs:
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Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Post by DarthD.U.C.K. »

i hope so since i made it partly for you :P
Last edited by DarthD.U.C.K. on Sat Nov 01, 2008 3:45 pm, edited 1 time in total.
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Re: DarthD.U.C.K.'s Assets- Doublepistol assets

Post by Delta-1035 »

lol I know! :yes: :wink: :D
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Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Post by ARC_Commander »

Awesome work, thanks!
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Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Post by obiboba3po »

sweet double pistols :o thanks for this duck :yes:
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Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Post by Super_Clone »

ok Great job Duck! but i have 2 questions. How do i make a new animation, and how do i create new ord files?
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Re: DarthD.U.C.K.'s Doublepistolmodels and Animations

Post by DarthD.U.C.K. »

ord is an ordnance-odf file, it determintes the appearance of the physical appaerance of the shot
just take a singlepistol one and edit it, its pretty selfexplanatory
follow the "scaling-up-animations-tutorial" except for the scale line in the munge.bat
use the singlepistolanimations (assets\animatins\solideranimationbank\human_3\all human_pistol files)
then replace them with the appropriated doublepistolanimations
if you just replace all idle, shoot and reload anims there will some issues ingame (look at calo, hes still using the shipped idle after shooting) but i dont know at the monent which anims you have to replace to, just try it out
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