We have big houses, we have small houses, we even have luxury Chalets but we don't have any snow.
These are some of the houses that were made for Jingling Town just without the snow covering.
These are just the msh and tga files, I am pretty sure most of you can create the required odfs.
Did you actually make collision primitives/meshes with these models? Or does the game create it? (A quick search through the msh file turned up no modl chunks named as collision primitives or collision meshes (p_[name] or c_[name]) so I'm assuming there are none, but let me know if they do). The -donotmergecollision will be VERY useful, as I had similar problems with holes and it covering them up. Thank you!
RepSharpshooter wrote:Did you actually make collision primitives/meshes with these models? Or does the game create it? (A quick search through the msh file turned up no modl chunks named as collision primitives or collision meshes (p_[name] or c_[name]) so I'm assuming there are none, but let me know if they do). The -donotmergecollision will be VERY useful, as I had similar problems with holes and it covering them up. Thank you!
The chalet model actually has quite a few collision primitives. They are p_-svbot-cube. But thanks for making me check as I think Calebhouse3 is the wrong one as it only has a collision and no primitives and I do remember giving it some.