Fluffy's weird skinpack

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Fluffy_the_ic
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Fluffy's weird skinpack

Post by Fluffy_the_ic »

Second Skinpack, probably not as good as my first, but hey, I did this in 2 hours. Note that the sharpsooters of my skinpacks will almost ALWAYS be blurred.
DL link: http://files.filefront.com/51st+elite+s ... einfo.html
as with last time: Please PM me in-game pics!

http://www.gametoast.com/index.php?opti ... &Itemid=73
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Re: Fluffy's weird skinpack

Post by Commander_Cody771 »

Cool!
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Re: Fluffy's weird skinpack

Post by woner11 »

If you want to take the ingame pics yourself for next time here it is: create a folder called screenshots in yout Gamedata folder, and when you want to take an ingame shot, click print screen They'll then appear in your new folder.
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Fluffy_the_ic
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Re: Fluffy's weird skinpack

Post by Fluffy_the_ic »

tsurugi13 wrote:Check the everything you need thread, it has a guide especially for that!
gotcha
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Re: Fluffy's weird skinpack

Post by Caleb1117 »

obiboba3po wrote: --go to assets/shell, c& p all folders not files into ur world/build/shell
What is that? You don't have to do that.
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Re: Fluffy's weird skinpack

Post by obiboba3po »

yea copying the shell folders? the tut i read says to do it and it works for me, maybe not necessary...if not..that saves time...
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Re: Fluffy's weird skinpack

Post by woner11 »

To add the skins ingame, you save them, obviously. Then you rename them to match the tga that you are replacing. Put it in the msh folder, make a back up of the one you're replacing and your done.
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Re: Fluffy's weird skinpack

Post by obiboba3po »

lol i never make backups cause u can just get it all from the assets...
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