Oh, and does anyone have the Shock trooper assets from the Conversion Pack?
Re: The "Help me find an asset" topic
Posted: Wed Jun 11, 2008 7:31 pm
by AQT
I'm not sure whether the Shock Troopers (Red-Marked?) were in the Conversion Pack or if their assets were even released, but Satti made some good Shock Trooper skins awhile ago that was included in his skin pack: Link
In-game:
Hidden/Spoiler:
Are these a good alternative or did you mean something else?
Re: The "Help me find an asset" topic
Posted: Thu Jun 12, 2008 11:15 am
by Xavious
Thanks for the help, but I found what I was looking for buried in my assets folder on my laptop.
Re: The "Help me find an asset" topic
Posted: Thu Jun 12, 2008 12:15 pm
by theultimat
@ Xavious. Thanks! As promised, I will bow down to you!
Xavious there wasn't any credit in the zip file. Should the credit go to you for these models and textures? And does anyone know what map(s) made use of these files? It'd be great to have a reference (just to know how all of the separate pieces fit together on a map).
Re: The "Help me find an asset" topic
Posted: Fri Jun 13, 2008 9:38 am
by Xavious
No, don't credit me. I had nothing to do with these files except for re-uploading them.
Re: The "Help me find an asset" topic
Posted: Fri Jun 13, 2008 4:47 pm
by TomModder
I'll give you a credit then for re-uploading them then I was looking for any arena assets for a long time so thank you for putting it up. Okay, if anyone does know who deserves the credit for either making (or porting?) this, please post. I'll leave an "author unknown" in my readme for now...
Re: The "Help me find an asset" topic
Posted: Fri Jun 13, 2008 10:57 pm
by AQT
TomModder, according to the ReadMe of Geonosis: Arena by Schizo, the author was apparently Minilogoguy. He converted the models from the Star Wars: Clone Wars game which would mean the original models were by Pandemic.
ReadMe (look at the underlined part):
Hidden/Spoiler:
[quote]Geonosis Arena Final - By Schizo (X-Fire: Nzdjh, Email: NzdjhS@gmail.com)
Here's my second map for Battlefront II. Originally started by Teancum using converted Star Wars: Clone Wars models, the
Arena WOULD have been abandoned, but Tean let me take over the map and finish it. The original version was nothing more than a test; most of the attention was focused on the low-poly Arena models, and less attention on the actual battle itself. That's where I came in; I focused on making the battle more intense, as we see in the movie, so less attention will be brought to the actual models themselves, but more on the battle itself, so as it'll give you the feeling as if you were
actually there in the Arena in Episode II, fighting alongside the Jedi in the very first battle of the Clone Wars. Hope you
enjoy this map as much as I do.
Features:
- Two game modes; Conquest and XL.
• Conquest Mode involves the battle that took place between the Jedi and the CIS, as seen in the movie. It is meant to take place right after the acklay is killed (since I was too lazy to add it), but before the clone arrive. As in the movie, the Jedi are surrounded by the CIS, in their only single CP. This CP, is in fact, uncapturable, for balancing reasons. When I gave the CP a capture region, the CIS took it over way too quickly. I also gave the CIS one uncapturable CP, again, for balancing reasons. The heroes for this mode are Mace Windu (Jedi), and Jango Fett (CIS).
• XL Mode features the battle between the Clones and the CIS after Yoda arrived with reinforcements. Since most of the Jedi have left the Arena at this point to join the larger battle outside, there's only a limited number of Jedi in the Arena to help the Clones out. To balance this out, the CIS has a large unit count. However, even so, it's been a real pain to balance correctly, and the Republic does have a slight advantage... however, it still is possible to win as the CIS. The heroes for this mode are Yoda (Republic), and Count Dooku (CIS).
- Jedi side with movie-accurate Jedi. All Jedi now have a single-bladed, blue or green lightsaber. No crazy dual-wielders or
goofy colors like yellow or orange. Unlockable classes include:
• Wookie Jedi Master, 12 Points to Unlock, Force Push
• Bothan Jedi Master, 14 Points to Unlock, Force Pull
• Twi'lek Jedi Master, 16 Points to Unlock, Force Wave
• Chiss Jedi Master, 18 Points to Unlock, Force Crush
- Jedi Heroes now spawn on the field in Conquest mode to help the Jedi out. They include:
- CIS has movie-accurate units also. Conquest mode has just the Super Battledroid, Regular Battledroid, Geonosian, and
Droideka like in the movie. XL Mode features more of a variety of units, pretty much the same as the shipped ones, except
with a few minor changes to the skins:
• Heavy Weapons Droid now has the default battledroid skin.
• Engineer Droid now has the pilot's blue skin.
• Droid Sniper now has the red security droid skin.
- Correctly localized weapons with movie-accurate names.
- Upped the unit count just a bit. Especially for the CIS. They now greatly outnumber the Jedi.
- Further balanced the sides out.
- Made the battle overall more intense and movie-accurate.
Known Bugs:
- Some of the droid chunks strewn about the Arena float above the ground. I'm not exactly sure why they do this; they show up completely fine in Zeroeditor. I've tried finding the problem, but there's no appearent reason why it's happening; you'll just have to live with it.
- The bots kinda get a little confused and try to capture the CPs without capture regions. But hey, what're ya gonna do, eh?
- The Republic for some reason has a distinct advantage in XL mode. I'm not sure why. I tried my best to beef the CIS up as much as I could without making them too powerful, but the Republic always seems to have an advantage. But it IS possible to win as the CIS.
- Other than that, none really. Other than a few other minor gameplay-oriented bugs, but nothing serious or noticeable.
Fixed Bugs and Changes (from previous .75 beta release)
- Moved the Jedis' CP to the center of the Arena. Removed capture region for balancing reasons.
- Increased unit count, beefed up the CIS, balanced out the teams, made the battle more intense and movie-like.
- Added an XL mode to the mix with Clones vs. CIS.
- Fixed award rifle bug that was happening with the Battledroid.
- Fixed CIS skins and made them movie-accurate.
- Localized all units and weapons accordingly to be more movie-accurate.
- Many more minor gameplay issues fixed.
Credits and Thanks:
- Teancum, for all his help with setting up the map, helping out with some problems I was having, teaching me some stuff, and overall just being a really cool guy.
- Not sure who converted the models, but I think it was Minilogoguy. Whoever it was, thanks. Even though they're kinda low-poly, they still look pretty good. You don't notice them in the heat of battle anyway.
- Alex555 for the Anakin skin. He didn't give it to me per se, but Tean gave me permission to use it, so...
- The users at GT for their feedback on the map and suggestions for how to improve it.
- Some of my fellow clanmates for beta testing and such for me.