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Die, glitcher! (server mod) for SWBF1

Posted: Sat Oct 20, 2007 1:59 pm
by BattleBelk
Hi All. My first post here.

I tired bann glitch wallhackers noobs from TPR server so i have idea add death regions in glitch places.
I working on add death regions behind walls.
Its already done for Kamino. I changed map and mission.lvl couse death regions calls from mission script lua.
All changes need for server side only .

AntiGlitch MapPack

Maps:

Kamino: Tipoca City
Tatooine: Mos Eisley
Hoth: Echo Base
Bespin: Cloud City
Rhen Var: Citadel
Rhen Var: Harbor
Tatooine: Jabba's Palace

dedicated server with antiglitch installed http://www.filefront.com/14224149/dedic ... iglitch.7z

mappack only (for dedicated servers) http://www.filefront.com/14223477/swbf1 ... mappack.7z
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Re: Die, glitcher! (server mod)

Posted: Sat Oct 20, 2007 6:31 pm
by Commander_Cody771
YEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!! good idea!

Re: Die, glitcher! (server mod)

Posted: Sat Oct 20, 2007 8:44 pm
by PoRCH WooKIE
I have never attepted this. Its 'such a great idea!!!! :thumbs:

Re: Die, glitcher! (server mod)

Posted: Sat Oct 20, 2007 9:28 pm
by Penguin
Don't make it a death region, make it a damage region with an insane damage (1000 or so), Easier to do, more control and you don't have to add anything to the lua.

Re: Die, glitcher! (server mod)

Posted: Sun Oct 21, 2007 4:20 am
by PoRCH WooKIE
ok so how exactly do I edit a shipped map in zeroeditor? For example, adding death regions to glitch areas, adding or taking away vehicles, or adding turrets and/or health and ammo droids to hoth-as an example.

Re: Die, glitcher! (server mod)

Posted: Sun Oct 21, 2007 4:32 am
by BattleBelk
Penguin wrote:Don't make it a death region, make it a damage region with an insane damage (1000 or so), Easier to do, more control and you don't have to add anything to the lua.
damage region? maybe danger?
and how i can setup value 1000?

Re: Die, glitcher! (server mod)

Posted: Sun Oct 21, 2007 12:12 pm
by Commander_Cody771
no, damage. make it a damage region thats better. gives people a chance.

Re: Die, glitcher! (server mod)

Posted: Sun Oct 21, 2007 9:51 pm
by Teancum
I did that to get rid of wallhacks on most of the SWBF Conversion map packs. Everyone's right, damage regions are better, just set the damage to ~5000 and it'll kill anyone. The issue you're going to find is that this won't work with guys that are using the shipped version of the game. If this was set up as a mod map that's fine, but if you replace the original Kamino it won't work, because their versions of the maps won't have the damage regions. It'll get screwy online.

Re: Die, glitcher! (server mod)

Posted: Sun Oct 21, 2007 11:29 pm
by BattleBelk
ok, but in SWBF1 in Zeroedit there is not damage region. There is danger region without parametrs.

Re: Die, glitcher! (server mod)

Posted: Wed Nov 21, 2007 3:48 pm
by BattleBelk
I have added 2 maps: "Tatooine: Mos Eisley", "Hoth: Echo Base"

So now my first Anti Glitch Map Pack is done.
Of course i have not added all death regions for all glitchs but thats just begin^^

As was for Kamino, 2 version available:
for dedicated server software (more light couse does not contain textures)
and for normal game.

Re: Die, glitcher! (server mod)

Posted: Fri Aug 07, 2009 8:40 pm
by BattleBelk
I have updated my antiglitch mappack

all previous maps updated, especially Tatooine: Mos Eisley (22 death regions :wink: )

Maps are added:

Bespin: Cloud City
Rhen Var: Citadel
Rhen Var: Harbor
Tatooine: Jabba's Palace

Currently for dedicated servers only

Once again this server mod need to be installed on the server side only, clients not need it, they (glitchers) will die behind the walls.

Re: Die, glitcher! (server mod) for SWBF1

Posted: Wed Nov 24, 2010 8:11 pm
by DEADALWAYS
What!!!!!!! this is just wrong. i am a glitcher. but fortunantly u don't know very many glitches so u cant fix all of them :lol:

Re: Die, glitcher! (server mod) for SWBF1

Posted: Wed Nov 24, 2010 8:26 pm
by Maveritchell
DEADALWAYS wrote:What!!!!!!! this is just wrong. i am a glitcher. but fortunantly u don't know very many glitches so u cant fix all of them :lol:
Fun fact; rules you have broken in this post:
Don't Resurrect Old Topics
This one is important, but is defined by the following:

* A topic that is older than 30 days


The exception to this rule would be if you have useful information to add to an old topic, or if a sticky topic points to the thread you're resurrecting.
Don't spam
What's spamming? Posting pointless messages to up your post count, double posting, resurrecting old topics for no reason, etc. We have special ranks that we'll give you if you spam, and you won't like them.
(Specifically the subtype of spam that is "abusing the report function to report something you simply don't like")
and of course the instaban rule:
Never, EVER, post anything about glitching/cheating in any games we mod
Hey, if you want to glitch or cheat on your own time, we're not going to stop you. But when you log into Gametoast you're considered a clean and fair player. First offense will result in a permanent ban with no hope of ever returning. This is non-negotiable. Nobody likes online cheaters.
It is an achievement of a sort, in that you broke an incredible amount of rules in one post, but you didn't unlock anything so much as you got the topic locked and yourself banned. C'est la vie, right?