Caleb's Model Release Thread (Updated 8/03/08)
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Re: Caleb's Random-ish Model Release Thread
Pardon the Bump, But... CONTENT!
Keep a lookout, in the next few days I'll be releaseing my third random model pack, this one will have a large emphasis on KotOR.
It will include:
A KotOR Hexigonal Container
A Improved KotOR Computer
A KotOR Desk
A KotOR Vertical Locker
A KotOR Work Bench
A KotOR Dantooine Tomb
A KotOR Dantooine Estate
A KotOR Dantooine Barrier
Several KotOR Foot Lockers (open, closed, Etc)
Several KotOR Dantooine Cliff Models (with and without raised collision)
A Cave (with terrain cutter)
A New weapon model. (with two firepoints)
A Dual Bladed Sword
Several Skeleton, and skull props (you may need to scale them to your need)
And some ruins inspired by the ones from KotOR Dantooine.
Also Included are 3 nice new effects for my previously released KotOR Starmap.
*Starmap model not included, go download my other pack *
Keep a lookout, in the next few days I'll be releaseing my third random model pack, this one will have a large emphasis on KotOR.
It will include:
A KotOR Hexigonal Container
A Improved KotOR Computer
A KotOR Desk
A KotOR Vertical Locker
A KotOR Work Bench
A KotOR Dantooine Tomb
A KotOR Dantooine Estate
A KotOR Dantooine Barrier
Several KotOR Foot Lockers (open, closed, Etc)
Several KotOR Dantooine Cliff Models (with and without raised collision)
A Cave (with terrain cutter)
A New weapon model. (with two firepoints)
A Dual Bladed Sword
Several Skeleton, and skull props (you may need to scale them to your need)
And some ruins inspired by the ones from KotOR Dantooine.
Also Included are 3 nice new effects for my previously released KotOR Starmap.
*Starmap model not included, go download my other pack *
- Thunder
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Re: Caleb's Random-ish Model Release Thread
sweet caleb
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- High General
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Re: Caleb's Random-ish Model Release Thread
Cool! I'm going for the sword models.
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Re: Caleb's Random-ish Model Release Thread
Well, I think you guys know what I'm going for. lolcaleb1117 wrote:Several Skeleton, and skull props
Re: Caleb's Random-ish Model Release Thread
[smeagol]We likeses da weapons! yes we doesssss[/smeagol]
[ringwraith]Give us the pack Caleb1117![/ringwraith]
(as you can see, I'm feeling very LotR today)
[ringwraith]Give us the pack Caleb1117![/ringwraith]
(as you can see, I'm feeling very LotR today)
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Re: Caleb's Random-ish Model Release Thread
Lol, soon, I found a collision problem with one of the models, and I'm trying to give some of them ambeint sounds.
- authraw
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Re: Caleb's Random-ish Model Release Thread
Ooh--I'm excited to hear about the skeleton props--I've been wanting some for quite some time, now. The weapons should be interesting, too.
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Re: Caleb's Random-ish Model Release Thread
Sorry, this is taking alittle longer then I had hoped, but I plan for it to be worth it.
I'm having some problems with the ambient sounds, (if they're even possable) I guess I'll post something in the modding forum about it.
Like I said, there will be a new effect for my star map model, heres what I have so far:
And while I'm at it, I decided to try and make some glow for the crystals I released before.
I'm having some problems with the ambient sounds, (if they're even possable) I guess I'll post something in the modding forum about it.
Like I said, there will be a new effect for my star map model, heres what I have so far:
And while I'm at it, I decided to try and make some glow for the crystals I released before.
- authraw
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Re: Caleb's Random-ish Model Release Thread
Lookin' good. How accurate do you plan to get with that star map effect?
I'm fairly certain ambient sounds are possible--The rancor uses them. It might just require the modder to do some finagling with the sound files. Custom sounds are always a pain.
I'm fairly certain ambient sounds are possible--The rancor uses them. It might just require the modder to do some finagling with the sound files. Custom sounds are always a pain.
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Re: Caleb's Random-ish Model Release Thread
As close as possable, but I think I've almost reached that point, with my knowledge of PE.authraw wrote:Lookin' good. How accurate do you plan to get with that star map effect?
I'm fairly certain ambient sounds are possible--The rancor uses them. It might just require the modder to do some finagling with the sound files. Custom sounds are always a pain.
I'd like to find a way to add the little square things that went around the edge, but I'm not sure if I can do that with ParticleEdit.
Ah the rancor, I didn't even think of looking at his ODF.
EDIT
HERE IT IS
*cough* ok.
This pack is a colection of models that include:
A KotOR Hexigonal Container
A Improved KotOR Computer
A KotOR Desk
A KotOR Vertical Locker
A KotOR Work Bench
A KotOR Dantooine Tomb
A KotOR Dantooine Estate
A KotOR Dantooine Barrier
Several KotOR Foot Lockers (open, closed, Etc)
Several KotOR Dantooine Cliff Models (with and without raised collision)
A Cave (with terrain cutter)
A New weapon model. (with two firepoints)
A Dual Bladed Sword
Several Skeleton, and skull props (you may need to scale them to your need)
And some ruins inspired by the ones from KotOR Dantooine.
Also Included are 3 nice new effects for my previously released KotOR Starmap.
*Starmap model not included, go download my other pack *
Yea thats right, 3 new star map effects.
You can choose which one you like best.
The textures that I used for:
The KotOR Hexagonal container
The KotOR Computer
The KotOR Workbench
Where made by Iryni Forge, from her JKA KotOR model pack, Used with permission.
(so make sure to credit her too)
several of these models will be seen in My Dantoone map, Soon to come.
Anyway as usual Enjoy and put it to good use.
Thanks (from me) goes to:
FragMe! I'm excedingly Grateful (exporter)
Iryni Forge KotOR textures.
WHO YOU SHOULD CREDIT:
Caleb1117 Models
Iryni Forge For some of the textures
Also, as requested by Iryni Forge, Here is a link to the original model pack of hers.
http://jediknight3.filefront.com/file/K ... ects;77747
and her readme.
Hidden/Spoiler:
That was back when I planed to convert her models too.
Hidden/Spoiler:
DOWNLOAD LINK
I won't be bothered to do that thing where you click the word "here" and it takes you to the link, so you'll just get a plain old link.
http://files.filefront.com/Calebs+Model ... einfo.html
Last edited by Caleb1117 on Mon Oct 08, 2007 9:00 am, edited 1 time in total.
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- Supreme Galactic Ruler
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Re: Caleb's Random-ish Model Release Thread
nice
nice
but still, lol @ the skeleton
nice
but still, lol @ the skeleton
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Re: Caleb's Random-ish Model Release Thread
Lol, forgot to include the Workbench.
New link any moment now.
Edit: http://files.filefront.com/Calebs+Model ... einfo.html
Added new link to previous post.
New link any moment now.
Edit: http://files.filefront.com/Calebs+Model ... einfo.html
Added new link to previous post.
- Bantha55
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Re: Caleb's Random-ish Model Release Thread
wow-great models!
Re: Caleb's Random-ish Model Release Thread
lol, with a workbench, might as well create a lab station(model near identical, the desk that made medpacks)
- Thunder
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Re: Caleb's Random-ish Model Release Thread
i found a bug here for most of the props you can only see the prop from a sertin angle ingame.
Also wondering how do you set a effect to the starmap??
Also wondering how do you set a effect to the starmap??