Gogies Visually Improved Models (Updated DEC15 dlt19)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Gogies Visually Improved Models (Updated DEC15 dlt19)

Postby Gogie » Sun Nov 10, 2019 10:55 pm

I may use this thread later and add on to it as I complete more storm troopers and variants.

PLAYER MODELS:

IMPORTANT: If you are using any storm trooper models and have custom animations and dont want to use the animations they come with, you will need to use this basepose.msh in order to align the armor bones properly to your animation:
LINK: https://drive.google.com/open?id=1qTFxAslFcdZwIOzbFpEZYxJxj3Wr9kCr

Storm Trooper (dirty Korriban)
Hidden/Spoiler:
here is the link to the current Storm Trooper files from Korriban: https://drive.google.com/open?id=125ZR61qKYZEpZAz609MwQXF8uT0Gm-wq

Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.

It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)

also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

picture:
Stock Engine:
Image

Image

Shader Patch: PBR (AO, metallic roughness, normal, albedo materials)

Image

Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.


Storm Trooper: Clean Variant + Shader Patch Materials (NEW Skeleton Added Nov 23 2019)

Hidden/Spoiler:
Link: https://drive.google.com/open?id=1bffLZBPVL-Drq-MiowVk7wWdfIsJbmvr


[UPDATE NOV 23 2019]: I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.


Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.

It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)

also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

Pictures:

Stock Engine:
Image

Shader Patch w/ PBR
Image
Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.


Engineer Trooper Clean texture w/ Attached backpack
Hidden/Spoiler:
LINK: https://drive.google.com/open?id=1kv5dxm_PrdyaHNTTmlwpzTAIv1a9ffv-

Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.

It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)

also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

PICTURES:

Image


Shock Trooper (Original Appearance Based off EA): Clean Variant + Shader Patch Materials

Hidden/Spoiler:
Link: https://drive.google.com/open?id=12fpUZl-rL6tImJQ_VbKrXjcCRiSr6GbQ


I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.


Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.

It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)

also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

Pictures:
Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.


Shock Trooper (Kama Variant, Clean) + shader patch materials (UPDATED DEC 3 Unit now uses anti clipping skeleton and comes with munged folder)
Hidden/Spoiler:
LINK: https://drive.google.com/open?id=1bffLZBPVL-Drq-MiowVk7wWdfIsJbmvr

Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.

It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)

also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

AS this unit has a KAMA you will need a .odf for the cloth, cloth mesh chunk name is pim_inf_shocktrooper_cape_c (same name as texture)

PICTURES:

Stock Engine:

Image

Shader Patch:

Image

Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.


Shadow Trooper

Hidden/Spoiler:
Link: https://drive.google.com/open?id=1K10dBjrRlFD-yTvV7GVKKXR42Km3CoWD


I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.


Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.


should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

Pictures:
Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.


Jet Trooper (EA based appearance)

Hidden/Spoiler:
Link: https://drive.google.com/open?id=1jez_Puikc0PbG5IrmL7AnONbBJ8OvOA0


I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.

NOTE: This unit does not come with a jet effect, I will eventually design one however if anyone happens to create one that matches the model nicely, feel free to PM me about it, you will of course receive full credit.


Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.


should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

Pictures:
Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.


SandTrooper

Hidden/Spoiler:
Link: https://drive.google.com/open?id=19VaN7FfAnmHxJ8nZ_UEssYiyC4gIbOvX


I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.

Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.


should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

Pictures:
Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.


Dark Trooper

Hidden/Spoiler:
Link: https://drive.google.com/open?id=1DgSAzDSquk4KuHsj3PHVt1XqDyuCwS7O


I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.

Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.


should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.

Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

Pictures:
Image

Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions


Garazeb

Hidden/Spoiler:
Link: https://drive.google.com/open?id=1U5xUQXrIm3VtLhtF7EWR4T0_F__sjE0W



Note: No SP materials at this time, this will be added in a later update for this model.


Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.

Pictures:
Image

Credits:
myself for model, UV's Textures
Star Wars Pinball: Original Model
Richtofen63 (discord user): a lot of help with reference material.
Pandemic: original skeleton and rig proportions



WEAPONS:

E11 Blaster: (UPDATE: Dec 14, now includes extended stock variant model)
Hidden/Spoiler:
Link to improved E-11 (including clean and tarnished textures w/ Shader Patch PBR materials)

Note: as with other models, this contains hi resolution textures (4096x4096) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.

Link: https://drive.google.com/open?id=1Ns8ihsbvWaRzWWeWZMe7lB9dwzn-3gW_

pictures:
[hide]Stock Engine:
Image

Shader Patch w/ PBR
Image


Extended stock variant
Image




SE14C Blaster Pistol:
Hidden/Spoiler:
Link:https://drive.google.com/open?id=1RNrycId5owvrYxb95QHgtX3YRjtltxCU

Note: as with other models, this contains hi resolution textures (4096x4096) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.

Pictures:

Stock Engine:

Image

Shader Patch w/ PBR

Image


DLT-19 Blaster Rifle:
Hidden/Spoiler:
Link:https://drive.google.com/open?id=1qBRU1IJyapxFVy_0bKwq__QMUNbreaD9

Note: as with other models, this contains hi resolution textures (2048x2048) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.

Pictures:

Shader Patch w/ PBR

Image
Last edited by Gogie on Sun Dec 15, 2019 1:08 am, edited 19 times in total.

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Projects :: Star Wars Battlefront Legacy

Re: Gogies Visually Improved Models (Updated Nov12 w/ E11)

Postby ggctuk » Sun Nov 17, 2019 5:14 am

Looking fantastic here, Gogie! Unless I'm very much mistaken, is that Stormtrooper entirely from scratch as a model? It looks great!

Modeling Master
Posts: 679
Joined: Fri Mar 31, 2006 11:02 pm
Location: alberta, canada
Projects :: Scarif Map Pack and Starter Kit

Re: Gogies Visually Improved Models (Updated Nov12 w/ E11)

Postby Gogie » Sun Nov 17, 2019 2:07 pm

almost entirely. The model itself was modelled using both the Rivals and EAfront model as references for scaling and dimensions (admiteddly I did use the rivals chin but there was no point in modelling a new one since well... i wouldnt have changed anything about it) the UV for that was redone though to fit the new helmet. One of the big goals here was to make our wonderful game look more modern, I noticed EA's model has A lot of imperfections in the armour (example the cubes on the belt are not perfect cubes, there are differences in dimensions of each) so largely the model used that a reference so I could adapt the same imperfection concept to this trooper.

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