The Force Unleashed Darth Vader

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Javitolo98
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The Force Unleashed Darth Vader

Post by Javitolo98 »

I ported the Darth vader model from The Force Unleashed to Battlefront 2,I will use it in my Improved sides mod,I converted the normal maps in textures because the original textures have not details,so it not looks good.The cape is a reskin of the one from the original model. I hope you like it,please tell me if you find a issue.

ScreenShots:
Image
Image
Image

Download Link:
https://drive.google.com/file/d/0B5i8Rk ... sp=sharing
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giftheck
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Re: The Force Unleashed Darth Vader

Post by giftheck »

Until I checked my rip of Vader from TFU2, I didn't realise he was that high-poly - his model could easily have been used in the new Battlefront games.
Javitolo98
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Re: The Force Unleashed Darth Vader

Post by Javitolo98 »

ggctuk wrote:Until I checked my rip of Vader from TFU2, I didn't realise he was that high-poly - his model could easily have been used in the new Battlefront games.
Yes,I was impresed too of how high poly is this model.
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Re: The Force Unleashed Darth Vader

Post by MyterioGvmer »

This vader is very "impressive most impressive"but i have seen the image of msh viewer of you and its kind like he dont have Cape please Cape assets from TFU or reskin from TFU
Javitolo98
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Re: The Force Unleashed Darth Vader

Post by Javitolo98 »

MyterioGvmer wrote:This vader is very "impressive most impressive"but i have seen the image of msh viewer of you and its kind like he dont have Cape please Cape assets from TFU or reskin from TFU
MSH viewer for some reason don't show up the capes,that happens too with the original Darth vader model and Count Dooku, it have already cape
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giftheck
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Re: The Force Unleashed Darth Vader

Post by giftheck »

SWBFViewer does not show capes at all. It's something that was never programmed into it before the developer stopped working on it.

Anakin's MSH Viewer is still being worked on, so that might be implemented there. I haven't loaded in a model with a cape yet to see if it does load, though.
LitFam
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Re: The Force Unleashed Darth Vader

Post by LitFam »

I thought the cape was a cloth odf thing. :?
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Re: The Force Unleashed Darth Vader

Post by CdtFox »

ggctuk wrote:SWBFViewer does not show capes at all. It's something that was never programmed into it before the developer stopped working on it.

Anakin's MSH Viewer is still being worked on, so that might be implemented there. I haven't loaded in a model with a cape yet to see if it does load, though.
I have Anakin's msh viewer and it works like a charm! :D It's a great addon specially for capes :yes:
HighValorius
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Re: The Force Unleashed Darth Vader

Post by HighValorius »

Javitolo98 wrote:
ggctuk wrote:Until I checked my rip of Vader from TFU2, I didn't realise he was that high-poly - his model could easily have been used in the new Battlefront games.
Yes,I was impresed too of how high poly is this model.


It could look better with a specular on the helmet and kama, I guess.

And making his helmet shiny.
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