The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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DylanRocket
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by DylanRocket »

asdfjkl wrote:Has anyone converted any of the models from the CWA game to be usable in bf2? And does anyone have any Ithorians? (Aside from Deviss and Rends Mos Eisley Assets)
Deviss has converted a few of the CWA models: viewtopic.php?f=64&t=24475
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Teancum »

Was the SWBF2 version of Sereja's Otoh Gunga assets ever released? I remember people working on it, but I can't even find that topic now.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by TheMastermindOfMaom »

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Nullen »

Are there any 501st skins for the Phase 1 clone model? Also, does anybody have the stock kam1.lvl file for SWBF1 handy? I accidentally overwrote it with one that adds a 3rd faction and forgot to back it up
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

I know that somewhere we have a duros skin\model, can anyone help me?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

There is a Duros in this asset pack by Caleb1117: http://www.gamefront.com/files/10392926 ... elease.zip
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AceMastermind »

Now that SWG assets are open around here I think i'll convert all of the species from the game.

http://swg.wikia.com/wiki/Category:NPC_Species
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by TheMastermindOfMaom »

Anyone have MileHighGuy's Scout Trooper?

Link broken,here is the thread where he released it: http://www.gametoast.com/viewtopic.php?f=64&t=31403
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Marth8880 »

@Maom: The link works fine. Do other Mediafire links work for you, such as this? http://www.mediafire.com/download/xb2mc ... UCTION.exe
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by TheMastermindOfMaom »

The link actually fixed itself a hour after my post.Odd.

And yes,they do.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by booperdoo »

I need help finding the star wars battlefront 2 modding no disc patch
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by giftheck »

booperdoo wrote:I need help finding the star wars battlefront 2 modding no disc patch
Um, this isn't a piracy site. The DVD version of the game has an effective no-CD patch (by accident) but aside from that, all other versions of the game need a CD (except the Steam vesion)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Anakin »

I think he is looking for this:
Teancum at FAQ wrote: [...]

Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map, then exit or let it crash to generate a BFront2.log located in that same folder.
If you encounter a "Please insert CD 1" dialog or have the DVD or digital download version of SWBF2, use THIS modified BF2_modtools.exe

[...]
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AnthonyBF2 »

I would like to check if anyone has made/released any Death Star assets. What I am looking for is basically a big ball object textured to look like a Death Star. It shouldn't be too primitive, should at least have a trench and an indented crater for the lasers.

Thanks. 8)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by giftheck »

Does anybody have BattleBelk's SPTest Loader?

http://www.gametoast.com/viewtopic.php?f=1&t=17350
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AnthonyBF2 »

Are there any rusty or sandy-ish skins for regular imperial heavy and scout troopers? Maybe engineer too. Thanks.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AceMastermind »

ggctuk wrote:Does anybody have BattleBelk's SPTest Loader?

http://www.gametoast.com/viewtopic.php?f=1&t=17350
There's one here:
http://www.mediafire.com/download/wwzng ... Loader.rar

I don't know if it's the same thing you're looking for though.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by giftheck »

AceMastermind wrote:
ggctuk wrote:Does anybody have BattleBelk's SPTest Loader?

http://www.gametoast.com/viewtopic.php?f=1&t=17350
There's one here:
http://www.mediafire.com/download/wwzng ... Loader.rar

I don't know if it's the same thing you're looking for though.
That will be the one, thanks :)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by MissingTexture »

Not sure if they were ever made/released but was there every a landing pad or shield generator like the ones from Return of the Jedi?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Deviss »

does anyone have FragMe's Durge's Swoop Bike?

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thanks :)
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