The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by MileHighGuy »

Try Kinosimpetus's robed jedi.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

I looked at that, but the model is VERY buggy.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

How about icemember's Hooded Trooper 1.0 found here? http://www.gametoast.com/viewtopic.php?f=64&t=23642
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

Its alright, I found a way of taking the hood but not the weirdo thing from Emperor.
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by JimmyAngler »

Has the animations from Geonosis LPR ever been released? Particularly the binocular animation.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

viewtopic.php?f=64&t=25127

Try looking here.
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by JimmyAngler »

I need the Bespin sky texture please.
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by thelegend »

Look for the sky textures in bf1 modtools. There are all useful assets from bf1.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

I know there was talk of Mav and Tean releasing a munged version of the kit fisto as well as a Sith Natolaun. Was that ever released? If so, where?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

First link is to the munged Kit Fisto:
You can make the Kit Fisto at the second link into a Sith, if you want.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

I've already done that, but I really wanted Kit's unique fighting style.

Edit: This is what I found:
Teancum wrote:
KIT FISTO

Kit is one of those things that's hard for me to choose a side on. On the one side I could see lots of cool things happening with him. On the other side I gave my word that I would not release the source, and I want to stick to that. That being said, what I propose is this: I will create a small side with just Kit and a sith version of a Nuatolan (or however you spell Kit's race). You will be able to use it for your maps, but will be unable to edit anything. Instructions on how-to will be provided. Kit will be available in his regular form under rep_hero_fisto, as well as rep_hero_fisto_lite, which will utilize a different animation set (freeing up some animation memory for other heroes). The as-yet unnamed sith will probably be a Maul clone with different powers. Sound good?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

Looks like that was just some speculation from Teancum.

However, there are two things you could do:

1. Use the LVL Extractor to extract the textures from the munged Kit Fisto .lvl file. Then edit those textures to be Sith-like, and load them in place of the original textures via lua.

2. Load the munged Kit Fisto .lvl file into memory. Then create your Sith Nautolan unit using MandeRek's Kit Fisto model, and give it the same AnimationName as the munged Kit Fisto.
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by MileHighGuy »

Couldn't he use whatever player model he wanted if he just loaded the .lvl and gave the new unit kit's animationname line and weapon?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

Yes, that would be option number 2...
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

Good idea :o

EDIT: How do you find the AnimationName in a hex editor?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

Pretty sure it's just called fisto.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

Yeah. I think I found a technique, it worked on the Asajj too :o
Indytotof
Chief Warrant Officer
Chief Warrant Officer
Posts: 348
Joined: Fri Jun 06, 2014 6:58 am
Projects :: SWBF2 Sides Overhaul Mod
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set
Location: Senlis, France

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Indytotof »

Hello modders and mappers, here is Indytotof, posting a message from another computer than mine, because I have not access to mine where I am.

Did someone have any Ahsoka Tano skin or asset ? I needed one for my mod.

Using the .LVL extractor can allow me to reskin the DLC Asajj Ventress so ?

Thanks for your help.
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by GAB »

Does anyone know if this sky texture has ever been released somewhere? It is from the Dark Times 2 Weapon Conquest (Duel) mode in Mos Eisley.
Hidden/Spoiler:
Image
Image
Image
Image
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Deviss »

could anyone reupload it saber pack please :) ??
http://www.gametoast.com/viewtopic.php?f=64&t=24034
Post Reply