Pre Visla Pistol (TCW)

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RogueKnight
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Pre Visla Pistol (TCW)

Post by RogueKnight »

Hey, while catching up on TCW, I saw this pistol and thought it would be fun to make.

Picture:
Hidden/Spoiler:
Image
Download Link:

MediaFire

Readme:
Hidden/Spoiler:
This is Pre Visla's Pistol, modeled by RogueKnight. You must know how to create a custom side and change weapon models to use this.
You can use this in your mod BUT YOU MUST CREDIT ME.

Credits:
Star Wars: The Clone Wars - Creating the model and providing references for the model
Deviss - Exporting
Jesus - Dying on the cross to save me from my sins.
Comments and constructive criticism are welcome.
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Re: Pre Visla Pistol (TCW)

Post by Cody_LG »

looks awesome :bowdown: ,great, detail exactly :thumbs:
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Re: Pre Visla Pistol (TCW)

Post by kinetosimpetus »

Looks nice RK :thumbs:

Will DL later.
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Re: Pre Visla Pistol (TCW)

Post by impspy »

Nice work Rogue :thumbs:
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Re: Pre Visla Pistol (TCW)

Post by RogueKnight »

Cody_LG wrote:looks awesome :bowdown: ,great, detail exactly :thumbs:
Thanks, looking at another reference picture, I think I missed some details, so maybe expect a 1.1 with those added details!
kinetosimpetus wrote:Looks nice RK :thumbs:

Will DL later.
impspy wrote:Nice work Rogue :thumbs:
Thanks guys!
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Re: Pre Visla Pistol (TCW)

Post by Deviss »

you job downloading now, i wait for rifle still ;)
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Re: Pre Visla Pistol (TCW)

Post by RogueKnight »

Deviss wrote:you job downloading now, i wait for rifle still ;)
Working on the rifle now! :D
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Re: Pre Visla Pistol (TCW)

Post by Valthero »

Ooh...slick. I'd give it five stars :thumbs:
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Re: Pre Visla Pistol (TCW)

Post by CodaRez »

I was gonna say lessen the amount of white scratches, but then again not sure if anyone notices them in-game......

Likewise, nice job weaponsman! :thumbs:
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Re: Pre Visla Pistol (TCW)

Post by lucasfart »

CodaRez wrote:I was gonna say lessen the amount of white scratches, but then again not sure if anyone notices them in-game......

Likewise, nice job weaponsman! :thumbs:
Hehe. Just what i was going to say. You love to add a tonne of scratches to your textures, don't you RK :D. Apart from that it looks awesome!
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Re: Pre Visla Pistol (TCW)

Post by RogueKnight »

CodaRez wrote:I was gonna say lessen the amount of white scratches, but then again not sure if anyone notices them in-game......

Likewise, nice job weaponsman! :thumbs:
Yup, trying out a few new styles of grunge for my textures.
lucasfart wrote:Hehe. Just what i was going to say. You love to add a tonne of scratches to your textures, don't you RK :D. Apart from that it looks awesome!
Not really, this is the first model where I've experimented with scratchers in this manner, usually I just put some subtle ones on the hard edges and one or two on the body.

If you think this has a lot of scratches, you should see the other guy.......
Hidden/Spoiler:
Image
Release or no?
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Re: Pre Visla Pistol (TCW)

Post by Darth_Spiderpig »

Very nice pistol, Rouge. :thumbs:
RogueKnight wrote:If you think this has a lot of scratches, you should see the other guy.......
Hidden/Spoiler:
Image
Release or no?
:o
Release. :runaway:
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Re: Pre Visla Pistol (TCW)

Post by kinetosimpetus »

Yes, please :D
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Re: Pre Visla Pistol (TCW)

Post by Maveritchell »

It's good that you're working on making your own textures, but having a 1024*1024 texture for a (relatively) low-rez pistol model is pretty uncalled-for. You can be a lot more efficient with the space you have (lots of unused area on the texture itself) and there's no call for that level of detail for such a small model. You could do this with a 256*256 texture (sixteen times smaller!) without much problem.
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Re: Pre Visla Pistol (TCW)

Post by RogueKnight »

Maveritchell wrote:It's good that you're working on making your own textures, but having a 1024*1024 texture for a (relatively) low-rez pistol model is pretty uncalled-for. You can be a lot more efficient with the space you have (lots of unused area on the texture itself) and there's no call for that level of detail for such a small model. You could do this with a 256*256 texture (sixteen times smaller!) without much problem.
I usually texture all of my models with 2048*2048 textures, and scale them down to 1024*1024 for the release, that way if people want the large texture with more detail, they can use it, but if they want a smaller file size, they can just scale it down to 512*512 or 256*256.

I'm still working on creating better UV maps, but with Milkshape it is very hard because I can only UV one thing at a time and I can't see the UV's of what I already laid out.
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Re: Pre Visla Pistol (TCW)

Post by Caleb1117 »

RogueKnight wrote:
Maveritchell wrote:It's good that you're working on making your own textures, but having a 1024*1024 texture for a (relatively) low-rez pistol model is pretty uncalled-for. You can be a lot more efficient with the space you have (lots of unused area on the texture itself) and there's no call for that level of detail for such a small model. You could do this with a 256*256 texture (sixteen times smaller!) without much problem.
I usually texture all of my models with 2048*2048 textures, and scale them down to 1024*1024 for the release, that way if people want the large texture with more detail, they can use it, but if they want a smaller file size, they can just scale it down to 512*512 or 256*256.

I'm still working on creating better UV maps, but with Milkshape it is very hard because I can only UV one thing at a time and I can't see the UV's of what I already laid out.
You're modeling with Milkshape?

Why?

You could replicate this pistol, or make other works of similar complexity, much easier in XSI from the sound of it.
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Re: Pre Visla Pistol (TCW)

Post by RogueKnight »

I'm currently working in MS3D because I don't have the time to learn another program, such as Blender.
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Re: Pre Visla Pistol (TCW)

Post by skelltor »

great job this will be in BFSM.
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