The Cage Match - Bug Issues & Questions

This forum is used for voting in various GT sponsored competitions or announcing upcoming events. Now open to the public. Before you ask, only Mods can create polls, but all members can vote in them.

Moderator: Moderators


The Cage Match - Bug Issues & Questions

Postby CarbineImpulse » Sat May 05, 2007 3:02 pm

Post any download issues that you have or any bugs you see. This feedback will help the maker with any potential further developement of the map.

If you have questions with regards to this particular competion map then you can ask them here.

Supreme Galactic Ruler
User avatar
Posts: 2157
Joined: Sat Dec 10, 2005 6:30 am
Location: Waaaaay over there.

RE: The Cage Match - Bug Issues & Questions

Postby The_Emperor » Sat May 05, 2007 3:56 pm

Floating HUD icons for both the tiny Wampa and the tall jawas primairy weapons.

Man this map is fun, as usual :P

Jedi High Council
User avatar
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
Location: Canada
xbox live or psn: Xanthius Wylon

Re: RE: The Cage Match - Bug Issues & Questions

Postby Darth_Z13 » Sat May 05, 2007 3:57 pm

The_Emperor wrote:Floating HUD icons for both the tiny Wampa and the tall jawas primairy weapons.

Here's the link for the floating icon fix tut in case you didn't see it Dann. ;)

Groove Walrus
User avatar
Posts: 1603
Joined: Wed Aug 31, 2005 11:33 pm
Location: An Igloo High Upon a Mountain Top

RE: Re: RE: The Cage Match - Bug Issues & Questions

Postby SBF_Dann_Boeing » Sat May 05, 2007 6:58 pm

nope didn't see that tut. also for bugs the elevator outside the cage is glitchy and in you can not stand on it in MP and you may fall through it occasionally in SP esp when a large unit like han or wampa. Also the minitrooper's rifle is not localized.

Private Second Class
Posts: 66
Joined: Sat Nov 25, 2006 10:51 pm
Location: Wisconsin

RE: Re: RE: The Cage Match - Bug Issues & Questions

Postby DS_jawathehutt » Sun May 06, 2007 3:36 pm

I couldnt stand on it with any unit in SP. Also, the moving platform inside the temple with the 2 neutral CPs is kinda glitchy, I kept falling through it. Is the spinning yavin fountain supposed to spin you also?

Rebel Warrant Officer
Posts: 302
Joined: Fri Jan 26, 2007 10:12 pm
Location: Physics Department

Postby ARC_Trooper_phi658 » Sun May 06, 2007 4:44 pm

CW conquest: the ground was completely black for me everywhere outside the cage.

I also experienced a lot of crashes in between trying different modes.

but I still had a lot of fun. I kept laughing whenever the game said "OMG the Pwnage"


Postby lieutenantcoda » Sun May 06, 2007 7:12 pm

graphic problems e.g you fire a rocket but you cannot see the rocket flames

Sith Master
User avatar
Posts: 2652
Joined: Sat Jun 03, 2006 5:15 pm
Location: In An Epic Space Battle!

Postby Hebes24 » Mon May 07, 2007 5:04 pm

Ok, I know how to get outside, and I know how to get to the Hidden Arena, but how do you get the AI to spawn from it? Is there somewhere you have to go? Or is it something you have to destroy? (just tell me which one it is, or say it's none of them)

2008 Most Original Avatar
User avatar
Posts: 3101
Joined: Sun Aug 20, 2006 5:55 pm
Location: X-Fire: caleb1117 ಠ_ಠ
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Postby Caleb1117 » Mon May 07, 2007 8:17 pm

they spawn underground, in a seperate arena, a smaller one, capture one for each side, the die and spawn at one of those two.

Return to Gametoast Competitions

Who is online

Users browsing this forum: No registered users and 1 guest