Conversion Pack 2.1 Patch; Feedback, Reports, Questions

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Maveritchell
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Maveritchell »

Nova Hawk wrote:Hey Mav, I was wondering... could you possibly change the rebel gun to this one:
Hidden/Spoiler:
[attachment=0]gun.jpg[/attachment]
and not the other one that they have now. I remember playing the rebel soldier in a earlier version of the Convo Pack and they had that type of gun but they don't anymore. And I forgot what you said about the other rebel rifle, was that part of the Convo Pack or was that a BFX thing?
No, because:
a) The one it is now is more accurate - here are links to comparisons of the rifles:
http://starwars.wikia.com/wiki/A-280_blaster_rifle (this is the current Rebel blaster rifle)
http://starwars.wikia.com/wiki/A295_blaster_rifle (this is the award blaster rifle)
http://starwars.wikia.com/wiki/DH-17_blaster_rifle (this is the stock SWBF blaster rifle)
As you can see, the DH-17 has only shown up in Battlefront (and The Force Unleashed). Using the other two is more movie-accurate.
b) That's part of the 1.3/1.2 patch, not the Conversion Pack.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Nova Hawk »

Oh ok, so you wanted it to be more movie-accurate than anything is what I'm getting at. Alright.

Thanks for explaining that.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Maveritchell »

Nova Hawk wrote:Oh ok, so you wanted it to be more movie-accurate than anything is what I'm getting at. Alright.

Thanks for explaining that.
No, what I'm really telling you is that it's not part of the Conversion Pack. It's part of the 1.3 patch and if you really don't like it, you can uninstall the 1.3 patch's visual changes.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Twilight_Warrior »

Lowbacca doesn't have his hair on Endar Spire. I oly played it once, though, so it could've been a glitch. I'll check again.

Kit DOES have a custom saber hilt. His lightsaber blade is even a smidge thinner because of it. If he doesn't something installed wrong.

And Kit's head and tentacles were the only thing to have a shadow on Alderaan. I think it's cuz the floor tiles are above the actual ground and the barriers were changed, but I'm not sure on that.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Maveritchell »

Twilight_Warrior wrote:Kit DOES have a custom saber hilt. His lightsaber blade is even a smidge thinner because of it. If he doesn't something installed wrong.

And Kit's head and tentacles were the only thing to have a shadow on Alderaan. I think it's cuz the floor tiles are above the actual ground and the barriers were changed, but I'm not sure on that.
Kit's saber blade is a bit thinner because I changed the lightsaber texture to more accurately reflect his X-Box appearance.

And that's not how shadows work (just for your personal knowledge). Like I mentioned earlier, the lighting for that level just wasn't set up correctly.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Delta 47 »

Didn't know this was released I'll download and report back any problems I find that aren't already posted.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by obiboba3po »

yaaay its released. i didn't play too much but if i find bugs/have questions ill use this topic :)
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Delta 47 »

Maveritchell wrote:Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
Is this included in the 2.1 Patch? Because I'm still getting a message saying to many missions in-game. I have 13 addon maps/mods (counting BFX, SWBF CP, and V 1.3 Patch as 1 folder each) with the new patch installed and still receive this message. What exactly is the new limit now?
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Maveritchell »

delta 47 wrote:
Maveritchell wrote:Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
Is this included in the 2.1 Patch? Because I'm still getting a message saying to many missions in-game. I have 13 addon maps/mods (counting BFX, SWBF CP, and V 1.3 Patch as 1 folder each) with the new patch installed and still receive this message. What exactly is the new limit now?
I would say that you probably didn't install it right, then, because the 2.1 patch adds no new missions (it subtracts a lot, though). You should not have a problem with what you have listed unless you have some other large mod in addition to the Pack and BFX (maybe +123 or something?).
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Delta 47 »

No, I installed it to GameData and I double checked to make sure it installed and the patch.lvl files are there and I don't have any other large mods installed other than the SWBF Conversion Pack and BFX. It still says, however, in-game "To Many Missions 507 >= 500". The same as it was before the patch so I dunno what's wrong.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Super_Clone »

Hidden/Spoiler:
Image
See? Kit doesnt have a custom hilt for me...
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Broken_box »

I'm glad this Came out, an excellent improvement.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Ping »

When I originally installed the 1.3 patch, I removed the HUD changes, but the Convo Pack restored the HUD change. How do I get rid of it again?
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Twilight_Warrior »

Super_Clone wrote:
Hidden/Spoiler:
Image
See? Kit doesnt have a custom hilt for me...
lol...yes he does. I wish I had a good screenie to show you what the original hilts looked like, but I redently re-installed BFII and I don't have any screeines from before the v1.3 patch.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Super_Clone »

Twilight_Warrior wrote:
Super_Clone wrote:
Hidden/Spoiler:
Image
See? Kit doesnt have a custom hilt for me...
lol...yes he does. I wish I had a good screenie to show you what the original hilts looked like, but I redently re-installed BFII and I don't have any screeines from before the v1.3 patch.
So that is Kit's custom hilt?? Wow...
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by [RDH]Zerted »

Ping wrote:When I originally installed the 1.3 patch, I removed the HUD changes, but the Convo Pack restored the HUD change. How do I get rid of it again?
Remove it again the same way you did the first time.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Ping »

[RDH]Zerted wrote:
Ping wrote:When I originally installed the 1.3 patch, I removed the HUD changes, but the Convo Pack restored the HUD change. How do I get rid of it again?
Remove it again the same way you did the first time.
I've gone to the menu, but it says "Restore HUD changes". Should I go ahead and change it anyway?
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Frisbeetarian »

I think that this means that the 2.1 patch installer should delete all text files in the settings folder and reinstall hasHud.txt and installed.txt since by installing 1.3 r117, it restores it to "factory" conditions.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by [RDH]Zerted »

Go ahead and press the number that removes the HUD changes. Even though you can't see that option, it will still work.
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Re: Conversion Pack 2.1 Patch; Feedback, Reports, Questions

Post by Fusion »

Might just be my computer, but Classic Conquest Hoth has all the steam/fog/whatever showing up as white squares.
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