BUG REPORTS - Conversion Pack v2.0 UPDATE p10

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Re: BUG REPORTS - Conversion Pack v2.0

Post by Frisbeetarian »

Maveritchell wrote:There's also a sound error on some maps where the CIS and REP commands ("follow me," etc.) are mixed up. There's no obvious solution to this, and unless it's a major problem for anyone, I plan on ignoring it.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by SlyCoopersButt »

Wouldn't know. I can't keep track of everything. I always quickly read existing posts first but do miss.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

I was playing the CW on a couple of maps like Alderaan, and the clones said "Stormtroooper! Take him down!" Now why would they say that? The Stormtroopers aren't around yet.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Maveritchell »

UPDATE

The 2.1 patch is nearly finished, I just need to add in a small patch.lvl to fix some vehicle chunks and add in the V-Wing. Other than that, everything (within reason) on the past ten pages has been addressed. A number of map modes have been cut, to make sure that there's plenty of room, now that we know that we have a mission limit. Here is the list, this is not negotiable. I know some people might see a mode go missing that they wanted, but for the most part, nothing unique is cut. Most of what is cut is either 1-flag or ctf from maps that had both, or unnecessary uber when the map had xl (yes, I know they're slightly different). If you have a question as to why something was cut, feel free to ask and I will answer; I have reasons for anything and everything I change. (I cannot guarantee that you will agree with my rationale but as a creator I say "tough noogies that is my prerogative.")

Cut modes:
Hidden/Spoiler:
[code] "ESKg_ctf"
"ESKc_ctf"
"ESKk_ctf"
"ESKg_1flag"
"ESKc_1flag"
"ESKk_1flag"
"uta1k_uber"
"geo1k_uber"
"end1k_1flag"
"end1k_uber"
"dag1k_ctf"
"yav1c_koh"
"yav1g_koh"
"YV2k_ctf"
"YV2k_xl"
"YV2g_ctf"
"YV2c_ctf"
"TA1k_1flag"
"RNVk_1flag"
"RNVg_1flag"
"RNVc_1flag"
"RH1k_ctf"
"RH1g_ctf"
"RH1c_ctf"
"RAXk_con"
"RAXg_con"
"RAXc_con"
"RAXk_eli"
"RAXk_ctf"
"RAXg_eli"
"NPTk_1flag"
"NPTg_1flag"
"NPTc_1flag"
"NPTg_eli"
"NPTk_eli"
"IBNk_koh"
"IBNc_koh"
"IBNg_koh"
"HARk_con"
"HARg_con"
"HARc_con"
"GO1k_uber"
"GO1c_uber"
"CDNg_con"
"CDNk_con"
"CDNg_eli"
"CDNk_eli"
"BS2c_tdm"
"BS2g_tdm"
"AT5k_1flag"
[/code]
Note that a lot of other entries were removed from the mission .lua (probably another 30 or so) which were not even available ingame. These probably didn't add to the mission count for the pack, but they might have caused some instability which may or may not be remedied.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Nova Hawk »

So what will this patch do exactly?
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by DarthD.U.C.K. »

Maveritchell wrote:UPDATE

The 2.1 patch is nearly finished, I just need to add in a small patch.lvl to fix some vehicle chunks and add in the V-Wing. Other than that, everything (within reason) on the past ten pages has been addressed. A number of map modes have been cut, to make sure that there's plenty of room, now that we know that we have a mission limit.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Nova Hawk »

Ah so there will be more room to put in our maps?
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Maveritchell »

Nova Hawk wrote:Ah so there will be more room to put in our maps?
Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Nova Hawk »

Well that's great!
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Delta 47 »

Sounds good. The Conversion pack had a little to much modes anyway and it'll be nice to have a few more maps/mods installed with it.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Super_Clone »

Maveritchell wrote:
Nova Hawk wrote:Ah so there will be more room to put in our maps?
Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
So you are putting it in da Conversion pack? :P YES!! MUH-Ha-Ha!!!
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Maveritchell »

Super_Clone wrote:
Maveritchell wrote:
Nova Hawk wrote:Ah so there will be more room to put in our maps?
Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
So you are putting it in da Conversion pack? :P YES!! MUH-Ha-Ha!!!
Uh, no? What are you smoking?
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Ping »

Maveritchell wrote:
Super_Clone wrote:
Maveritchell wrote:
Nova Hawk wrote:Ah so there will be more room to put in our maps?
Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
So you are putting it in da Conversion pack? :P YES!! MUH-Ha-Ha!!!
Uh, no? What are you smoking?
Well, no offense, but the comment kind of implied you were going to add the BF Unleashed mod to the patch since a link to its WIP thread was given.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Super_Clone »

Ping wrote:
Maveritchell wrote:
Super_Clone wrote:
Maveritchell wrote:
Nova Hawk wrote:Ah so there will be more room to put in our maps?
Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
So you are putting it in da Conversion pack? :P YES!! MUH-Ha-Ha!!!
Uh, no? What are you smoking?
Well, no offense, but the comment kind of implied you were going to add the BF Unleashed mod to the patch since a link to its WIP thread was given.
Yea, that was why i thought that... Thanks Ping
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by 666rulerofclones »

Maveritchell wrote:
Nova Hawk wrote:Ah so there will be more room to put in our maps?
Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
glad to see a patch, lol another good link (besides BFU), wooda been BFX, ill dload the patch and try it out.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Nova Hawk »

delta 47 wrote:Sounds good. The Conversion pack had a little to much modes anyway and it'll be nice to have a few more maps/mods installed with it.
Indeed. :yes:
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Maveritchell »

Ping wrote:
Hidden/Spoiler:
[quote="Maveritchell"][quote="Super_Clone"][quote="Maveritchell"][quote="Nova Hawk"]Ah so there will be more room to put in our maps?
Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.[/quote]So you are putting it in da Conversion pack? :P YES!! MUH-Ha-Ha!!![/quote]Uh, no? What are you smoking?[/quote][/hide]Well, no offense, but the comment kind of implied you were going to add the BF Unleashed mod to the patch since a link to its WIP thread was given.[/quote]

None taken, but next time read more carefully because that should not have been implied-
Not only will you have more room for maps
I.e. "You can put in more addon maps," in response to a question about that.
you could even fit in more maps plus say, another era mod.
I.e. "You'll have even more room, so much that it will be feasible to add more big mods."

The gist of what I was saying, in case you didn't get it, will be that there will be plenty of room. You'll have enough room to put in the Conversion Pack, Battlefront: Unleashed, Battlefront Extreme, plus probably about four or five (maybe more, maybe less, depending on the number of missions) addon maps all at the same time. (You will of course still have room for more as long as you switch mods/maps in and out of a backup addon folder, but this is in reference to having things installed all at once.)
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by Nova Hawk »

Sounds great. Can't wait for the release...

EDIT:
So in this 2.1 patch, will you be correcting Revan and Malak's fighting stance? At least can you change how Malak is just standing up straight?
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by DarthD.U.C.K. »

im sorry thats a bit late but.. :oops:
greedo has landos hands, boss has no hand nor weapon in first person mode, durge has no hands too, but i think that looks better than any shipped 1st person
Last edited by DarthD.U.C.K. on Tue Feb 17, 2009 11:11 am, edited 1 time in total.
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Re: BUG REPORTS - Conversion Pack v2.0 UPDATE p10

Post by AQT »

It's difficult to see what you are shooting at while playing as the Wookie Smuggler (Classic Conquest/ adjust camera sections).
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