Conversion Pack 2.0 release thread

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Re: Conversion Pack 2.0 release thread

Postby Darth Revan » Fri Nov 07, 2008 2:06 am

Does it have to do with a cluster of republic units which i see on the mini map around where the starforge is

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Fri Nov 07, 2008 2:17 am

Yes.

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Re: Conversion Pack 2.0 release thread

Postby Darth Revan » Fri Nov 07, 2008 2:19 am

Hmmmmmmmmm Im gonna look at that right now and thx for patch mav

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Re: Conversion Pack 2.0 release thread

Postby Nova Hawk » Fri Nov 07, 2008 2:38 am

Hey Tean or Mav, I was wondering... could we make a topic of our pros and cons about the Conversion Pack? Like I'll have mine, then people can post theirs on my thread.

Would that be okay??

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Re: Conversion Pack 2.0 release thread

Postby Darth Revan » Fri Nov 07, 2008 6:14 am

Found it but I would call it more of a storyline reference thing now I only need to find the endor one

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Re: Conversion Pack 2.0 release thread

Postby Teancum » Fri Nov 07, 2008 7:14 am

Nova Hawk wrote:Hey Tean or Mav, I was wondering... could we make a topic of our pros and cons about the Conversion Pack? Like I'll have mine, then people can post theirs on my thread.

Would that be okay??


No, because the pack is done and finished, so there's no point in doing something like that - nothing will change.

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Re: Conversion Pack 2.0 release thread

Postby Darth Revan » Fri Nov 07, 2008 7:17 am

Hey Mav I just noticed on endor the little ships up in the corner are switched so the star destroyer is the mon cal in the corner. I would have put this in bug reports but I thought it could have been that patch you gave us because I only just noticed it after you gave it to us

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Re: Conversion Pack 2.0 release thread

Postby Nova Hawk » Fri Nov 07, 2008 2:04 pm

Teancum wrote:
Nova Hawk wrote:Hey Tean or Mav, I was wondering... could we make a topic of our pros and cons about the Conversion Pack? Like I'll have mine, then people can post theirs on my thread.

Would that be okay??


No, because the pack is done and finished, so there's no point in doing something like that - nothing will change.


Awe man, too bad... Oh well.

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Re: Conversion Pack 2.0 release thread

Postby Sparta » Fri Nov 07, 2008 7:34 pm

Maveritchell wrote:
Sparta wrote:
[RDH]Zerted wrote:If you wait long enough, maybe it will hatch?


If this is something you had to have played KOTOR to figure out, there's no way I'll find it.


Good grief it's not a tough-to-find easter egg; you've probably already found it if you've flown out to the actual Star Forge.


Ah, I thought it was some really complex thing you had to do. Sorry, thanks Mav. :P

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Fri Nov 07, 2008 7:39 pm

Sparta wrote:Ah, I thought it was some really complex thing you had to do. Sorry, thanks Mav. :P


Yeah, it's much more of a real easter egg and not the ridiculously-complex things I do some other times.

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Re: Conversion Pack 2.0 release thread

Postby Darth Revan » Sat Nov 08, 2008 6:18 pm

Hey will the conversion pack stuff up if you download the new 1.3 and uninstall the current one to install the new one

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Re: Conversion Pack 2.0 release thread

Postby Ping » Sat Nov 08, 2008 8:15 pm

Finally found the easter egg in Rakata Prime
Don't read the hidden text if you haven't found the easter egg

Hidden/Spoiler:
Too bad the Ebon Hawk wasn't flyable

and
Hidden/Spoiler:
I found in Space Endor the "Alliance espionage transmitter". Is this the node everyone is talking about?

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Sat Nov 08, 2008 8:19 pm

Darth Revan wrote:Hey will the conversion pack stuff up if you download the new 1.3 and uninstall the current one to install the new one


It shouldn't.

Ping wrote:
Hidden/Spoiler:
I found in Space Endor the "Alliance espionage transmitter". Is this the node everyone is talking about?


Yep, that's part of the easter egg.

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Re: Conversion Pack 2.0 release thread

Postby Nova Hawk » Sat Nov 08, 2008 11:19 pm

Oh yeah, I was playing Space Endor last night and forgot to look for it!!

EDIT
How come Naboo: Theed was taken out of the final Conversion Pack? I'm guessing because it looked almost the same as the original one in BF2?

Another thing, I was wondering... if I were to put a custom map in the Conversion Pack folder such as like Skyhammer 216's Kadrala Islands map or a different one, will that have the 3 extra units?? I highly doubt it.

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Re: Conversion Pack 2.0 release thread

Postby Fluffy_the_ic » Wed Nov 19, 2008 1:22 pm

Nova Hawk wrote:EDIT
How come Naboo: Theed was taken out of the final Conversion Pack? I'm guessing because it looked almost the same as the original one in BF2?

Another thing, I was wondering... if I were to put a custom map in the Conversion Pack folder such as like Skyhammer 216's Kadrala Islands map or a different one, will that have the 3 extra units?? I highly doubt it.

1: It's EXACTLY the same as BFII's theed, but daytime.
2: I don't think it'll even show up, as it wasn't munged with the convo pack.

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Wed Nov 19, 2008 1:26 pm

Nova Hawk wrote:How come Naboo: Theed was taken out of the final Conversion Pack? I'm guessing because it looked almost the same as the original one in BF2?

Another thing, I was wondering... if I were to put a custom map in the Conversion Pack folder such as like Skyhammer 216's Kadrala Islands map or a different one, will that have the 3 extra units?? I highly doubt it.


Naboo: Theed (daytime) is still in there, it just only shows up for Classic and KotOR conquest.

And no, just putting the map in there wouldn't do anything (except make the map disappear from your game).

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Re: Conversion Pack 2.0 release thread

Postby Molokai » Wed Nov 19, 2008 4:13 pm

You know, it occurs to me, maybe it might have been good to have had the installer in a zip file?... 7zip would have been even better... 758MB IS a really, REALLY big download... But, I'm sure it will be much, MUCH more than worth it.

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Wed Nov 19, 2008 4:53 pm

Molokai wrote:You know, it occurs to me, maybe it might have been good to have had the installer in a zip file?... 7zip would have been even better... 758MB IS a really, REALLY big download... But, I'm sure it will be much, MUCH more than worth it.


It's compressed more than .zip, .rar, or 7zip would have compressed it. Decompressed the pack is about 3.5GB.

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Re: Conversion Pack 2.0 release thread

Postby Molokai » Wed Nov 19, 2008 4:58 pm

Maveritchell wrote:
Molokai wrote:You know, it occurs to me, maybe it might have been good to have had the installer in a zip file?... 7zip would have been even better... 758MB IS a really, REALLY big download... But, I'm sure it will be much, MUCH more than worth it.


It's compressed more than .zip, .rar, or 7zip would have compressed it. Decompressed the pack is about 3.5GB.

3.5GB?!?!?! :shock: Well, I guess it's a good thing I have my 500GB HDD to install it on...

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Wed Nov 19, 2008 5:03 pm

Molokai wrote:
Maveritchell wrote:
Molokai wrote:You know, it occurs to me, maybe it might have been good to have had the installer in a zip file?... 7zip would have been even better... 758MB IS a really, REALLY big download... But, I'm sure it will be much, MUCH more than worth it.


It's compressed more than .zip, .rar, or 7zip would have compressed it. Decompressed the pack is about 3.5GB.

3.5GB?!?!?! :shock: Well, I guess it's a good thing I have my 500GB HDD to install it on...


You've got to consider how much this is adding when you think about its size - it adds about 25 maps (about the same number as in the whole original game). It also adds a lot of new side content (including the whole 1.3 stuff). All things considered, it's actually a pretty small download.

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