Visual Munge - Slow

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noMatt
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Visual Munge - Slow

Post by noMatt »

Hey Guys today i want to ask a question about Visual Munge

I have a new Laptop, its damm fast and it wasnt cheap (so i am sure thats not my laptop whats causing Visual Munge to be so slow). Can someone explain me why it is so slow? It was programmed for very old machines so i expected it to be very fast on new machines :)
Why is it so slow? And is there a way to make it faster


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kinetosimpetus
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Re: Visual Munge - Slow

Post by kinetosimpetus »

What are the laptop's specs?
noMatt
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Re: Visual Munge - Slow

Post by noMatt »

Intel Core i7 2670 qm
Nvidia Geforce gt 555m
8 GB Ram


Its 1 year old so i think its good enough for Battlefront Modding ;)

Dell XPS 17 l207x
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Re: Visual Munge - Slow

Post by Teancum »

Are you munging new models?
noMatt
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Re: Visual Munge - Slow

Post by noMatt »

yes thats basicly the problem. sorry i wasnt informative enough :)

i have new models en masse (i dint use any stock model) so trees, playermodels, weapons and all that stuff. its more detailled then the stock models but the computers of today are betrer then the old ones ;) for a model with 4k triangles it tooks 30 minutes. is there a way to "manually" munge the models? (so calling pc_modelmunge myself) ? i'll have a look in the munge.bat. (if i can do it manually i can munge more then one model at one time)

the model i am munging is only those 4k triangles theres already a lowrez included (but no collision mesh, maybe it takes so long because it has to generate a collision mesh)


anyway thanks for support guys :thumbs:
kinetosimpetus
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Re: Visual Munge - Slow

Post by kinetosimpetus »

When munging unit mshs, a msh.option with -nocollision will significantly reduce munge time.
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